Would you like them to change the darkspawns' design?
#1
Posté 28 novembre 2012 - 04:18
The original darkspawn design was more similar to the designs of orcs in tradition fantasy, looking more bestial and in the cases of the hurlock and genlock kinda more reptilian. In spite of their bestial design they character movements and sounds were more similar to a humanoid with the hurlock's laughing evily during battle, making them seem cold and calculated and making warcries animations simlar to beserkers. This is further reinforced by the encounters in which they would set up traps for you and try to take you out through different tactics. There was also that possible element of darkspawn religion that was hinted upon in Return to Ostagar dlc where the darkspawn had erected a crude possibly religious idol.
In DA2 the darkspawn were changed to look more skeletal. The genlocks were further changed so that instead of being just diminuitive versions of hurlocks they began to look more bestial with huge chunky arms and muscular legs. The hurlock emmissaries were made to look more lanky with bald heads rather than normal hurlocks weilding staves. All of them however had expressions and animations that made them seem bestial, not to mention the fact that the encounters were straight up fights with not much variation.
Personally I feel the aesthetic design of the darkspawn is better in DA2. The skeletal features are more fitting the mindless horde persona the darkspawn are meant to represent and the differing character designs between each class of darkspawn also add to their individuality. However the darkspawn seemed more threatening in DAO because of the impression they gave of low level cunning and intellect and a possible culture unknown to the other races. Whenever you met a darkspawn in DAO they were in caverns with low lighting and corpses, blood, grime around them, they seemed menacing. In DA2 everything was abit too clean about them and simple.
So anyway these are my opinions, what do thers feel? Should they go with one design or the other, I mean since we are hearing from Varric's point of view they could easily retcon and go with the original designs. Or maybe they should giive the darkspawn a whole new design and explain it by saying they apparently have regional variation in their appearances due to whatever reason.
#2
Guest_EntropicAngel_*
Posté 28 novembre 2012 - 04:24
Guest_EntropicAngel_*
But I doubt they're going to be all that important in DA ]|[, so, meh.
#3
Posté 28 novembre 2012 - 04:28
#4
Posté 28 novembre 2012 - 05:18
#5
Posté 28 novembre 2012 - 05:29
#6
Posté 28 novembre 2012 - 05:33
What I would like changed, is the armor they wear to be made to look more functional
Modifié par MichaelStuart, 28 novembre 2012 - 05:34 .
#7
Posté 28 novembre 2012 - 05:51
In fact when I first saw the Darkspawn and Flemeth (yeah not a fan of her DA 2 appearance) I thought it was merely the Seeker's interpretation of Varric's tales; kinda her mind's eye reacting to what Varric told her.
I hope that is the case anyway, since IMO the DA 2 Darkspawn looked horrible compared to thier Origins bretheran. Like the OP said, the Darkspawn looked too clean to be the monsters they were portrayed as in the first game, and their menacing, evil laughter / cunning was removed leaving only simple shells that had no varity to their attacks. Granted DA 2 had a rushed timeline and the Darkspawn weren't the main focus of the game, but the redesign really nurtured their appeal to me.
I would love to see the Origins Darkspawn again, or at least a look that closely resembles it instead of the DA 2 trend to make everything look pretty.
The lore surrounding the Darkspawn is graphic and evil. Broodmothers are created by forcing women to eat the flesh of their fellows, and by raping them repeatedly, the Children of the Mother's life cycle was based around devouring its prey and going through grotesque; almost Necromorph like; metamorphosis.
The Darkspawn NEED to look evil / twisted, otherwise their lore creates a disconnect with their appearance, I mean how are we as the player supposed to feel fear, revulsion, or awe when the Darkspawn look cleaner than the PC?
DA:I doesn't have to feature the Darkspawn as the big ultimate bad guy (although I would like that personally), but I would love to see the variety that DA:O and DA:A had, including the more graphical enemies; namely Broodmothers and the Children.
#8
Posté 28 novembre 2012 - 09:50
#9
Posté 28 novembre 2012 - 11:48
But definitely no more...

Derpy Darkspawn, please.
Modifié par The Teryn of Whatever, 28 novembre 2012 - 11:53 .
#10
Posté 28 novembre 2012 - 11:53
Modifié par henkez3, 28 novembre 2012 - 11:54 .
#11
Posté 28 novembre 2012 - 11:56
henkez3 wrote...
They only need to change the armour, the rest of the looko is fine. With the new look they look less like your typical orc derivative.
I found they looked more like beefy undead rather than orcs, although the Genlocks were somewhat more orc-like. The armor wasn't the problem, it was the noses and the derpy grimaces. I liked the old design for the Hurlocks a lot more.
#12
Posté 29 novembre 2012 - 12:02
Yes.
1) Darkspawn never looked cool or scary.
2) Mindless hordes of evil are not compelling. Darkspawn are about as interesting as the random goblins you have to fight in DnD when you travel.
3) Though if you replaced them with smurfs who worship Orcus like H4IC did, that would be more interesting.
#13
Posté 29 novembre 2012 - 12:03
The Teryn of Whatever wrote...
henkez3 wrote...
They only need to change the armour, the rest of the looko is fine. With the new look they look less like your typical orc derivative.
I found they looked more like beefy undead rather than orcs, although the Genlocks were somewhat more orc-like. The armor wasn't the problem, it was the noses and the derpy grimaces. I liked the old design for the Hurlocks a lot more.
They kind of look like undead orcs!
I liked the new faces actually, although it is a shame that the Disciples/Awakened no longer have a unique look.
#14
Posté 29 novembre 2012 - 12:09
Give them uglier, dirtier, monster teeth.
That's all I'd change. Provided I can't just cosign Maria Caliban's "I'd rather not have them at all" post, because... I'd rather not have them at all.
#15
Posté 29 novembre 2012 - 12:13
Maria Caliban wrote...
If by 'change design' you mean 'not have them in the game?'
Yes.
1) Darkspawn never looked cool or scary.
2) Mindless hordes of evil are not compelling. Darkspawn are about as interesting as the random goblins you have to fight in DnD when you travel.
3) Though if you replaced them with smurfs who worship Orcus like H4IC did, that would be more interesting.
1) Disagree.
2) Not every enemy needs to be compelling or complex or any other synonym.
3) That just sounds silly.
#16
Guest_RainbowPuppy_*
Posté 29 novembre 2012 - 12:21
Guest_RainbowPuppy_*
Upsettingshorts wrote...
Take the Dragon Age 2 darkspawn.
Give them uglier, dirtier, monster teeth.
Seriously!
With the apparent dental health care the Archdemon has to offer them, even I'd consider joining him.
Modifié par RainbowPuppy, 29 novembre 2012 - 12:45 .
#17
Posté 29 novembre 2012 - 12:34
#18
Posté 29 novembre 2012 - 12:37
#19
Posté 29 novembre 2012 - 12:38
#20
Posté 29 novembre 2012 - 12:45
Zooming in the camera to allow the average NPC sprite take up more screen space so that I can actually see them would be required before I could properly comment on the design (which actually looks fine from the above image.)
Modifié par JWvonGoethe, 29 novembre 2012 - 12:46 .
#21
Posté 29 novembre 2012 - 12:48
#22
Posté 29 novembre 2012 - 01:58
#23
Posté 29 novembre 2012 - 02:01
#24
Posté 29 novembre 2012 - 02:51
Upsettingshorts wrote...
Take the Dragon Age 2 darkspawn.
Give them uglier, dirtier, monster teeth.
I'm okay with this.
The only other change I'd make would be giving them to new armour; keep it similar to their DA 2 armour, just make it a full suit of armour.
And get rid of the stupid chain hoods.
#25
Posté 29 novembre 2012 - 03:27
The design of the darkspawn themselves, the faces and all, wasn't really bad. In fact I prefer that they have a closer resemblance to the races they once were, humans, elves, etc, instead of looking more like an entirely different species. A genlock should look like a corrupted dwarf, not a goblin.





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