[quote]termokanden wrote...
Well BlackVader, the idea was to have absolutely ridiculous amounts of CC.[/qoute]
Then you'll need (at least) 2 mages anyway as a single mage will always have multiple spells on cooldown. And with two mages, you can use the paralysis explosion 2 times every battle. If both mages have Bloodwound , you can pretty much stun a huge group of enemies for a near infinite amount of time.
[quote]1. If you cast glyph of paralysis first, you will freeze one mob and the glyph is gone. If you cast repulsion first, you push mobs away from the area of effect, and sometimes they manage to get out of the area of effect of the combo.[/quote]
Well, casting paralysis first is obvious the one thing you should AVOID at all cost... And even with the knockback of repulsion, the paralysis explsion is still WAY faster than Mass Paralysis.
[quote]2. The glyphs are on a long cooldown. What if you want to CC again after 10 seconds?[/quote]
There are no CC spells that can be cast every 10 seconds (not with teh CoC nerf in 1.02, anyway). The Glyphs have pretty much the same cooldown like most other mass CC-spells. If you want to CC every 10 seconds, you'll need either 2 mages (see above) or multiple different CC spells anyway. So why not take the glyphs?
[quote]This is why I'm looking for more mass CC.[/quote]
Well the glyphs are among the most versatile spells in the game. Mass CC is only ONE of the things the gyphs can be used for.
That being said, I never claimed the glyphs are perfect. I just don't see much point in taking Paralysis and Mass Paralysis instead of the Glyphs.
Modifié par BlackVader, 07 janvier 2010 - 04:28 .