The future of magic
#1
Posté 28 novembre 2012 - 03:32
I was thinking about all the mage-templar situation. I always try to solve the conflics peacefully (like the quarian-geth war), and I was thinking of ways to solve the problem and then I thought, ¿what would happen if the protagonist of the third game could decide to vanish all the magic in Thedas forever? ¿do you think it would be possible?¿would you do it?
Thanks for reading.
#2
Posté 28 novembre 2012 - 03:36
Game-wise, hell no. I like my fireballs.
#3
Posté 28 novembre 2012 - 03:38
Modifié par The Hierophant, 28 novembre 2012 - 03:38 .
#4
Posté 28 novembre 2012 - 03:40
#5
Posté 28 novembre 2012 - 03:42
#6
Posté 28 novembre 2012 - 03:43
#7
Posté 28 novembre 2012 - 03:50
I'm not a fan of mana management and long cool downs or running away like chicken and opt for cowardly kiting tactic in battlefield, but my brutal-flirtatious-hot tempered-chaotic warrior/noble knight require the presence of a beautiful busty female healer to warm his bed at night.
#8
Posté 28 novembre 2012 - 04:40
wafwexe wrote...
Hi, first time posting (sorry for my english)
I was thinking about all the mage-templar situation. I always try to solve the conflics peacefully (like the quarian-geth war), and I was thinking of ways to solve the problem and then I thought, ¿what would happen if the protagonist of the third game could decide to vanish all the magic in Thedas forever? ¿do you think it would be possible?¿would you do it?
Thanks for reading.
It would probably involve destroying the Fade or at least creating some kind of unbreachable barrier between it and the mortal plane.
I'm pretty pro-mage and tend to play characters who are, when not mages, at least sympathetic towards them (not 100% of the time; I have some DA:O playthroughs and some playthroughs planned for DA 2 where my characters aren't that cool with mages; I have a really conflicted chaotic evil mage who hated life in the Circle and resented his fellow mages and so doomed them through the Rite of Annulment). Short answer, NO. No I wouldn't destroy magic forever.
With magic gone could you imagine the socio-economic implications? You'd have to retrain almost every single mage in some new trade. They live cloistered lives in those Circles and most of their skills are magic-related.
From a gameplay stand-point it would be problematic too, just because if you make it the BIG CHOICE at the end of a game, without that game being the last Dragon Age game ever, then barring prequels or sidequels, you would have to make a game that accounts for both choices. That would mean a game that either has all three classes available at the start or only two. It would also affect dozens of NPCs, to say nothing of companions. I don't see this working. I also see the series moving on from the Mage-Templar problem to other ideas, themes, issues, etc.
#9
Posté 28 novembre 2012 - 04:53
wafwexe wrote...
I was thinking that probably the Maker would finally appear and give the protagonist several options to end the conflic, such as vanishing the magic of Thedas, but without making the mages Tranquil, or making everyone a mage.
Ugh, that's a push button ending if I've ever heard one. I think that's terrible in all three aspects it appears in. Taking away magic...would you like it if somebody took away the air you breathe? I don't think I'd like it all that much, and since people already hated mages in the first place they would just get the crap beat out of them for being former mages. Making everybody a mage...would you like it if somebody shoved water up your nose? I don't think so. If this happened there would be MANY more abominations, many more rips in the Fade, many more explosions, Thedas would basically destroy itself. And bringing the Maker in to this...*slap* what is wrong with you, man?!
#10
Posté 28 novembre 2012 - 04:53
CrystaJ wrote...
Realistically, I think I might, since it'd be the most simple solution unless it made all current mages tranquil or something.
Simple? You'd have to somehow round up every mage to turn them tranquil, and hope to God that they dont try to resist. Its not gonna happen.
Also "realistically" Mages would have already taken over the world.. Again.
Modifié par ImperatorMortis, 28 novembre 2012 - 04:57 .
#11
Posté 28 novembre 2012 - 04:59
wafwexe wrote...
I was thinking that probably the Maker would finally appear and give the protagonist several options to end the conflic, such as vanishing the magic of Thedas, but without making the mages Tranquil, or making everyone a mage.
If this was the kind of ending they made it would hit my radar before I bought the game, since I am waiting this time, and I would simply refuse to buy it.
If for some reason I had been stupid enough to pre-order the game I would drive to bioware headquarters, break in, at gunpoint if need be, line everyone up and then give them each a solid kick in the nuts before letting myself be taken to jail.
#12
Posté 28 novembre 2012 - 05:05
Would it be neutral if you removed allsentience from the Geth?
Magic is a huge part of a mage. Removing it would be like cutting off a limb.
I think it should be a possible ending of the war but it should be only a pro templar ending not some middle of the road ending.
#13
Posté 28 novembre 2012 - 05:05
wafwexe wrote...
I was thinking about all the mage-templar situation. I always try to solve the conflics peacefully (like the quarian-geth war), and I was thinking of ways to solve the problem and then I thought, ¿what would happen if the protagonist of the third game could decide to vanish all the magic in Thedas forever? ¿do you think it would be possible?¿would you do it?
This idea is awful. What you're proposing is just like ME3 ending. Would it be Red, Green, and Blue again? The Maker would be the Star Child? Hell no.
Besides to destroy all magic you would have to destroy everyones connection to the fade. Which would probably turn every non dwarf tranquil. Also why would the Maker give the option to destroy the fade? I mean what the hell?
This is (one of) the worst ideas ever.
Modifié par ImperatorMortis, 28 novembre 2012 - 05:08 .
#14
Guest_Puddi III_*
Posté 28 novembre 2012 - 05:07
Guest_Puddi III_*
I say they should make technology to suck the magic out of the fade and stuff it in a material shell, and then launch that shell out of a gun with the gatlock powder. They will be called caster shells and critical in the fight against the Tao magister lords.
#15
Posté 28 novembre 2012 - 05:10
ImperatorMortis wrote...
wafwexe wrote...
I was thinking about all the mage-templar situation. I always try to solve the conflics peacefully (like the quarian-geth war), and I was thinking of ways to solve the problem and then I thought, ¿what would happen if the protagonist of the third game could decide to vanish all the magic in Thedas forever? ¿do you think it would be possible?¿would you do it?
This idea is awful. What you're proposing is just like ME3 ending. Would it be Red, Green, and Blue again? The Maker would be the Star Child? Hell no.
Besides to destroy all magic you would have to destroy everyones connection to the fade. Which would probably turn every non dwarf tranquil. Also why would the Maker give the option to destroy the fade? I mean what the hell?
This is (one of) the worst ideas ever.
You make a good point, but destroying the fade would mean dreaming would stop, and that just seems stupid from a story perspective.
#16
Posté 28 novembre 2012 - 05:12
Filament wrote...
I say they should make technology to suck the magic out of the fade and stuff it in a material shell, and then launch that shell out of a gun with the gatlock powder. They will be called caster shells and critical in the fight against the Tao magister lords.
How would that help anything? It would be severely limited compared to regular magic.
1. You would need ammunition, and it would have an exhaustible supply.
2. It would most likely be expensive as hell since it would more often than not involve lyrium.
3. Its not as versatile, and powerful as regular magic.
4. It could still be defeated by magic.
You'd probably be better off just inventing normal guns.
Modifié par ImperatorMortis, 28 novembre 2012 - 05:13 .
#17
Posté 28 novembre 2012 - 05:16
Weskerr wrote...
You make a good point, but destroying the fade would mean dreaming would stop, and that just seems stupid from a story perspective.
Almost everyones conciousness/personality is connected to the fade. When you remove their connection they become like the Tranquils. There's no reason to suggest that the same thing wouldn't happen to a mundane.
http://dragonage.wik...m/wiki/Tranquil
"The Tranquil were mages who went through the Rite of Tranquility. The Rite cuts off the connection to the FAde. The Tranquil can no longer dream. As a side effect, their emotional center is utterly removed. It was believed that demons cannot possess the Tranquil. This was subsequently proven to be wrong."
This is a stupid "solution". You would be literally screwing everyone on the planet over. Including yourself.
Modifié par ImperatorMortis, 28 novembre 2012 - 05:17 .
#18
Guest_Puddi III_*
Posté 28 novembre 2012 - 05:16
Guest_Puddi III_*
But mostly it was just an Outlaw Star reference.
#19
Posté 28 novembre 2012 - 05:19
Filament wrote...
Well you wouldn't need to be a mage to use it, for one. I think it would be an attractive option for armies and outlaws who don't want to put up with a mage's whining like "my shackles hurt" and "I haven't eaten in months."
But how would it be different from normal guns, or bombs? Aside from maybe having a ice or lightning effect?
Filament wrote...
But mostly it was just an Outlaw Star reference.
Well thats fine.
Modifié par ImperatorMortis, 28 novembre 2012 - 05:19 .
#20
Guest_Puddi III_*
Posté 28 novembre 2012 - 05:25
Guest_Puddi III_*
Well it's not like ice and lightning are the only kinds of magic. It could have an earthquake effect and be a devastating siege weapon (underwhelming earthquake ability in DAO notwithstanding, it may have been that way for gameplay but the concept is still there). It could have a singularity effect. etc.ImperatorMortis wrote...
Filament wrote...
Well you wouldn't need to be a mage to use it, for one. I think it would be an attractive option for armies and outlaws who don't want to put up with a mage's whining like "my shackles hurt" and "I haven't eaten in months."
But how would it be different from normal guns, or bombs? Aside from maybe having a ice or lightning effect?
Most of your points against it seem to hinge on assumptions about the level of technology involved, but in the unspecified future that I imagine would all get hashed out.
#21
Posté 28 novembre 2012 - 05:27
Filament wrote...
Well it's not like ice and lightning are the only kinds of magic. It could have an earthquake effect and be a devastating siege weapon (underwhelming earthquake ability in DAO notwithstanding, it may have been that way for gameplay but the concept is still there). It could have a singularity effect. etc.
Most of your points against it seem to hinge on assumptions about the level of technology involved, but in the unspecified future that I imagine would all get hashed out.
So you point the gun at the ground, and an earthquake happens? So would you need to make separate guns for each, and every spell type? Would it be a one shot weapon?
#22
Posté 28 novembre 2012 - 05:30
ImperatorMortis wrote...
Almost everyones conciousness/personality is connected to the fade. When you remove their connection they become like the Tranquils. There's no reason to suggest that the same thing wouldn't happen to a mundane.
http://dragonage.wik...m/wiki/Tranquil
"The Tranquil were mages who went through the Rite of Tranquility. The Rite cuts off the connection to the FAde. The Tranquil can no longer dream. As a side effect, their emotional center is utterly removed. It was believed that demons cannot possess the Tranquil. This was subsequently proven to be wrong."
This is a stupid "solution". You would be literally screwing everyone on the planet over. Including yourself.
Yikes.
#23
Guest_Puddi III_*
Posté 28 novembre 2012 - 05:31
Guest_Puddi III_*
#24
Posté 28 novembre 2012 - 05:36
Filament wrote...
Well in Outlaw Star the shells are numbered with regard to their potency and effects, like how #4 is the most powerful one that drains the user's life force (blood magic!) and creates a singularity that kills everything except the most powerful dude in the series in one shot. The shells themselves are one-shot, obviously.
Thats interesting. I never got that far into Outlaw Star. I've been meaning to get through the series, but I keep getting distracted by other things.
Modifié par ImperatorMortis, 28 novembre 2012 - 05:36 .
#25
Posté 28 novembre 2012 - 07:02





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