Character models look a bit dated but you're supposed to play it in a top-down perspective anyway so I don't mind. IGN comfirmed that there are no graphical glitches in the PC version so that's a good thing.
Why is everyone saying the game is bad/has bad graphics? It does not!!!
Débuté par
Skullreaver13
, nov. 04 2009 07:02
#51
Posté 04 novembre 2009 - 07:37
#52
Posté 04 novembre 2009 - 07:38
Here's the deal folks.
if you haven't yet seen the poor quality textures some people are griping about, you are not likely to ever notice it.
When taken from a big picture perspective, the game looks great. its the close up details of the world that show the rendering engines age and the sacrifices they have made to deliver a tactical party based game versus a more in your face 1st or 3rd Person RPG.
Close up there are a lot of textures that are very low resolution. There are a lot of objects that do not have bump or normal mapping of any kind. There is no way to deny this. If you8 actually stop and inspect the world geometry in detail, you will see it.
However, all that being said, many players will never notice it, and frankly it should not detract in any way from the game if you are a long time Bioware player. But, players that are new to this style of game are far more likely to be turned off by this.
Yes, the graphcis are not cutting edge. They are in fact somewhat dated. Every major party based RPG since the advent of Doom-style action games has suffered from this issue. Party based RPG's are never as detailed as Single character RPGs or action games. The worlds are far too vast, and the games take far too long to develope to have cutting edge graphics.
Does this mean that such games are ugly? Hardly, and neither is DAO. However even the best of this genre, like the Baldur's Gate series were not cutting edge technology when they released. Sure they looked good, but they could not compete with their 3D accelerated rivals.
So to both camps I say, get over it. DAO has been in production for a long time. No, the graphics are not nearly as good as a game developed entirely in the last two years would be. However, I challenge you to find any RPG with as much depth as this one that can compete graphically on all fronts.
if you haven't yet seen the poor quality textures some people are griping about, you are not likely to ever notice it.
When taken from a big picture perspective, the game looks great. its the close up details of the world that show the rendering engines age and the sacrifices they have made to deliver a tactical party based game versus a more in your face 1st or 3rd Person RPG.
Close up there are a lot of textures that are very low resolution. There are a lot of objects that do not have bump or normal mapping of any kind. There is no way to deny this. If you8 actually stop and inspect the world geometry in detail, you will see it.
However, all that being said, many players will never notice it, and frankly it should not detract in any way from the game if you are a long time Bioware player. But, players that are new to this style of game are far more likely to be turned off by this.
Yes, the graphcis are not cutting edge. They are in fact somewhat dated. Every major party based RPG since the advent of Doom-style action games has suffered from this issue. Party based RPG's are never as detailed as Single character RPGs or action games. The worlds are far too vast, and the games take far too long to develope to have cutting edge graphics.
Does this mean that such games are ugly? Hardly, and neither is DAO. However even the best of this genre, like the Baldur's Gate series were not cutting edge technology when they released. Sure they looked good, but they could not compete with their 3D accelerated rivals.
So to both camps I say, get over it. DAO has been in production for a long time. No, the graphics are not nearly as good as a game developed entirely in the last two years would be. However, I challenge you to find any RPG with as much depth as this one that can compete graphically on all fronts.
#53
Posté 04 novembre 2009 - 07:38
Douple post
Modifié par Opcode, 04 novembre 2009 - 07:40 .
#54
Posté 04 novembre 2009 - 07:48
overdone graphics and everything pushing the envelope is what hurts rpgs. if you go too far with graphics, there's no room for story. if you want that, go play a fps.
#55
Posté 04 novembre 2009 - 07:55
NewYears1978 wrote...
Well that's what graphical sliders are for. No need to punish people who have worked hard to upgrade their computers and such.
i don't see how you're being punished. you bought a party rpg, not a fps or single character rpg. the vast size of a game like this can not be developed over a year or two. things will be dated a bit. i guess it would be better to have yet another mmorpg or fps instead of something grand in scope like the bg series, which this is the spiritual successor of.
#56
Posté 04 novembre 2009 - 07:56
I play the game over the shoulder unless its a really big battle. I've had no problems with the 3rd person view.
#57
Posté 04 novembre 2009 - 08:04
You guys don't understand, do you see those pictures? Whoever taken that screenshot is having a problem with texture loading to the in-game objects. My cart looks in full detail in that swamp, on the picture however it only loaded medium quality textures and stopped. I think it maybe be graphics drivers related or something. Statics landscape objects are pretty detailed and not as what the screenshots show in AcrylamideTic's post. Thats a problem with that guys PC who's taken the shots.
#58
Posté 04 novembre 2009 - 08:14
The graphics aren't horrible, but they arent great. people should rememeber that other than mass effect and jade empire to an extent(graphics were great for the age of the system it was on) their games have never been about top notch graphics, they are about story. And thats what they do best.
People are just spolied by mass effect. They expect every game now to have those kind of graphics, but in game like this, with so many spell effects and enemies, you would have serious performance problems if the graphics were photo realistic like mass effect. And if you remember, mass effect did have a lot of graphics glitching, texture loading problems, bugs, etc. I havent had any of that in DA, at least on PC, i know the console versions didnt do as well. So they sacrificed photo realistic for perfomance, and still gave us some decent graphics.
Im happy.
People are just spolied by mass effect. They expect every game now to have those kind of graphics, but in game like this, with so many spell effects and enemies, you would have serious performance problems if the graphics were photo realistic like mass effect. And if you remember, mass effect did have a lot of graphics glitching, texture loading problems, bugs, etc. I havent had any of that in DA, at least on PC, i know the console versions didnt do as well. So they sacrificed photo realistic for perfomance, and still gave us some decent graphics.
Im happy.
#59
Posté 04 novembre 2009 - 08:15
I also think that they may have deliberately made static objects a bit lower quality than the rest of the game. To... yes, increase overall performance and acoid future complaints about - Why can't I play this game on my cookie cutter, wahh wahh
.
But then again, like for example LOTRO did - they could have released high res landscape texture disc that would improve graphics on all the static objects that seem lacking bipmaps and look flat. That would make everyone happy I think. I am gonna verify at home tonight that the flat surfaces are there. Actually I just remembered my first battle with an Ogre, and then the big battle when he grabbed the king and roared into his face - I have to admit that it caught my eye that ogres face in close up was kinda flat. I think it has been done deliberately to deliver an overall group performance and make party armor look as best as possible while some other elements suffered.
BUT, I don't know why, but I simply don't really notice it that much. I mean I can't imagine myself running from one statue to another and inspect statues or carts for graphics quality... Sounds like compulsive obsession to me... Isn't it really so hard to have fun? Aren't demands too high lately?
Like soemone said - compare DOA to any other game out there of the similar scale that actually has better graphics... - zip, nada.
But then again, like for example LOTRO did - they could have released high res landscape texture disc that would improve graphics on all the static objects that seem lacking bipmaps and look flat. That would make everyone happy I think. I am gonna verify at home tonight that the flat surfaces are there. Actually I just remembered my first battle with an Ogre, and then the big battle when he grabbed the king and roared into his face - I have to admit that it caught my eye that ogres face in close up was kinda flat. I think it has been done deliberately to deliver an overall group performance and make party armor look as best as possible while some other elements suffered.
BUT, I don't know why, but I simply don't really notice it that much. I mean I can't imagine myself running from one statue to another and inspect statues or carts for graphics quality... Sounds like compulsive obsession to me... Isn't it really so hard to have fun? Aren't demands too high lately?
Like soemone said - compare DOA to any other game out there of the similar scale that actually has better graphics... - zip, nada.
#60
Posté 04 novembre 2009 - 08:33
I did a small test with the texture slider bar, took a series of 3 screen captures in the same location, one low, one medium, one high. I noticed a huge difference from low to medium, but there was no change at all from medium to high, just wondering if anybody is seeing the same thing, or if anybody else sees an improvement from medium to high.
#61
Posté 04 novembre 2009 - 08:39
The problem is that this game will probably have to last us 5+ years of gameplay time because I don't see them making another proper PC RPG.
You can blame 360/PS3 development for the graphics. Almost 4 years after Oblivion yet there isn't one dynamic light in sight. By this stage we should have fully dynamic lighting and shadows (which would've sped up artistic development) indoors and only static outdoors.
You can blame 360/PS3 development for the graphics. Almost 4 years after Oblivion yet there isn't one dynamic light in sight. By this stage we should have fully dynamic lighting and shadows (which would've sped up artistic development) indoors and only static outdoors.
Modifié par st4rdog, 04 novembre 2009 - 08:42 .
#62
Posté 04 novembre 2009 - 08:55
Ginggis please report what your video card is and which drivers you are running! I am currently on gtx 285 with beta 195.39 nvidia drivers. And I'd like to see a screenshot of that wagon you have in full detail please...
#63
Posté 04 novembre 2009 - 09:02
I think ingame graphics looks great
I had little hard time with portrait
But nothing what cannot be solved
#64
Posté 04 novembre 2009 - 09:12
I am playing on 1920x1200 maxed settings and the game is quite smooth and fun to play. That said the textures are distracting. Some are very high quality, faces clothes and weapons etc. but when you are in a cut scene with a closeup of one of those fancy items in front of a blocky low rez background it is not very immersive. Worse to me is the animation which is sometimes very nice but other times extremely robotic.
I think they are up against two things, a somewhat dated graphics engine that prevents them from getting as high-quality as mass effect say and the uncanny valley that makes it easier to spot unnatural behavior the closer you get to photorealism.
Would I tell someone not to buy it? Hell no. But I do sincerely hope they can get a engine update before the inevitable next in the series.
I think they are up against two things, a somewhat dated graphics engine that prevents them from getting as high-quality as mass effect say and the uncanny valley that makes it easier to spot unnatural behavior the closer you get to photorealism.
Would I tell someone not to buy it? Hell no. But I do sincerely hope they can get a engine update before the inevitable next in the series.
#65
Posté 04 novembre 2009 - 09:20
Yeah the head movements are a bit robotic LOL. I assume they just scripted a 3D object to move and even if you use motion capture you still can't really reproduce a relistic head movement. I can see that for characters moves they did do a motion capture but head turning are a bit unrealistic. There was a point when Alistair was talking and I actually LOLed because he turned his head so far to the left I could almost hear his neck cracking. hahaha!
#66
Posté 04 novembre 2009 - 09:36
I am running nvidia 295gtx 8G Ram AMD 955. This game looks amazing. I play many game and know grafix. All I can say is if the fps,lighting,shadows and all the rest are not up to what you think is great, upgrade at least your grafix card.
#67
Posté 04 novembre 2009 - 09:58
These are all logical reasons, especially Opcode's and Ginggis Kahn's. I agree this background texture/res issue is a mix of a bit dated engine and wanting to maintain higher performance for third person team based tactical interaction, which I think is something that is harder for high res than FPS's.
I also agree with Ginggis that a downloadable higher res pack could be a good idea. I might even pay for it. Now that the game is out, Bioware could work on updating the dated stuff (would that be possible? Or do graphics engines not work that way? - For comparison, in the NWN2 Storm of Zehir patch 1.21, I noticed a lot better lighting)
Can any Bioware people comment on this topic?
BTW I think the internet interaction and download section of the game is really cool. They could give/sell us in-game content/quests/etc more frequently if they wanted to instead of putting a bunch of stuff in an expansion (though I would be just as happy with expansions, or even both)
I also agree with Ginggis that a downloadable higher res pack could be a good idea. I might even pay for it. Now that the game is out, Bioware could work on updating the dated stuff (would that be possible? Or do graphics engines not work that way? - For comparison, in the NWN2 Storm of Zehir patch 1.21, I noticed a lot better lighting)
Can any Bioware people comment on this topic?
BTW I think the internet interaction and download section of the game is really cool. They could give/sell us in-game content/quests/etc more frequently if they wanted to instead of putting a bunch of stuff in an expansion (though I would be just as happy with expansions, or even both)
#68
Posté 04 novembre 2009 - 10:03
I'm sure that once people are done playing through it for the first couple of times, we will start seeing some texture packs from the modding community. Either way, the game is great even without crazy 4096x4096 textures on every chunk of wood.
#69
Posté 04 novembre 2009 - 10:06
I think most people that complain are new to PC gaming because I just can't see where they get off saying this game looks bad.
It's the opposite. Anyone saying they're good must be new to PC gaming and not have a clue about game engines.
Visually it's a 5+ year old game. On a technical level it's less advanced than NWN2 and Oblivion which are ancient.
It's just a bad decision made early doors. They should've gone with dynamic lighting/shadows etc.
#70
Posté 04 novembre 2009 - 10:08
IF i hear one more bad comment, im gonna.....
The game is just what i expected, im really enjoying it, this what rpgs should be like. I ma keep playing and telling you how excellent it all is.
The game is just what i expected, im really enjoying it, this what rpgs should be like. I ma keep playing and telling you how excellent it all is.
#71
Posté 04 novembre 2009 - 10:17
the graphics are simply good. not great better then NWN2 not as good as BATMAN AA
#72
Posté 04 novembre 2009 - 10:17
I am playing with everything at medium and it looks very very good, and runs smoothly in combat. I don't understand the complaints. I reckon they're trolls or not smart enough to find 'Graphics' under 'Options' menu to adjust them.
#73
Guest_Lordbelfast01_*
Posté 04 novembre 2009 - 10:31
Guest_Lordbelfast01_*
In conclusion, I think my tastes are better then yours.
#74
Posté 04 novembre 2009 - 10:47
I think the graphics look fantastic. Not really sure what people are complaining about. There is sooooo much more to this game than graphics anyway.
#75
Posté 04 novembre 2009 - 11:03
I think the vast difference in graphics between the pc and console versions adds to the confusion of the graphics debate. I can honestly say that the Xbox 360 version looks like a first gen xbox game. Not good at all.
Pc looks much better.
Pc looks much better.





Retour en haut







