Would you like them to change the darkspawns' design?
#76
Posté 11 décembre 2012 - 10:57
#77
Posté 11 décembre 2012 - 11:10
#78
Posté 11 décembre 2012 - 11:17
Plaintiff wrote...
It makes sense that they would have pale skin, they live underground after all
Assuming their biology follows the same pigmentation guidelines society's does.
Although one shouldn't assume that DAO's Darkspawn weren't pale. If you look at their in-game models, they were pale. The only reason they didn't appear such in Ostagar was because of the lighting of the area -- nighttime, storm going on, etc.
#79
Posté 12 décembre 2012 - 12:12
#80
Posté 12 décembre 2012 - 12:17
#81
Posté 12 décembre 2012 - 12:32
The Ethereal Writer Redux wrote...
Plaintiff wrote...
It makes sense that they would have pale skin, they live underground after all
Assuming their biology follows the same pigmentation guidelines society's does.
Although one shouldn't assume that DAO's Darkspawn weren't pale. If you look at their in-game models, they were pale. The only reason they didn't appear such in Ostagar was because of the lighting of the area -- nighttime, storm going on, etc.
Actually even with human biology you wouldn't get paler from living underground. Pale skin is selected for in climates where there is weak sunlight. This allows more Vitamin D production and makes up for having less sun exposure. Underground there is no sun at all. Thus there is no benefit to paler skin and no selection pressure.
#82
Posté 12 décembre 2012 - 12:42
Upsettingshorts wrote...
Take the Dragon Age 2 darkspawn.
Give them uglier, dirtier, monster teeth.
That's all I'd change.
<snip>
That was my issue as well. Huge, humanesque teeth just didn't say "monster" to me. I wouldn't mind uncovering a little bit more of the origin of the 'spawn, rather than them just not be there. It would best be an optional thing, where you have to go looking for them, rahter than have them be standing in yoru way while your doing somethign else.
#83
Posté 12 décembre 2012 - 01:04
#84
Posté 12 décembre 2012 - 01:40
#85
Guest_Nizaris1_*
Posté 12 décembre 2012 - 02:51
Guest_Nizaris1_*
#86
Posté 12 décembre 2012 - 03:05
Nizaris1 wrote...
There should be female darspawn...just imagine female orge....
They do have Female Darkspawn, the BroodMothers
I actually liked the redesign of the Darkspawn in DA2. I always felt the Hurlocks in Origins looked a little ridiculous.
#87
Posté 12 décembre 2012 - 03:29
TEWR wrote...
hmmm... I might approve of the new Hurlocks, but only if they had these traits:
1) More bloody, dirty, tainted, and less shiny white
2) Had different noses (some being torn or ripped), and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed and not just "LOL Spiky **** for armor".
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair that some of the higher-res designs had. That made them look more like Uruk-Hai for me, so the hair needs to go.
7) appeared in high level of detail on all platforms.
8) The Hurlock Emissaries -- since I remember Bioware saying all we would see in DAII's base game were Hurlocks and Ogres -- need to drop the S&M gear on the face and the pointy ears.
9) Seeing the Disciples again
and to go even further
For Ogres, they need:
1) Less mushed up face
2) Completely gray or completely purple, as they were in DAO. Not beige.
3) Soulless eyes
4) A return to the DAO teeth that they had. There is a difference between the two sets of teeth
5) Some Ogre Emissaries would be nice, as would some Ogre Disciples.
For Genlocks:
1) Tinker around with the color scheme. Most people would like them to not be beige. Me? I couldn't care less about their color. I love the new design. The Genlocks in Origins were the only ones that needed an overhaul, and the new design works
2) Make the Genlock Alphas taller than regular Genlocks like they are now, but smaller than Hurlock Grunts. Or just make the Hurlock grunts taller than the Alphas, and the Hurlock Alphas are also given a height boost.
3) Bring back Genlock Emissaries. Since the Darkspawn use the taint in their bodies to use magic -- per a DG post somewhere on here I believe -- there's no issue with Genlock Emissaries.
4) Genlock Disciples would be awesome.
For Shrieks:
1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.
6) Give us some Shriek Emissaries.
7) Shriek Disciples would be great.
Side note: I really wish I could wear the armor the Withered wears.
My criteria for improving the Darkspawn.
Nizaris1 wrote...
There should be female darspawn...just imagine female orge....
I'd only go that route if it was by some new Darkspawn related thing, in that say there's some sort of weird genetic mutation in what creates the Darkspawn from a Broodmother -- since the Taint is a virus and Darkspawn are essentially the Taint incarnate, I could buy it mutating -- and then you have Darkspawn that are more feminine in appearance.
Then you Awaken them and have the Male/Female Awakened Darkspawn living happily ever after making little Darkspawn babies!
For the record, I'm only semi-serious.
Sifr1449 wrote...
They do have Female Darkspawn, the BroodMothers
Those are Ghouls, not Darkspawn.
Modifié par The Ethereal Writer Redux, 12 décembre 2012 - 03:55 .
#88
Guest_Nizaris1_*
Posté 12 décembre 2012 - 03:35
Guest_Nizaris1_*
Sifr1449 wrote...
Nizaris1 wrote...
There should be female darspawn...just imagine female orge....
They do have Female Darkspawn, the BroodMothers
I actually liked the redesign of the Darkspawn in DA2. I always felt the Hurlocks in Origins looked a little ridiculous.
Broodmothers are not darkspawn, they are females of any races corrupted and become breeding factory that only produce male darspawn...
#89
Guest_Nizaris1_*
Posté 12 décembre 2012 - 03:38
Guest_Nizaris1_*
The Ethereal Writer Redux wrote...
I'd only go that route if it was by some new Darkspawn related thing, in that say there's some sort of weird genetic mutation in what creates the Darkspawn from a Broodmother -- since the Taint is a virus and Darkspawn are essentially the Taint incarnate, I could buy it mutating -- and then you have Darkspawn that are more feminine in appearance.
Then you Awaken them and have the Male/Female Awakened Darkspawn living happily ever after making little Darkspawn babies!
maybe, if the Blight really destroying the world, there will be no broodmothers because there is no life left on the world (females are taken from non tainted), thats mean they destroying themselves...so they could produce female darkspawn and then procreating...so new race dominate the world...
Modifié par Nizaris1, 12 décembre 2012 - 03:40 .
#90
Guest_Nizaris1_*
Posté 12 décembre 2012 - 03:46
Guest_Nizaris1_*
Premise 1 - darkspawn are created to destroy the world
Premise 2 - darkspawn need female from non-darkspawn to procreate
Premise 3 - darkspawn corrupting females of any humanoid race to become broodmothers
Isn't that contradicting? If they destroy the world and every living being, they destroying themselves...when there is no more living humanoid being in the world, from what they want to create broodmothers?
So what is the point of they tainting Old Gods becoming Archdemon to lead them destroying the world?
#91
Posté 12 décembre 2012 - 03:56
Of course I may just see it that way because that's the way it was introduced to me in the first game and left such a strong impression. To me it's like comparing old Dumbledore and new Dumbledore. The original will always be better.
In DG's "Asunder" (not really spoilers) we find out from Wynne's recollection that the Archdemon wasn't just a scarier than usual dragon. It was covered in filth and decay, rotting flesh, and its skin was visibly wiggling with maggots. To me, the first version of the darkspawn much more closely matches that impression, but I can't speak for Mr. Gaider.
The new hurlocks were a cool design, and would have worked great for shambling skeletons and the like. But they didn't seem intelligent. They didn't seem nearly as threatening or calculating. I'm "meh" about the new genlocks. I missed shrieks terribly.
I think one of the most effective ways to make something frightening is to make it look human, but then tweak it slightly so that something is just wrong when you look at it. It's why the Mother was so dang revolting -- you could see a person in there. In that same way, the darkspawn 1.0 did a much better job of giving me the heebies.
#92
Posté 12 décembre 2012 - 03:59
Nizaris1 wrote...
Isn't that contradicting? If they destroy the world and every living being, they destroying themselves...when there is no more living humanoid being in the world, from what they want to create broodmothers?
So what is the point of they tainting Old Gods becoming Archdemon to lead them destroying the world?
Not really. The Darkspawn are ageless. They can't die by the progression of time, only by wounds sustained. Corypheus has been alive for 2000 years and you can fight an Ancient Hurlock Darkspawn in the Deep Roads.
If they destroyed all life on Thedas, the only thing that would happen is that they couldn't make more Darkspawn. Well, they could, but only insofar as the extent of a Broodmother's lifespan. Once every broodmother is dead, then they'd be unable to make more of them.
But that wouldn't really bother them, as they don't need to "procreate", for lack of a better word. It's not necessary to their survival.
#93
Posté 12 décembre 2012 - 04:20
brushyourteeth wrote...
In the Origins design, the darkspawn really look to me like what they're described in the lore to be: twisted, cursed, diseased reflections of all the potential evil locked away inside a person's heart, decayed on the outside as it was decayed within.
Of course I may just see it that way because that's the way it was introduced to me in the first game and left such a strong impression. To me it's like comparing old Dumbledore and new Dumbledore. The original will always be better.
In DG's "Asunder" (not really spoilers) we find out from Wynne's recollection that the Archdemon wasn't just a scarier than usual dragon. It was covered in filth and decay, rotting flesh, and its skin was visibly wiggling with maggots. To me, the first version of the darkspawn much more closely matches that impression, but I can't speak for Mr. Gaider.
The new hurlocks were a cool design, and would have worked great for shambling skeletons and the like. But they didn't seem intelligent. They didn't seem nearly as threatening or calculating. I'm "meh" about the new genlocks. I missed shrieks terribly.
I think one of the most effective ways to make something frightening is to make it look human, but then tweak it slightly so that something is just wrong when you look at it. It's why the Mother was so dang revolting -- you could see a person in there. In that same way, the darkspawn 1.0 did a much better job of giving me the heebies.
The new Hurlocks look like puddies from power rangers
The new shrieks look like gremlins
The new ogres look like a possessed Shrek
The emissary's look like cancer patients
The new Genlocks don't look so bad actually
#94
Posté 12 décembre 2012 - 05:19
The emissaries look about how I'd expect them to, given what we know about the Architect.Rorschachinstein wrote...
brushyourteeth wrote...
In the Origins design, the darkspawn really look to me like what they're described in the lore to be: twisted, cursed, diseased reflections of all the potential evil locked away inside a person's heart, decayed on the outside as it was decayed within.
Of course I may just see it that way because that's the way it was introduced to me in the first game and left such a strong impression. To me it's like comparing old Dumbledore and new Dumbledore. The original will always be better.
In DG's "Asunder" (not really spoilers) we find out from Wynne's recollection that the Archdemon wasn't just a scarier than usual dragon. It was covered in filth and decay, rotting flesh, and its skin was visibly wiggling with maggots. To me, the first version of the darkspawn much more closely matches that impression, but I can't speak for Mr. Gaider.
The new hurlocks were a cool design, and would have worked great for shambling skeletons and the like. But they didn't seem intelligent. They didn't seem nearly as threatening or calculating. I'm "meh" about the new genlocks. I missed shrieks terribly.
I think one of the most effective ways to make something frightening is to make it look human, but then tweak it slightly so that something is just wrong when you look at it. It's why the Mother was so dang revolting -- you could see a person in there. In that same way, the darkspawn 1.0 did a much better job of giving me the heebies.
The new Hurlocks look like puddies from power rangers
The new shrieks look like gremlins
The new ogres look like a possessed Shrek
The emissary's look like cancer patients
The new Genlocks don't look so bad actually
Plus, your comment could be taken as being pretty disrespectful of people suffering with cancer. Friendly FYI.
Modifié par brushyourteeth, 12 décembre 2012 - 05:21 .
#95
Posté 12 décembre 2012 - 05:41
#96
Posté 12 décembre 2012 - 07:20
#97
Guest_Nizaris1_*
Posté 12 décembre 2012 - 07:38
Guest_Nizaris1_*
The Ethereal Writer Redux wrote...
Not really. The Darkspawn are ageless. They can't die by the progression of time, only by wounds sustained. Corypheus has been alive for 2000 years and you can fight an Ancient Hurlock Darkspawn in the Deep Roads.
If they destroyed all life on Thedas, the only thing that would happen is that they couldn't make more Darkspawn. Well, they could, but only insofar as the extent of a Broodmother's lifespan. Once every broodmother is dead, then they'd be unable to make more of them.
But that wouldn't really bother them, as they don't need to "procreate", for lack of a better word. It's not necessary to their survival.
Yeah...maybe you right...
But what they do if they manage to destroy everything in the world...? Surely they become boring, well, there is no one left to fight and no girls they want to rape anymore...
That is interesting question, it is because we have been given the premise that darkspawns are destroyer, after everything destroyed, what they want to do? What is the reason they do what they do? We never know...
That is why i demand more Grey Warden, Darkspawn, Archdemon and The Blight in DA
#98
Posté 12 décembre 2012 - 08:28
#99
Posté 12 décembre 2012 - 09:09
Taurenul wrote...
As mentioned before, the Darkspawn in Origins do look more similar to their (taint free) counterparts.
Also the creepy grin that Hurlocks had was almost as if they were trying to get in your head.
Psychological deterrent.
That grin was awesome with the low "har har har" laughter. Much more intimidating than anything DA2 could offer. Also the mist coming to battlefield with the darkspawn in the battle of Ostagar was good touch. Added to the mystery of darkspawn.
#100
Posté 12 décembre 2012 - 09:12





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