Allan Schumacher wrote...
I didn't mind Shale as it was the first time that happened. After came Kasumi and Zaeed which is when I felt a red flag went up because our squad was advertised as a "Dirty Dozen" only to later be told we were getting ten and they never said we'd get 12.
Hmmmm. Is it Dirty Dozen because there's specifically 12, or is it Dirty Dozen because it's a group of criminals and misfits unified by an excellent military commander that goes in and kicks butt?
.
Both.
No matter how you want to swing it, dozen implies twelve. Unless its a bakers. Thats where Joker comes in.
To be fair though, both Zaeed and Kasumi both clearly show that they were cut from the game's central development at some point, being the shallow companions they are with no normandy conversations to get to know them, little if any interaction with other companions, etc. So I believe they were originally intended back when the dirty dozen idea originated, but then cut before the game was far in development and then added back in as easy dlc since pre-production work had already been done. Whether or not they were cut specificly to be made dlc or not remains unknown and I won't make assumptions on that. But I can believe that they were worked on seperate from the main game, thus their shallow nature.
The issue with Javik and Sebastian is that they are fully formed companions, as deeply intwined into the core game as any other, arguably more so at least with Javik. I don't believe for a second that they weren't developed alongside the rest of their respective core games.
I still think all new copies should of gotten them, not just LE's. I don't have much issue with any new purchase dlc, even if its just taking out a slice of a pie and withholding it from used purchasers, which is why I don't have any issue with Shale who I also believe was a fully formed companion cut out for dlc, but when day one dlc is LE specific, thats a real kick to the teeth to consumers. "Thanks for paying full price for our game and not buying used, but we want more."
No doubt there are shady business arguments in favor of those moves, and you guys can try to find clever ways of making sense of it all you want, but thats the best they will ever be viewed as to most consumers and fans. Nickle and diming. Maybe tolerable or expected, but nickle and diming none the less. Idk, personally I'd rather have more fan approval then more upfront money at the cost of it. Better standing with consumers can do marvelous things. Just look at CD Projekt. Its something I don't believe EA capable of, but I am sure most Bioware employees know it. I'm also sure your contracts or at least some kind of corporate mentality forbids you guys from admiting it publicly, if even to yourselves. I get it.
Or maybe I don't. *shrug* Not my problem. Not yours either as long as I keep giving you my money. Maybe it is my problem. Probably a common thing, you make such great games and built such a great reputation before EA that many of us swallow these new distasteful business practices. Its like a barrier of sludge we have to pass through now to play your games. Or maybe its just me. Apparently I still think its worth it. Sometimes I wonder. Guess I can't help myself. And EA knows that. All corporations know it. Consumers are sheep to be herded. Were almost helpless. Once we've grown used to something its hard to live without it. Can't grow up playing Bioware games then just walk away cause of some disgusting after taste. You've secured the addiction, now raise the price. You know I'll pay. I gotta get my fix. Curse me.
Uh.... that one got out of control, didn't it? Um.. /rant?
But yeah, a dozen is 12, dirty or clean. <3