Cyonan wrote...
Annomander wrote...
I'm guessing that "band aid" fix is possible because the original TC exists in the retaliation files because of the drell infiltrator having it?
I know blade armour is inversely applying the difficulty modifier to its damage returned, for gold / platinum, but was I right in my assumption that wont be fixable without a patch either, or could the inverse numbers simply be made into negatives, e.g. "inversely" applying -3.0 instead of 3.0 for platinum could fix it, or am I barking up the wrong tree?
The Coalesced files share information with each other(or my guess is just that the game compiles them into one meta Coalesced at launch) so you'd be able to do it regardless. The Retaliation files don't even have TC in it, it just has the values for evo 6 of both the Turian Cloak and the Asari Cloak.
Blade Armour is dividing by the difficulty modifier, so you'd probably just end up healing them since the final number would still be negative. In theory you could turn the thorns % up so high that it reflect the proper amount of damage, but you'd only ever be able to get it right on one difficulty, and it would be hilariously overpowered on anything lower.
So there's no way they can just inverse the inversed? I don't know how its written, but is it not possible for a server push to change an instance of division to an instance of multiplication in a formula? Something tells me its not that easy though.
I can read the coalesced and understand most of it, but I don't have any real qualifications in maths or programming so a lot of it is just assumption.





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