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Bioware putting too much R in RPG? (the R stands for romance huhuhuh)


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#1
mickey111

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/sarcasm....

Seriously though, don't do a Mass effect 3. Don't need to have 3/4 of the characters to be romancable is too much and there are other things to worry about. Like the ending. Yeah, I know it's a different eam, but before you miss the point, it's about priorities. Bottom line is that I think that romances either need a lot less attention or a lot more. This half assed crap due to trying to do too much in one game is a bad idea.

Modifié par mickey111, 28 novembre 2012 - 06:07 .


#2
Pheonix57

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I agree and disagree with you. Romance is one of my favorite parts of the game, along with getting to know the characters in general, but if they have to spend less time on them to ensure that the ending is good... Tough choice, but I have to rule in favor of the endings.

#3
Guest_RainbowPuppy_*

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A lot of people really enjoy the romances. What makes you think having them is necessarily detrimental to the rest of the game?

#4
Nevara

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If it gives me another way to distinguish my character then I'm all for it.

#5
Rawgrim

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Might as well replace the R with Romance, really. I haven`t seen much Roleplaying in the latest Bioware games. Mostly just action with conversations that has zero effect on how the story goes\\ends up.

#6
mickey111

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Nevara wrote...

If it gives me another way to distinguish my character then I'm all for it.


Variety is fine, but how many of them have the same depth and plot relevance as characters from famous movies such as the dark knight, or starwars episodes 4-6? Can you name even one? 

#7
test for echo

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Er...not to beat a dead horse or anything, but the romances are completely optional. They are there for the people that want them, otherwise you don't even need to see and/or experience them.

Honestly, I have to agree with RainbowPuppy here. Romances, or lack-thereof, really have no impact on the main plot of the game. The outcome of the DA:O -- the Warden stops the Blight -- is the same regardless or whether or not you chose, say, Alistair over Zevran. It's just a fun little subplot that provides extra content to those who chose to pursue it.

#8
Mike_Neel

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I like the romances. They're great escapism since real girls don't like me. Hahahaha!

*sobs*

#9
xen0saur

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test for echo wrote...

Er...not to beat a dead horse or anything, but the romances are completely optional. They are there for the people that want them, otherwise you don't even need to see and/or experience them.

Honestly, I have to agree with RainbowPuppy here. Romances, or lack-thereof, really have no impact on the main plot of the game. The outcome of the DA:O -- the Warden stops the Blight -- is the same regardless or whether or not you chose, say, Alistair over Zevran. It's just a fun little subplot that provides extra content to those who chose to pursue it.


I absolutely love the romances in Bioware games. I do think they add some more depth to the story, and more reason to care about the companions, but if they have to spend more resources on the romances than they should really need to just to appease the fans rather than spening those resources on the main story and ending, I don't like it.
I don't think they should make almost every companion romanceable either. Variety is good, but I want to be a cold, hardass Inquisitor, not a pimp. :P

#10
test for echo

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xen0saur wrote...

I absolutely love the romances in Bioware games. I do think they add some more depth to the story, and more reason to care about the companions, but if they have to spend more resources on the romances than they should really need to just to appease the fans rather than spening those resources on the main story and ending, I don't like it.
I don't think they should make almost every companion romanceable either. Variety is good, but I want to be a cold, hardass Inquisitor, not a pimp. :P


I can see where you're coming from with this particular point.  I also wouldn't like to see other parts of the game suffer because of the inclusion of an optional element, but I don't think that'll be the case with DA:I. It's my understanding that the story and the characters are written beforehand, and afterwards it is decided who would make an appropriate romance option.

Also, there were characters in both DA:O and DAII who were non-romancable, much to my infinite frustration. I'm looking at you Sten and Varric. :P

#11
Jonata

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We can romance if we want to!
We can leave roleplaying behind...
'Cause RPGs don't romance
and if they don't romance
well they're, no friends of mine!

#12
mickey111

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test for echo wrote...

Er...not to beat a dead horse or anything, but the romances are completely optional. They are there for the people that want them, otherwise you don't even need to see and/or experience them.

Honestly, I have to agree with RainbowPuppy here. Romances, or lack-thereof, really have no impact on the main plot of the game. The outcome of the DA:O -- the Warden stops the Blight -- is the same regardless or whether or not you chose, say, Alistair over Zevran. It's just a fun little subplot that provides extra content to those who chose to pursue it.



You missed the point. Let me put it this way. I don't give a damn what you, the others or anybody want out of Bioware, that is not what this is about. It's about the fact that ever since DAII and ME3 it seems as if Bioware don't even know what the R in RPG represents, and if they don't know then how should I know? Since Origins there have all kinds of little encounters that had nothing to do with anything starting from nothing and not going anywhere near the main plot.

And there is nothing little about it or else we wouldn't be here now having this discussion.

#13
Huntress

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OP Bioware already has said where the priority is, humans stories, last one was hawke, next one... I don't know for sure but many believe is about a HUMAN inquisitor, so yeah priorities are in! nothing to worry about it.

#14
Mike_Neel

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mickey111 wrote...

You missed the point. Let me put it this way. I don't give a damn what you, the others or anybody want


Well if you don't care what we like or don't like or want or don't want from the game why should we be expected to care what you like? Some people like those little options like romances that aren't critical to the main plot. You're coming off like saying "Your opinion is wrong. Bioware should be catering to me and make the game I want, not the one you guys want." 

#15
Rinji the Bearded

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... Romance is optional content. Jesus Christ on a ******.

#16
Nevara

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mickey111 wrote...

Nevara wrote...

If it gives me another way to distinguish my character then I'm all for it.


Variety is fine, but how many of them have the same depth and plot relevance as characters from famous movies such as the dark knight, or starwars episodes 4-6? Can you name even one? 


I'm just going to say I didn't like the Dark Knight or any of the Star Wars episodes.

And not to be a pain of snideness: but why are you comparing video game characters to movie characters?  Too different medias all together.

Plus as others have said, they are optional. And I like options. :wub: 

#17
Guest_RainbowPuppy_*

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mickey111 wrote...

You missed the point. Let me put it this way. I don't give a damn what you, the others or anybody want out of Bioware, that is not what this is about. It's about the fact that ever since DAII and ME3 it seems as if Bioware don't even know what the R in RPG represents, and if they don't know then how should I know? Since Origins there have all kinds of little encounters that had nothing to do with anything starting from nothing and not going anywhere near the main plot.

And there is nothing little about it or else we wouldn't be here now having this discussion.


I don't think any point is missed here.  If there was a proven correlation between the quality of a game's story in itself and the one of a game's romance, then sure. I'd kind of possibly see why one would be bothered by the romantic content. However, no such correlation has been proven, so I don't see why people think it's either poor story telling or no romances. I don't think ME3's ending would have been different if the romances had been scrapped entirely.

#18
BubbleDncr

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Romance is what made the ME and DA games have an impact on me. I mean, maybe I'm just lucky in my first choices of who to romance in games, but I romanced Kaiden, Alistair, and Anders.

Kaiden - made that whole choice of who to save in ME1 more emotional. If I had romanced Liara, I probably wouldn't have found that part of the game moving.

Alistair - made the whole "whoever kills the arch demon will die" thing devastating to me, and forcing him to do the dark ritual rather emotional. If I had romanced Leliana or Zevran, it wouldn't have had as strong an effect.

Anders - again, with what he did at the end of DA2, it wouldn't have been so mind blowing to me if I hadn't been romancing him.

So I feel romances increase the amount of emotional impact the game can have on you, so I feel they're worth having in games. The only thing I dislike is that it seems like only half the romance characters are really tied into the plot in major ways (Morrigan and Alistair in DA:O, Isabella and Anders in DA2), and I worry that in some upcoming game, I'll romance the guy who isn't important to the plot and lose out on that experience - since it only really works on the first playthrough when you don't know what's coming.

#19
Tpiom

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It's true that romances have revived more attention in recent games. For instance, it was a minor thing in Knights of the Old Republic. But as long as you can't romance everyone I'm fine with it.

Personally, I think it's a bit ridiculous and over the top if everyone in your party is able to fall in love with you... it's a bit worrying that we're leaning towards that. Also, every romance seems to result in intercourse. Variation Bioware! Variation! Where is it?!

The next step should be to have romances affect the game. Say if a character like you they think about you more and get easily distracted... and dies.

Isabela's example in Dragon Age II makes sense (she leaves if she doesn't love you) At least I think that's what happens... not sure. I always romance her :wub:


Although... to be honest, I tend to skip romances now - they aren't more than a movie now - watching two people (Hawke wasn't mine because of his voice actor) get together. I'm usually like, 'yeah, just let me get this over with' These days, the only reason I persue a romance is because there's something I want to find out. Back to Isabela, she was hiding something and felt insecure on the inside. So, I had Hawke help her!

Modifié par Tpiom, 28 novembre 2012 - 07:46 .


#20
ScarMK

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Tpiom wrote...


Isabela's example in Dragon Age II makes sense (she leaves if she doesn't love you) At least I think that's what happens... not sure. I always romance her :wub:


She leaves if you aren't friends/rivals with her, romance doesn't affect it at all.

#21
Wulfram

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There really isn't that much romance. It's what, 3 conversations per romancable character. + a few flirts and stray lines.

You probably spend more time in inventory management than romancing.

#22
rapscallioness

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I personally think the romances are resources well spent. And a rather clever tactic to get the player more emotionally involved.

#23
KingGunDragon

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personaly i have no promble really with romance in origins my warden ended up with morrgan and made the god baby. he then went with her in to the other world

While my Hawke on the other hand was a family man and ended up with no one as he tried to protect his family and failed to do so.His life was rather depressing because as i said he was more focused on family and he couldnt portect them his only little comfort was when bethany returned as a gray warden. where my warden had morrgan that was the world to him .

All and all i think romance helps add some more depth to your charater it also helps distaint personalitys of your charaters.

#24
rapscallioness

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Wulfram wrote...

There really isn't that much romance. It's what, 3 conversations per romancable character. + a few flirts and stray lines.

You probably spend more time in inventory management than romancing.


And this.

#25
rapscallioness

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KingGunDragon wrote...

personaly i have no promble really with romance in origins my warden ended up with morrgan and made the god baby. he then went with her in to the other world

While my Hawke on the other hand was a family man and ended up with no one as he tried to protect his family and failed to do so.His life was rather depressing because as i said he was more focused on family and he couldnt portect them his only little comfort was when bethany returned as a gray warden. where my warden had morrgan that was the world to him .

All and all i think romance helps add some more depth to your charater it also helps distaint personalitys of your charaters.


Great point. Having that choice does give the player more opportunity to define their PC. Do they grab it everywhere they can? Is it all true love for your PC? Or, is your PC going the more stoic route?