Aller au contenu

Photo

Anybody notice the asari huntress has shields... not barriers?


  • Veuillez vous connecter pour répondre
86 réponses à ce sujet

#76
Dup3r

Dup3r
  • Members
  • 406 messages
I'd say it's a genuine oops. No big deal. Interesting observation.

As far as lore, aren't the Hunters trained from the time they are very very young? They're the elite, correct? Then I don't think a weak biotic would be a hunter. Lore also states that very few asari have no biotic ability and those that don't aren't into the military.

lol. an Asari Squibb. ^_^

Anywho.. it doesn't matter much and doesn't really warrant the rage that's starting to show.

#77
corporal doody

corporal doody
  • Members
  • 6 037 messages

Dup3r wrote...

I'd say it's a genuine oops. No big deal. Interesting observation.

As far as lore, aren't the Hunters trained from the time they are very very young? They're the elite, correct? Then I don't think a weak biotic would be a hunter. Lore also states that very few asari have no biotic ability and those that don't aren't into the military.

lol. an Asari Squibb. ^_^

Anywho.. it doesn't matter much and doesn't really warrant the rage that's starting to show.


Armali Snipers were given cybernetic augmentation to handle the widow.  so shields...tech...AND biotics? NP

#78
Red Panda

Red Panda
  • Members
  • 6 934 messages

Wulfram wrote...

Biotics not using shields is dumb. Why would you waste your energy protecting yourself when you can grab a shield that'll do just as good a job?

Why not use both?

a.k.a. Mass Effect 1 Image IPB

#79
Lokiwithrope

Lokiwithrope
  • Members
  • 4 394 messages
Not all asari choose to pursue their biotic capabilities; maybe she isn't confident enough to use her biotics as shielding.

Modifié par Lokiwithrope, 29 novembre 2012 - 01:39 .


#80
RaptorSolutions

RaptorSolutions
  • Members
  • 2 991 messages

Wulfram wrote...

Biotics not using shields is dumb. Why would you waste your energy protecting yourself when you can grab a shield that'll do just as good a job?


Thinking about it its actually a better idea to go for shields. Looking at our powers now anything that kills shields also kills barriers. But stuff like DC and reave iirc kills barriers without hurting shields.

Then again, I don't see the AI getting overload, sheild drain or DC anytime soon.

#81
corporal doody

corporal doody
  • Members
  • 6 037 messages

Lokiwithrope wrote...

Not all asari choose to pursue their biotic capabilities; maybe she isn't confident enough to use her biotics as shielding.


or....OR.....she uses shields so she can keep her concentration on dropping them biotic POWAHS on the badguys?  hmmm???


and it seems TC and shields are intertwined...sucking recharge juice while active and all that.

Modifié par corporal doody, 29 novembre 2012 - 01:44 .


#82
TheAshenPhoenix

TheAshenPhoenix
  • Members
  • 896 messages
I love lore freaks, they completely love to forget that MP does not affect the single player lore/story at all, and therefore could for all the hell we know be in an alternate universe with a similar circumstance. Or you know, technical advancements brought on by the threat of imminent extinction, could be something a minority enogh for the codex to overlook, for the story to not cover, and a good bit of other reasons.
I'm all for creating nice explanations to fit this crap and would LIKE to know how some of it works, but in the end, games evolve, what they use evolve, and bw has pretty much yelled at us that stuff happens in the MP for NOOO reason (collecters).
The end

#83
corporal doody

corporal doody
  • Members
  • 6 037 messages

Phoenix535 wrote...

I love lore freaks, they completely love to forget that MP does not affect the single player lore/story at all, and therefore could for all the hell we know be in an alternate universe with a similar circumstance. Or you know, technical advancements brought on by the threat of imminent extinction, could be something a minority enogh for the codex to overlook, for the story to not cover, and a good bit of other reasons.
I'm all for creating nice explanations to fit this crap and would LIKE to know how some of it works, but in the end, games evolve, what they use evolve, and bw has pretty much yelled at us that stuff happens in the MP for NOOO reason (collecters).
The end




SAY WHHHHHHHhhhhhhat?

ME3MP is an extension of ME3SP.

so yeah....LORE. 

and WHAH? collectors? ALL of them....all 50k years worth of cloning and manipulation....put in one basket by the ultra super intelligent Reapers?  sounds about right.

#84
kipac

kipac
  • Members
  • 3 350 messages

corporal doody wrote...

Phoenix535 wrote...

I love lore freaks, they completely love to forget that MP does not affect the single player lore/story at all, and therefore could for all the hell we know be in an alternate universe with a similar circumstance. Or you know, technical advancements brought on by the threat of imminent extinction, could be something a minority enogh for the codex to overlook, for the story to not cover, and a good bit of other reasons.
I'm all for creating nice explanations to fit this crap and would LIKE to know how some of it works, but in the end, games evolve, what they use evolve, and bw has pretty much yelled at us that stuff happens in the MP for NOOO reason (collecters).
The end




SAY WHHHHHHHhhhhhhat?

ME3MP is an extension of ME3SP.

so yeah....LORE. 

and WHAH? collectors? ALL of them....all 50k years worth of cloning and manipulation....put in one basket by the ultra super intelligent Reapers?  sounds about right.





#85
Red Panda

Red Panda
  • Members
  • 6 934 messages

Phoenix535 wrote...

I love lore freaks, they completely love to forget that MP does not affect the single player lore/story at all, and therefore could for all the hell we know be in an alternate universe with a similar circumstance. Or you know, technical advancements brought on by the threat of imminent extinction, could be something a minority enogh for the codex to overlook, for the story to not cover, and a good bit of other reasons.
I'm all for creating nice explanations to fit this crap and would LIKE to know how some of it works, but in the end, games evolve, what they use evolve, and bw has pretty much yelled at us that stuff happens in the MP for NOOO reason (collecters).
The end

I have no idea what I am saying.


Fixed. Image IPB

#86
N7Kopper

N7Kopper
  • Members
  • 4 386 messages

OperatingWookie wrote...

Phoenix535 wrote...

I have no idea what I am saying.


Fixed. Image IPB

+1 and Galactic Readiness That Is All Comment Here.

Oh, and the simple reason - the Huntress' description was slightly messed up - BioWare forgot to add a special modifier to state she has shields, all other asari, playable or henchman, have barriers. Why does she have shields? To play nice, lore-wise, with Tactical Cloak, as every Cloak except those on volus hardsuits suck from the shields' ability to recharge hit points, and doing that to a biotic barrier makes no logical sense.

Functionally, player shields and barriers are the same except for Geth Prime explosions, and enemy shields/barriers aren't far off on being interchangable and for flavour either, as the depth in ME2's combat system was more trouble than it was worth, heavily gimping an Adept's intended playstyle on higher difficulties. Much like a SPARTAN's shields or an ODST's stamina in Halo. They do more-or-less the same thing, for similar hit point values, but are a nod to how SPARTAN armour is more advanced than the stuff the normal humans can wear.

And as to that tired, dull argument that "baww sentrnelz are techbiotic me1 toeld meh" - Sentinel means "to guard" and ME1 got it wrong. ME2 fixed it by making the Sentinel the toughest class, and kept Shepard tech/biotic for consistency reasons - ME3 did that too. And there's no reason that multiplayer characters should follow Shepard's mould in anything except doing full damage with weapons and supporting weight-based CD bonuses. (Basically, being a genuine badass and not a pretender like Wrex or Aria) Hell, the Human Sentinel has no tech beyond that of a Soldier. Tech Armour is a warp field sandwiched in-between shield layers, and was called that and not "warp armour" because of the holographic indicator to allies that it's active. So, you have the biotic powers Tech Armour, Warp, and Throw. Tech powers? Uh... dual omni-blades and shields?

Modifié par N7Kopper, 29 novembre 2012 - 02:32 .


#87
Dup3r

Dup3r
  • Members
  • 406 messages

N7Kopper wrote...

OperatingWookie wrote...

Phoenix535 wrote...

I have no idea what I am saying.


Fixed. Image IPB

+1 and Galactic Readiness That Is All Comment Here.

Oh, and the simple reason - the Huntress' description was slightly messed up - BioWare forgot to add a special modifier to state she has shields, all other asari, playable or henchman, have barriers. Why does she have shields? To play nice, lore-wise, with Tactical Cloak, as every Cloak except those on volus hardsuits suck from the shields' ability to recharge hit points, and doing that to a biotic barrier makes no logical sense.

Functionally, player shields and barriers are the same except for Geth Prime explosions, and enemy shields/barriers aren't far off on being interchangable and for flavour either, as the depth in ME2's combat system was more trouble than it was worth, heavily gimping an Adept's intended playstyle on higher difficulties. Much like a SPARTAN's shields or an ODST's stamina in Halo. They do more-or-less the same thing, for similar hit point values, but are a nod to how SPARTAN armour is more advanced than the stuff the normal humans can wear.

And as to that tired, dull argument that "baww sentrnelz are techbiotic me1 toeld meh" - Sentinel means "to guard" and ME1 got it wrong. ME2 fixed it by making the Sentinel the toughest class, and kept Shepard tech/biotic for consistency reasons - ME3 did that too. And there's no reason that multiplayer characters should follow Shepard's mould in anything except doing full damage with weapons and supporting weight-based CD bonuses. (Basically, being a genuine badass and not a pretender like Wrex or Aria) Hell, the Human Sentinel has no tech beyond that of a Soldier. Tech Armour is a warp field sandwiched in-between shield layers, and was called that and not "warp armour" because of the holographic indicator to allies that it's active. So, you have the biotic powers Tech Armour, Warp, and Throw. Tech powers? Uh... dual omni-blades and shields?


Wow..nicely phrased! 10 points to Ravenclaw!:wizard:


(seriously, well done)

Modifié par Dup3r, 29 novembre 2012 - 05:35 .