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#1
Rusted Cage

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Hi all. Back in the ME2 days there were lots of class build guides and insanity strategy videos that I always loved to watch. I remember Thisisme and ThatAverageGatsby among others had some really good videos but for Mass Effect 3 I am having difficulty finding video guides for anything other than multiplayer.

So far I have found two excellent youtube channels from RedCaesar97 and Wolfwood824 (great videos, thanks guys Image IPB).

Does anyone have any other favourite guides that are updated with current patches and new weapons? It's mad but sometimes I just enjoy watching Mass Effect Insanity gameplays while I have a coffee. I'd also bee keen to see weapon comparison videos if any exist. 

I don't know why I'm having such trouble finding vids on youtube, maybe it's full of people complaining about the ending or showing off MP skills but I'd appreciate the heads-up if anyone has any good vids.

Modifié par Rusted Cage, 25 décembre 2012 - 07:47 .


#2
Drayce333

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Yup, everyone does multiplayer now. SP isn't very interesting besides being able to become insanely OP. I blame the lack of enemy diversity/no unique boss.

Ending killed the SP portion for the majority as well.

Modifié par Drayce333, 28 novembre 2012 - 07:54 .


#3
Rusted Cage

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You're right Drayce, the ending sucked. I've pretty much been sulking about it for the last 6-8 months, only now finding myself coming to terms with it. It is what it is, I can't change it.

So I find myself playing through Insanity as a soldier and am really enjoying it. The ending aside, this really is a great game. I know what I'm doing so I don't really need a guide but I do enjoy seeing what others do.

Because I've been away from it for so long I missed the dlc weapons when they first came out so I find myself experimenting with different guns. I must say I like the Cerberus Harrier Mattock rifle; so far I can't find a rifle that beats it. I just picked up the Revenant on The Citadel but it is weak compared to the Harrier.

I haven't settled on a sniper rifle yet, currently using Krysae. It's like a little rocket launcher when combined with incendiary ammo and concussive shot. But it lacks the precision headshot I like in a sniper rifle.

#4
RedCaesar97

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Rusted Cage wrote...

Hi all. Back in the ME2 days there were lots of class build guides and insanity strategy videos that I always loved to watch. I remember Thisisme and ThatAverageGatsby among others had some really good videos but for Mass Effect 3 I am having difficulty finding video guides for anything other than multiplayer.


I think the main problem is that Shepard has too many points to spend on powers. By level 57 you can max all talents except one. Combine this with the fact that everything is practically a power combo and there ends up being no really unique builds. 

Multiplayer tends to be more fun and with a limited power set you actually have more unique builds and playstyles, and the combo system lends itself better to teamwork in multiplayer. Multiplayer is also a lot harder than single player so more people are looking for multiplayer class guides.

As for some of the more unique single player class guides, here are some that come to mind:
Sentinel - Biotic Bomber and Walking Armory by Kronner.
Commander Shepard, the honorary krogan Battlemaster (Vanguard) by Kronner
No Charge NovaGuard by capn233
Vanguard: Pyromaniac build(completed) by known_hero
The Operative - SMG/Pistol Insanity Soldier Guide by Athenau
Infiltrator: The Reaver build by known_hero
The non-standard Infiltrator by yars revenge
AR Vanguard (for your entertainment) by capn233

Hope that helps.

Modifié par RedCaesar97, 28 novembre 2012 - 01:52 .


#5
Rusted Cage

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RedCaesar, that's what I'm talking about. I forgot about Kronner's videos too.

I hear what you say about MP being harder therefore needing more guides; I just watched Xcalizorz charge around a gold map meleeing banshees and brutes with a krogan biotic. Good fun, I doubt I'll ever be that good.

Single player is fairly easy even on insanity but what these guides and videos do is inspire outside the box thinking for new gameplay styles. For example, after watching your Claymore Soldier with Defence Matrix I wanted to give that bonus power ago with smg's. While I forgot to use it most of the time (spamming AR is too ingrained), it was fun to try.

I look forward to watching the infiltrator guides later.

#6
capn233

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RedCaesar97 wrote...

I think the main problem is that Shepard has too many points to spend on powers. By level 57 you can max all talents except one. Combine this with the fact that everything is practically a power combo and there ends up being no really unique builds.

This is exactly right.  And now with 3 DLC missions it is relatively easy to get to 60 by the end of the game.  You can even hit 60 before attacking Cronos.  My character was 60 that I took to Omega yesterday (from the point you get dumped back to after the game...).

Basically if you install artificial limits, it makes it a little better.

Edit game so you your import can start at Level 1.  Then maybe decide to limit yourself in such a way.

Nostalgic soldiers with 4 basic weapons (Viper, Vindicator, Scimitar, Predator)
Basic infiltrators (Mantis, Katana, Predator)
Chargeless vanguards

#7
Rusted Cage

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I think we should add Drone Master Engineer: Incredibly Fun and Insanity Effective Build By No Snakes Alive with video by RedCaesar97.

Edit: I give up. I thought I knew how to name a link. Obviously I was wrong.

Edit 2: D'oh! Thanks Red for the tutorial ;)

Modifié par Rusted Cage, 25 décembre 2012 - 01:42 .


#8
RedCaesar97

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Rusted Cage wrote...

I think we should add social.bioware.com/forum/1/topic/347/index/10628772

Edit: I give up. I thought I knew how to name a link. Obviously I was wrong.


To name a link, you need to use the Standard Form:
1) Enter the name or phrase.
2) Highlight the name or phrase.
3) Click the Insert/Edit Link button (it looks like a globe with a chain-link on the bottom).
     A Link pop-up dialog box will appear.
4) Enter the URL in the URL field.
5) Click OK.

#9
Rusted Cage

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The Mass Effect Infiltrator; Marksman, No Cloak by Capn233

#10
Rusted Cage

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This is quite interesting, a Sentinel that uses Tech Armour a little too much. The Tech's synergy with Cryo Blast is quite interesting but I'm still not sold on doing a Sentinel playthrough.

Mass Effect 3 Tech Armor Insanity by RitzyFoxx

#11
capn233

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Abraham_uk compiled most of the strategy threads and listed them here.

#12
Abraham_uk

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Crazy Tech Armor Spamming Shepard.

It's a fun build.
If you're not accustomed to to Mass Effect combat you might find insanity a bit rough with that build.

Equip a light weapon, and make sure you get maximum power damage bonuses, Don't worry about cooldowns. The cooldowns are really fast if you have maximum weight capacity bonus. Besides this gun uses tech armor for 95% of all kills.

#13
Rusted Cage

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Sorry Capn233, wish I'd seen that resource when I posted this thread.

Abraham, the offensive TA Shepard is quite interesting but I doubt it can remain exclusively viable on later levels but I'd like to be proven wrong; I don't have much Sentinel experience, being more of a tech and guns kind of bloke. Do you think a biotic explosion/tech explosion/gun fest is viable with a Sentinel?

#14
capn233

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It didn't exist when you made the thread originally, and it had fallen off the front page. But it is a good compilation.

#15
Rusted Cage

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Yeah, it's mostly Caesar's compilation. I like to have all the vids in one place to get inspiration, it's a massive help.

#16
Abraham_uk

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Rusted Cage wrote...

Sorry Capn233, wish I'd seen that resource when I posted this thread.

Abraham, the offensive TA Shepard is quite interesting but I doubt it can remain exclusively viable on later levels but I'd like to be proven wrong; I don't have much Sentinel experience, being more of a tech and guns kind of bloke. Do you think a biotic explosion/tech explosion/gun fest is viable with a Sentinel?


It's a viable playstyle against all enemies except those pesky Cerberus Guardians. Then again, that is what Liara and Javik are there for.

You can even take Tech Armor Turian's advice and obliterate everything (except pesky Cerberus Guardians) in multiplayer, just by spamming the Tech Armor.

This is a tried and tested tactic. Tech Armor detonations is one of the most underrated tactics in both singleplayer and multiplayer. Because it is a close quarters playstyle, it comes with all the obvious downsides too. So be careful.

Demonstration of Tech Armor in use starts happening at 1:40. Till then you have Tech Armor Turian bragging about how awesome he is.

Here is Tech Armor Turian in action.

#17
Rusted Cage

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That is a great video, thanks Abe! Forget my Particle Rifle hankerings, a shotty is what this build needs in single player. What set-up would you guys recommend to take advantage of but not overuse the Tech Armour Tactic?

#18
Abraham_uk

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Don't pick shotguns if you're going for the tech armor tactic.
Tech armor already has close range covered.

Pick an assault rifle. Heck your particle rifle isn't half bad.
Good damage.
Range allows you to pick of targets from mid range.
The beam lets you know what you're aiming at.
Trouble is that the Particle Rifle is a little on the heavy side (making spamming tech armor difficult).


Though you can do even better than the particle rifle. Pick any decent pistol, as this will be light enough for you to spam the tech armor. Any heavy pistol (with the exception of the Predator) will do. This will give you a ranged option when rushing in isn't the best idea. You won't be the king of dps, but it will improve suitability. Also pistols are light enough not to interfere with your tech armor.

Also any light assault rifle will come in handy. Just no close ranged weapons and no heavy weapons.

#19
capn233

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Wraith is one of the better weapons in the game now and has most all the range you will need.

If you stack Fortification on top of TA, you can go with the explosion evolution in TA at Rank 4 which will make your life easier, as well as getting the Fortification power synergy bonus that will make it better.

Granted, late game it may be better for stagger than outright force.

Here are some examples on Citadel.  I am using Suppressor though, which is slightly OP.

Ambush
Dry Dock

#20
Rusted Cage

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That's some good use of the armour right there, not over done but used to optimum effectiveness. I'm stoked about starting this playthrough, just got to finish ME2 first.

But please guys, keep any and all videos coming because I like to see them.

#21
Abraham_uk

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Rusted Cage wrote...

That's some good use of the armour right there, not over done but used to optimum effectiveness. I'm stoked about starting this playthrough, just got to finish ME2 first.

But please guys, keep any and all videos coming because I like to see them.


Build for Tech Armor Spamming Shepard:


I really hope this helps...


Warp, Throw, Overload and Cryoblast: All evolutions are entirely up to you. My main focus of this build is tech armor spam. These powers will come in handy so be sure to put some points into them.
Lift Grenades: Also up to you.

Tech Armor:
 Damage and Radius,  
(Ranks 5 and 6 are up to you. Just make sure you get detonation damage and radius).
Fitness: Durability, Shield Recharge, Fitness Expert.
Offensive Mastery: Force and Damage, Weight Capacity, Force and Damage

Bonus Power: Fortification: Durability, Power Synergy, Power Recharge.


Gameplay: This is a really aggressive playstyle that relies on Tech Armor not only being your most frequently used power, but also being your number one weapon. Trouble is, when tech armor is detonated, the sentinel feels naked. The fortification's damage protection gives the sentinel that important insurance and adds additional pwoer damage.

Overload is useful for removing shields.
Warp and cryo blast are useful for debuffing and damaging armor.
Throw is a nice power for detonating those biotic and cryo explosions.
Lift grenades are your panic buttons. Save these for a rainy day.

Carry light weapons. Keep your cooldown bonus at -200%. Your cooldowns will be really fast. With weight capacity in offensive mastery, you can carry some of the more powerful shotguns whilst keeping your cooldowns pretty fast.

Next point is keep your distance from any foe with sync kills. Phantoms, Brutes, Banshees and even Atlas Mechs have melee attacks that can kill you in one hit. Your tech armor explosion does have some range (though not very much).

Tech Armor can detonate foes on the other side of light cover (except those pesky Guardians).


Pick Liara or Javik for those pesky guardian shields.
Pick any squadmate who has overload, energy drain or disruptor ammo. That way you can focus on damaging armor and health with your tech armor detonations.

If this gameplay is not for you, you'll realise this very quickly. Either develop fast reflexes and manouver around enemies quickly, or adopt a less aggressive strategy that doesn't involve multiple tech armor detonations.

#22
Rusted Cage

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Wait, throw can detonate cryo explosions? Cool!

That guide is a big help, thank you Abe. Although I plan to use Tech Armour more like the Captain does in his video links, I still want to try a tech armour spamming build and will refer back to this page when I get that far.