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Horror and Darkness


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24 réponses à ce sujet

#1
Dark_Ansem

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I wanted to give a try to the toolset for my wannabe Horror Adventure, but I do not know how to create extremely dark interiors (places lit only by a few torches now and then? I know this game has not Dynamic Lighting, therefore I'd like to make something that is at least remotely similar...

#2
Qutayba

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To have dark shadows be sure to set the color and intensity of your ambient light very low. You can play around with the static and animated lights as well if you want them to have a small illumination radius. Don't be scared to use decimals. I've been able to make some candles that don't really light the PC until you're practically on top of them - gives a nice "flashlight under the chin" effect.

#3
Dark_Ansem

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how much low? and what effect is most similar to dynamic lighting in this game?

#4
Dark_Ansem

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in any case "Awakening" seems scary (thanks to the new darkspawn) enough to provide ideas.

#5
thebigMuh

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There's plenty of dynamic lighting in this game. You shouldn't overdo it, however, since it lowers performance considerably.



Don't use an ambient light if you want it really dark, instead use subtle baked lights to get a bit of a glow into places.



Ciao, muh!




#6
Dark_Ansem

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thanks :D

#7
CID-78

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I recall that there is a limit of three dynamic lights per object, if you got more it will start looking weird. ie any extra light source will fail causing bad lightning of the object(s) in question. so if you work with dynamic lightning you can't have many that cast light simulationus on the player for example.

#8
Dark_Ansem

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the point of the mod is to actually have very few illumination ;) separating the light sources will suffice, CID?

#9
Nattfodd

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Sorry, but what does it means "dynamic lighting"? are you talking about the "animated" lights?

#10
CID-78

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dynamic lightning is light that isn't baked into the lightmap and is spawn and calculated in realtime. such as visual effects from spells.

#11
Dark_Ansem

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but with spells it lasts very little. from torches and the like is prolonged.

#12
Nattfodd

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into the level editor how are these lights called?

#13
Dark_Ansem

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good question: how do we recognize real light sources form fake ones?

#14
thebigMuh

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What do you mean with "real" and "fake" light :D ?



Ciao, muh!

#15
Dark_Ansem

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real light: a real light emitter



fake: one that looks the same but does not propagate light

think like in oblivion.

#16
thebigMuh

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Ah, you mean like in Oblivion there are candles that just look like a burning candle but don't emit light, and there are candles that actually do emit light.



That doesn't exist in DA:O, props and lights are strictly separate. If you put a huge burning fire somewhere it will not emit light, you have to manually add a light source to get illumination going.



Ciao, muh!

#17
Nattfodd

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My doubt is how can i recognize those "dynamics light" from the others one.

#18
Dark_Ansem

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thanks, Muh! this info comes handy!

#19
thebigMuh

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@Nattfodd: If you are just looking at them in the level editor window - you can't, they have identical icons. You have to select an individual light and check its type in the object inspector. This is why you should give your lights meaningful names and group them. All my static lights end in "static", all baked lights in "baked", and I also shove them in individual groups so I can easily select them.



Ciao, muh!

#20
Nattfodd

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Yes i know the types of lights in level editor, but i don't know wich one of this types i have to create if i want to create a "dynamic light". Maybe the "baked" one?.

#21
thebigMuh

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No. A baked light stores all its illumination into the lightmap when you hit the "Render Lightmaps" button. It's only there in the level editor and effectively disappears when you are in game.



A static light only calculates its shadow map when you do the "Render Lightmaps" step, so it can figure out where its light goes and where it doesn't. The illumination it provides is calculated in the game while you are playing.



So static lights in this context are "dynamic" lights, and baked lights are not.



Ciao, muh!

#22
Nattfodd

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Uff... at the end i got an answer, thank you very much. ;)

#23
Dark_Ansem

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thebigMuh is quite helpful XD we'd hug him!

#24
thebigMuh

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Thanks, I like my virtual hugs XD



Ciao, muh!

#25
Dark_Ansem

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if you knew also how to make custom armor you'd ask me everything XD