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Bioware putting too much R in RPG? (the R stands for romance huhuhuh)


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#151
DarkKnightHolmes

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Upsettingshorts wrote...

frankf43 wrote...

there was nowhere near enough romance in DA:2. You just didn't get the feeling you were building up to the relationship like you did in DA:O


I feel like this comment is straight out of opposite land.

DA2 is the game where it takes years to romance people.

DAO is the game where the Warden can sleep with Morrigan before Lothering.

I'm guessing what you're really referring to is that in DAO you have more control over the pace at which the romances proceed because you can talk to companions at your convenience, whereas in DA2 you are prompted when advancement is available.


Uh, not to butt in but I don't think you can sleep with anyone before lothering.

#152
upsettingshorts

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DarkKnightHolmes wrote...

Upsettingshorts wrote...

frankf43 wrote...

there was nowhere near enough romance in DA:2. You just didn't get the feeling you were building up to the relationship like you did in DA:O


I feel like this comment is straight out of opposite land.

DA2 is the game where it takes years to romance people.

DAO is the game where the Warden can sleep with Morrigan before Lothering.

I'm guessing what you're really referring to is that in DAO you have more control over the pace at which the romances proceed because you can talk to companions at your convenience, whereas in DA2 you are prompted when advancement is available.


Uh, not to butt in but I don't think you can sleep with anyone before lothering.


I've done it.  When you have the option to go to Lothering after finishing the scene at Flemeth's hut, go to your camp instead.  Talk to Morrigan there, and provided you choose the appropriate dialogue options, the Warden can sleep with her before arriving in Lothering.

I don't think it's possible to advance Alistair's romance far enough, even with gifts, at this point, but I have not tried it.  I think, but I might be wrong, his requires certain plot flags.

Pretty sure the Morrigan romance at least can be entirely completed before 1/3rd of the game is even over, provided you go to the Circle Tower first.  

Modifié par Upsettingshorts, 01 décembre 2012 - 03:32 .


#153
Snypy

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I think romances are an integral part of BioWare games these days. It adds replay value and gives players more options to customize their PC. And I certainly don't think that BioWare games are becoming a dating sim. On the contrary, writers should come up with more than three or four unique conversations for each LI.

PS: You could call ME3 MP a dating place, as there's been at least one marriage after a couple "met" on the multiplayer. (Love at first match, I guess.)

Modifié par Snypy, 01 décembre 2012 - 03:49 .


#154
Saibh

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Upsettingshorts wrote...

I feel like this comment is straight out of opposite land.

DA2 is the game where it takes years to romance people.

DAO is the game where the Warden can sleep with Morrigan before Lothering.

I'm guessing what you're really referring to is that in DAO you have more control over the pace at which the romances proceed because you can talk to companions at your convenience, whereas in DA2 you are prompted when advancement is available.


That may be true, but the lack of conversation in DAII where the dialogue is not soley about moving the character arc forward somehow really does make it feel rushed. It felt a lot more cynical: completely objectives A and B and receive C. It didn't exactly feel as if you were getting to know that person. It does not help that half of their personality is revealed in the party banters, rather than directly to you. Most of DAII's conversations occur in crisis moments for the character. Striking up casual conversations that are not in completely fixed places and times would improve the quality of the companions, I believe.

#155
frankf43

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Saibh wrote...

Upsettingshorts wrote...

I feel like this comment is straight out of opposite land.

DA2 is the game where it takes years to romance people.

DAO is the game where the Warden can sleep with Morrigan before Lothering.

I'm guessing what you're really referring to is that in DAO you have more control over the pace at which the romances proceed because you can talk to companions at your convenience, whereas in DA2 you are prompted when advancement is available.


That may be true, but the lack of conversation in DAII where the dialogue is not soley about moving the character arc forward somehow really does make it feel rushed. It felt a lot more cynical: completely objectives A and B and receive C. It didn't exactly feel as if you were getting to know that person. It does not help that half of their personality is revealed in the party banters, rather than directly to you. Most of DAII's conversations occur in crisis moments for the character. Striking up casual conversations that are not in completely fixed places and times would improve the quality of the companions, I believe.


That's what I mean. I romance Lelianna and you got to know who she was where she came from and everything about her before the romance progressed. This made the character special to you.