Tali-vas-normandy wrote...
It always depends on the gamer and style of play,for example I like to take my time and explore around places before finishing the dlc or game
Barely anything worth of exploring. They really just cut off all kind of exploration in ME3. Kind of sad.
I was not really unpleased with Omega, but not happy with it either. It came down as pretty shallow. Petrovesky probably won't be seen ever again even fi the Alliance got him. No Cutscenes where Hacket is talking to you about the events. No dialogue form teammates. Not even mails, no nothing.
Its like "Whatever, Omega".
This is a RPG, action oriented or not. But this means jack **** to the plotline. Cerberus won't be weakened, the Reapers wont budge even if we bring the Galactic Empire, the Terran and all fleets of Star Trek as assets. It won't change the game in anyway. Just some token points in asets. Leviathans help and Arias fleet means nothing. Its decent if baked into one gameplay but its just sad to come to it after finishing the game. Makes it more depressive. And not able to explore Omega more? Or even after? Also not that fun.
Give us more exploration Bioware! Pretty please!
EDIT: And why not add in a twist and give us Zaeed? Hell could been a interesting fight to have had him with us and have him blow the damn place up like he spoke about in ME2. Nyreen was not with us all the time, could have had Zaeed join in when she was gone.
Like have an option, Zaeed or Aria! Hell even add Petrovsky offering to turn his army to your cause and create a splinter faction in the Cerberus! Would also fit the plot where the Alliance can take out Chronos station with rather ease. More options are interesting and I love that General! Felt like ME2 Cerberus where they catered for Humanity and not just some mad arse Reaper control indoctrination madness!
Modifié par Winterfly, 29 novembre 2012 - 12:17 .