It pretty muc the least important part of the game for me, in 5 games worth of Dragon age and Mass Effect I can honestly think of 4 romance sub plots that I didn't cringe at, and actually felt like they naturally fitted into the plot, the rest just felt shoe horned in for the benefit of the part of the fan base thats very into and very vocal about that side of the game.
There were entire characters in Da2 and Me3 that just felt like walking talking fan service and romance fodder to ensure a box was ticked for the romance fans.
If i'm being 100% honest I think that sort of content just weakens the narrative, and cheapens the medium as a whole, people looking at the medium of videogames from the outside in, won't see well rounded narratives with characters that serve a function in that narrative but instead see fan service for horny fan boys and girls. I want to be able to tell people that video games is a medium that is growing up and able to tell great involving stories in a way that no other medium can, and its hard to make that case to sceptics when before we even know the plot of the game or the basics of the character we will be playing, we have requests for certain LI's, Li's from certain races etc. How can any of us have the slightest insight on who that character might have a romantic link to, when we don't have the most basic details of the character, but yet we still get "cullen for LI" threads or "can we romance a Qunari female".
At that point I think it becomes hard to argue that this isn't a desire for the ability to romance 45 different characters hasn't started to impinge on the process of making a decent logical story. If these characters will fall for you whatever version of that quaracter you play, agressive, funny, serious, Blonde ,Brunette, Fat, Thin, surely at that point the integrity of the character that is written starts to suffer
If you write and story and a romance sub plot enhances the larger plot, great but perhaps Inquisition won't have a natural place for romance? I mean, there will be romance, because thats just what bioware do, and elements of the fan base would go nuts is there wasn't, but I honestly do worry that these plot lines are going in for the right reasons, infact I'm 90% most of them aren't.
If we, as a fanbase took a step back and said, "lets all just let the writers tell the dragon age story they want" it might or might not have a romantic sub plot but they a hell of a lot better at deciding what character might fit into that sub plot or whether such a plot fits into the grander narrative than we are.
Put simply, surely a romance is a big enough defining factor in a character that if we are to be grown up about how a story is written we can't just assume a list of possible LI's as a standard game feature, crikey with the assumed game mechanics as they are Bioware couldn't for perfectly good story based reasons say "the PC in this game is married, he she isn't interested in romances they just want to end the war and get home to the husband/wife".
I think thats silly and no matter how much we might want to be able to romance every npc and their sister in every game, sometimes, surely that won't make sense.