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The Huntress cloak is broken and not giving its weapon damage boost *sigh*


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#126
Javo2357

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MikeSlackenerny wrote...

I was reading some of the earlier posts in this thread and came across mention of a bug on the Vorcha Engineer. Can someone please briefly explain what that is? I did a quick search but didn't seem to find anything.

When the Vorcha Engineer was released a couple weeks ago, he had the old pre-buff Submission Net. His powers weren't exactly "bugged" but he had an old weaker version of SN.

#127
ValorOfArms777

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weird that explains why my, talon wasn't goign off well, or my prianha, ormy diciple though I scored first ont eh board on all of them cause I love using "Warp" cloaking and I use the "Power dmg up to 80%" and 1 power use before cloak setup cause it's pretty useful then but it seems to only work with "Powers" not guns if I'm imagining things right

Modifié par ValorOfArms777, 28 novembre 2012 - 06:27 .


#128
MikeSlackenerny

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Hardcoresalmon wrote...

MikeSlackenerny wrote...

I was reading some of the earlier posts in this thread and came across mention of a bug on the Vorcha Engineer. Can someone please briefly explain what that is? I did a quick search but didn't seem to find anything.


he had pre buff submission net and I think the freeze combo on incinerate is broken.


Thanks! (And to Javo too!)

To learn about these things is truly, depressing.

Modifié par MikeSlackenerny, 28 novembre 2012 - 06:27 .


#129
Flambrose

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Vorcha engineer's incinerate works just fine. Always did.

#130
ValorOfArms777

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Honestly this isn't half bad one char a week gives it time to develop bug "findings" most don't understand this is NOT bad idea keeps the game interesting and vibrant etc. lets give it some time btw I noticed this arasri is more useful with a shotgun than a sniper though I kind asadden it does NOT use "Stasis" claok "stasis" would have been the perfect combination setup for lock down sniping

Modifié par ValorOfArms777, 28 novembre 2012 - 06:30 .


#131
Javo2357

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MikeSlackenerny wrote...

Hardcoresalmon wrote...

MikeSlackenerny wrote...

I was reading some of the earlier posts in this thread and came across mention of a bug on the Vorcha Engineer. Can someone please briefly explain what that is? I did a quick search but didn't seem to find anything.


he had pre buff submission net and I think the freeze combo on incinerate is broken.


Thanks! (And to Javo too!)

To learn about these things is truly, depressing.

Yeah...the Vorcha was easily fixed but I seriously hope the Huntress can be fixed without a patch. :mellow:

#132
shadowkinz

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This class is so strong i wonder if it was intended. Lol..

If they have to nerf something to fix tc for weapon dmg, i say leave it. I am looooving this class

#133
shadowkinz

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The community finds these bugs soooo fast man props to those guys/girls

#134
ValorOfArms777

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shadowkinz wrote...

This class is so strong i wonder if it was intended. Lol..

If they have to nerf something to fix tc for weapon dmg, i say leave it. I am looooving this class


It's strong but not overtly strong...just play it enjoy it etc. it's not liek it's got a speedy power basis though ya know and it's powers clash with TC a tad (In recharge not synergy) cause unlike a normal TC user it DOES concern about weight

and this 1 char a week also helps finding bugs in a manage speed isntead of sudden all at once ya know

Modifié par ValorOfArms777, 28 novembre 2012 - 06:32 .


#135
InstaShark

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shadowkinz wrote...

The community finds these bugs soooo fast man props to those guys/girls


I don't understand why Biolulz can't find the bugs that fast.

#136
ValorOfArms777

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InstaShark wrote...

shadowkinz wrote...

The community finds these bugs soooo fast man props to those guys/girls


I don't understand why Biolulz can't find the bugs that fast.


cause it's more than 1 department and "time" strains just give it a tadmore time EA/BW/MP devs/Bug Devs etc. all have to communicate and take time of priorities

#137
InstaShark

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ValorOfArms777 wrote...

InstaShark wrote...

shadowkinz wrote...

The community finds these bugs soooo fast man props to those guys/girls


I don't understand why Biolulz can't find the bugs that fast.


cause it's more than 1 department and "time" strains just give it a tadmore time EA/BW/MP devs/Bug Devs etc. all have to communicate and take time of priorities


If you ask me, the bugs ARE priorities, but they're never addressed as such.

#138
-Scythe-

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Well, I liked her a lot already - I wondered though, why I couldn't body-shot kill troopers with a black widow in cloak. That really made me sad. I thought maybe she simply lacks the sniper bonus from rank 6?

But well, this thread makes me really happy - it means I found her okay with a close-to-useless cloak and once its fixed she will be awesome.
Can't you guys think of your games with her, and if you liked her already a bit, then you will love her once this is fixed.

#139
PR PistonRage

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Thought something was amiss with this character. D'oh! Guess it's the Dark Channel, Warp combo until they fix cloak then. Blooming shame.

#140
ZoM_Head

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I speced her for max cloak damage, that means 80% more damage to rank 4 and rank 6 i went for 25% additional damage, so she should be causing 105% more damage, which i did not see in the biotics on silver.

#141
Kalas Magnus

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Flambrose wrote...

Vorcha engineer's incinerate works just fine. Always did.

This is true.

#142
Star fury

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Epic Fail. Biower not only recycled old powers and old appearance, but they messed up with the power that was since the launch. Great job, devs.

Oh, and this bug gonna be fixed in the next patch after few months. 

Modifié par Star fury, 28 novembre 2012 - 06:51 .


#143
RequiemPrime

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Ran her on a Gold match and noticed that the damage really didn't change much at all.

*sigh* So yeah.................

On the upside though....once they do fix this....she will be the most powerful damage dealing biotic in the game.

#144
iDevour

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Sovereign24 wrote...

Chill out people. Bioware will come around to fixing it.


Yeah, after a good week or two.

#145
Cyonan

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Memory test confirms this.

It's hard to tell if it's fixable via the weekly balance changes. The Coalesced doesn't have a variable for TC that tells it what to give the damage bonus to, and it's unknown if it'll be fixable by some other method(and I can't really test to see if it is fixable). I'd probably put it at 50/50 odds right now, unless a Bioware employee comments on it.

#146
BridgeBurner

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Cyonan wrote...

Memory test confirms this.

It's hard to tell if it's fixable via the weekly balance changes. The Coalesced doesn't have a variable for TC that tells it what to give the damage bonus to, and it's unknown if it'll be fixable by some other method(and I can't really test to see if it is fixable). I'd probably put it at 50/50 odds right now, unless a Bioware employee comments on it.


Something tells me it'll require a patch. If they can't fix blade armour damage on gold/platinum using a weekly fix, the chances are they can't fix this either.

#147
mybudgee

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Crap, well look at the bright side... we can try out the cloakless Asari Infiltrator build we have been relentlessly discussing the last week..
Image IPB

Modifié par mybudgee, 28 novembre 2012 - 07:05 .


#148
Cyonan

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Annomander wrote...

Something tells me it'll require a patch. If they can't fix blade armour damage on gold/platinum using a weekly fix, the chances are they can't fix this either.


It's a bit different from Blade Armour from a technical standpoint, but I am slightly leaning in that directly, mainly because TC's damage modifier does actually work, it's just not being applied to everything that it's supposed to be.

Given that there isn't a variable that tells TC what it can and can't give the bonus to, that may prove to be problematic.

If it's not possible, a band-aid fix could be to give her the normal Tactical Cloak in the meantime. This does of course mean giving up the 25% power damage evo, however.

#149
BridgeBurner

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Cyonan wrote...

Annomander wrote...

Something tells me it'll require a patch. If they can't fix blade armour damage on gold/platinum using a weekly fix, the chances are they can't fix this either.


It's a bit different from Blade Armour from a technical standpoint, but I am slightly leaning in that directly, mainly because TC's damage modifier does actually work, it's just not being applied to everything that it's supposed to be.

Given that there isn't a variable that tells TC what it can and can't give the bonus to, that may prove to be problematic.

If it's not possible, a band-aid fix could be to give her the normal Tactical Cloak in the meantime. This does of course mean giving up the 25% power damage evo, however.


I'm guessing that "band aid" fix is possible because the original TC exists in the retaliation files because of the drell infiltrator having it?

I know blade armour is inversely applying the difficulty modifier to its damage returned, for gold / platinum, but was I right in my assumption that wont be fixable without a patch either, or could the inverse numbers simply be made into negatives, e.g. "inversely" applying -3.0 instead of 3.0 for platinum could fix it, or am I barking up the wrong tree?

Modifié par Annomander, 28 novembre 2012 - 07:15 .


#150
Cyonan

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Annomander wrote...

I'm guessing that "band aid" fix is possible because the original TC exists in the retaliation files because of the drell infiltrator having it?

I know blade armour is inversely applying the difficulty modifier to its damage returned, for gold / platinum, but was I right in my assumption that wont be fixable without a patch either, or could the inverse numbers simply be made into negatives, e.g. "inversely" applying -3.0 instead of 3.0 for platinum could fix it, or am I barking up the wrong tree?


The Coalesced files share information with each other(or my guess is just that the game compiles them into one meta Coalesced at launch) so you'd be able to do it regardless. The Retaliation files don't even have TC in it, it just has the values for evo 6 of both the Turian Cloak and the Asari Cloak.

Blade Armour is dividing by the difficulty modifier, so you'd probably just end up healing them since the final number would still be negative. In theory you could turn the thorns % up so high that it reflect the proper amount of damage, but you'd only ever be able to get it right on one difficulty, and it would be hilariously overpowered on anything lower.