Seriously, Vanilla ME3, with Leviathan, with Omega, it's just doesn't reward the player for trying to Role play as a paragon.
Since I heard of Omega and first saw Aria at the Citadel, I imagined how you could;
True Paragon solution : reform Aria, save Omega's populace
Paragade Solution : Replace Aria, save Omega's populace
Neutral solution : Aria unchanged, Omega populace reduced due to collateral damage
Renegon solution : Aria unchanged, Omega populace almost wiped out from "friendly fire"
Renegade Solution : Kill / Betray Aria, take over as new Ruler, King/Queen, CEO of Omega. Anyone not falling in line takes a long walk out of an airlock.
And / or shades of in-betweens depending on Omega's story and choices offered.
Lastly, Nyreen's death this time from accounts and description (haven't seen the youtube posts, at least not all yet) is indeed a sacrifice.
Just no more different, nor any less contrived as Shepard's end game choices.
Death is not as effective as an emotional driver when the whole game you see friends and people dying.
In ME3, it is overused and just make things depressing.
Guess, sticking to *not* buying DLCs, till finding out more is the right thing to do afterall.
Modifié par Archonsg, 28 novembre 2012 - 10:48 .





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