What could have saved Omega - commentary
#1
Posté 28 novembre 2012 - 07:21
Wouldn't this have been better served as a post-ending DLC? Oh, wait, the mass relays are shattered. You can't get there from here. Aria is probably dead unless there are "miracle shelters" on the Citadel for when it goes into flower formation.
Yes this is another rant about the ending charlie foxtrot. If they came out with a DLC that allowed us to get rid of Glowboy and the three Mistakes and actually win this damned war with a revamped Priority Earth, then Omega would fit nicely after the war.
Theory: The reaper took losses in each cycle. They don't get off scot free. They make 1 capital reaper each cycle. They have maybe 300 total. They have maybe 2000 total for the fleet including transports. They need to isolate each system and shut down the relay systems to complete their harvest. The Protheans fixed that the last time so that they can't do that.
So the codex said it takes the fire of four dreadnoughts blah blah blah. If you combine the fire from all the other ships in the fleet the shields will come down and they will be vulnerable. If you count the ones the Turians took down and the ones we saw on camera, that was 10 capital reapers in this cycle alone that we know of. The Asari were giving them hell in space, too, before they changed tactics and just landed on Thessia and overran the population centers.
However, Glowboy controls the reapers, much like that reaper destroyer was controlling the Geth on Rannoch. Cut off the head of the snake, and the body dies. Citadel DLC SHOULD be, and of course it won't, about finding the Citadel AI foreshadowed in ME1, and at Rannoch and destroying it, and doing this BEFORE the Citadel is moved to Earth.
Of course this would require changing a lot of things like perhaps moving TIM's final confrontation to Cronos and dropping a few lines out of the conversation, and completely rewriting Priority Earth to end with a conventional victory because the reapers would be in disarray. Ending with a final confrontation inside Harbinger where you have your boss battle and blow up the thing from the inside and escape: depending upon your choices everyone may survive, or some people may get left behind; it depends upon how you run the mission. Bring your full team. Of course they won't do it.
After it's over, NOW, you get a call from Aria for help to get rid of Cerberus operatives and take back Omega. Now Omega DLC fits. Still might not be worth the $15, but it fits here.
Thoughts?
#2
Posté 28 novembre 2012 - 07:24
But, alas, BioWare is sticking to their terrible trio of endings and so we can't play anything after that nonsense.
#3
Posté 28 novembre 2012 - 07:35
Though we never needed to kill the Catalyst to defeat the Reapers. "Conventional Victory" was doable, given what what we already know. But the former sentence is a win-win situation. The fans can get a better ending, and Bioware can keep their art.
Modifié par Conniving_Eagle, 28 novembre 2012 - 07:37 .
#4
Posté 28 novembre 2012 - 07:43
#5
Posté 28 novembre 2012 - 07:49
37.000.000/50.000=740
not a bad estimate, you got the power right. And after all, your proposal would leave the artistic integrity of the writers sort of intact and be a huge improvement.
Supported
#6
Posté 28 novembre 2012 - 07:49
After it's over, NOW, you get a call from Aria for help to get rid of Cerberus operatives and take back Omega. Now Omega DLC fits. Still might not be worth the $15, but it fits here.
Maybe for a certain segment of the audience, sure. But overall? I don't think it makes a difference whether it's pre- or post- ending. Something is either entertaining or not, and I think it's certainly possible to judge a piece of DLC on those grounds alone. How it fits into the bigger game is nice to have, but not even remotely a necessity.
Modifié par Hervoyl, 28 novembre 2012 - 07:50 .
#7
Posté 28 novembre 2012 - 07:52
#8
Posté 28 novembre 2012 - 07:58
However, I don't believe there are 20,000. With the efficiency that the Reapers operate at, It's very hard to believe that it would take "centuries"[1] to complete a cycle with 20,000 of these badboys.
#9
Posté 28 novembre 2012 - 07:59
behellmorph wrote...
I think a Awakening style ending would have been the best way to go. The main game can end on shutting down Ceberus, use DLC to wrap up all remaining stories and then use all information on reviews and such to make the best most dramatic final act possible.
Or after we beat the Reapers at Earth, we clean up the rest of them at the other parts of the galaxy.
#11
Posté 28 novembre 2012 - 08:17
#12
Posté 28 novembre 2012 - 08:19
SNascimento wrote...
Overload had no affect in the game after it was finished it was very well received.
Overlord was for Mass Effect 2, not Mass Effect 3, and it dwarfs Omega in terms of emotional impact.
Modifié par Conniving_Eagle, 28 novembre 2012 - 08:20 .
#13
Posté 28 novembre 2012 - 08:22
Conniving_Eagle wrote...
SNascimento wrote...
Overload had no affect in the game after it was finished it was very well received.
Overlord was for Mass Effect 2, not Mass Effect 3, and it dwarfs Omega in terms of emotional impact.
Omega's emotional impact depends on how much you care about Nyreen and Aria. It's character driven wrapped in an action shell, its combat heavy with a simple moral dilemna thrown in the mix, and Shepard is caught with an angel and devil on his shoulders.
#14
Posté 28 novembre 2012 - 08:29
LinksOcarina wrote...
Conniving_Eagle wrote...
SNascimento wrote...
Overload had no affect in the game after it was finished it was very well received.
Overlord was for Mass Effect 2, not Mass Effect 3, and it dwarfs Omega in terms of emotional impact.
Omega's emotional impact depends on how much you care about Nyreen and Aria. It's character driven wrapped in an action shell, its combat heavy with a simple moral dilemna thrown in the mix, and Shepard is caught with an angel and devil on his shoulders.
Except that there is no choice, Nyreen dies, Aria gets back omega, end of story. I'd be happy if they only gave us the chance to let Aria die in the reactor chamber, even at the cost of sacrificing Nyreen there too.
And Aria's speeches are just lame, was never a fan of Carrie Anne, but she really messed this one up. Just the final dialogue alone in overlord beats everything Aria says.
#15
Posté 28 novembre 2012 - 08:33
LinksOcarina wrote...
Omega's emotional impact depends on how much you care about Nyreen and Aria. It's character driven wrapped in an action shell, its combat heavy with a simple moral dilemna thrown in the mix, and Shepard is caught with an angel and devil on his shoulders.
That emotional impact about Nyreen and Aria is largely blunted by the fact that Nyreen suicide bombs herself to stop *THREE* mook level enemies in a decidely non-epic fashion. The death of the most interesting new character in the DLC (and IMO all 3 DLCs for ME3 so far) was only slightly more meaningful than accidentally falling down an out of service elevator shaft on the way to Afterlife.
#16
Posté 28 novembre 2012 - 08:33
vivanto wrote...
LinksOcarina wrote...
Conniving_Eagle wrote...
SNascimento wrote...
Overload had no affect in the game after it was finished it was very well received.
Overlord was for Mass Effect 2, not Mass Effect 3, and it dwarfs Omega in terms of emotional impact.
Omega's emotional impact depends on how much you care about Nyreen and Aria. It's character driven wrapped in an action shell, its combat heavy with a simple moral dilemna thrown in the mix, and Shepard is caught with an angel and devil on his shoulders.
Except that there is no choice, Nyreen dies, Aria gets back omega, end of story. I'd be happy if they only gave us the chance to let Aria die in the reactor chamber, even at the cost of sacrificing Nyreen there too.
And Aria's speeches are just lame, was never a fan of Carrie Anne, but she really messed this one up. Just the final dialogue alone in overlord beats everything Aria says.
How did you handle Petrovsky?
#17
Posté 28 novembre 2012 - 08:36
That would be some people's way of misrepresenting it which is not new when it comes to these forums.sH0tgUn jUliA wrote...
From what I've read about the DLC, what I've seen about the DLC is that it does nothing to the endings and has no impact on the story. It simply takes Shepard away from her mission for Aria's selfish needs, and really doesn't even matter because Aria ends up right back at Purgatory once you finish the mission anyway. It doesn't create a new hub either. It's a waste except as a two hour story shooter entertainment value.
#18
Posté 28 novembre 2012 - 08:36
ForTuchanka wrote...
LinksOcarina wrote...
Omega's emotional impact depends on how much you care about Nyreen and Aria. It's character driven wrapped in an action shell, its combat heavy with a simple moral dilemna thrown in the mix, and Shepard is caught with an angel and devil on his shoulders.
That emotional impact about Nyreen and Aria is largely blunted by the fact that Nyreen suicide bombs herself to stop *THREE* mook level enemies in a decidely non-epic fashion. The death of the most interesting new character in the DLC (and IMO all 3 DLCs for ME3 so far) was only slightly more meaningful than accidentally falling down an out of service elevator shaft on the way to Afterlife.
Adjutants were mook level enemies? I thought they built them up fairly well in-game as an enemy not to mess around with. Although I wish we saw more of them.
And not every death has to be an epic one either. If anything, Nyreen was in character because ofher moral convictions by making a self-sacrifice, and keep in mind that is the straw that breaks the Asari's back too, so it is still important storywise...
#19
Posté 28 novembre 2012 - 08:39
SNascimento wrote...
Overload had no affect in the game after it was finished it was very well received.
It also never claimed to be anything more than an interesting side mission with a new vehicle feature. It delivered, and was entertaining, for a *reasonable price*.
#20
Posté 28 novembre 2012 - 08:40
I'm not attached to boss fights, but in me1 it worked, me 2 was a little forced, but it worked. In me 3? It needed a boss fight. You needed to take on Harbinger and let him know the inferior bacteria has corrupted his perfect reaper immune system.
#21
Posté 28 novembre 2012 - 08:43
On another note, didn't you fanfic an ending that somehow included the Quarians? I kind of liked that idea too. In ME1 Tali tells you about how the Quarians used to have an embassy on the Citadel and were treated with respect. Then the whole Geth thing happened, they lost Rannoch and they were kicked off the Citadel. It would be interesting to see it come full circle with them trying to redeem themselves and earn some respect back.
Modifié par Fnork, 28 novembre 2012 - 08:43 .
#22
Posté 28 novembre 2012 - 08:47
LinksOcarina wrote...
How did you handle Petrovsky?
Yo dawg, I've heard you wanted to save this one NPC you're supposed to care about, so you can spare the life of the one responsible for her death.
#23
Posté 28 novembre 2012 - 08:50
Omega never claimed to be anything more than Aria's revenge against Cerberus and Petrovsky in particular. The price is the only difference.cyrexwingblade wrote...
It also never claimed to be anything more than an interesting side mission with a new vehicle feature. It delivered, and was entertaining, for a *reasonable price*.
#24
Posté 28 novembre 2012 - 08:55
vivanto wrote...
LinksOcarina wrote...
How did you handle Petrovsky?
Yo dawg, I've heard you wanted to save this one NPC you're supposed to care about, so you can spare the life of the one responsible for her death.
I'm sorry, I don't speak idiot.
Can you translate your bull**** and answer the question, or are you going to be obstuse and narrow-minded like most plebs on this forum?
Then again, why do I bother...it's not like everything you say or do in Omega is measured to change the outcome of the DLC in a personal way. Oh wait...
#25
Posté 28 novembre 2012 - 08:57
Jinx1720 wrote...
masseffect.wikia.com/wiki/Derelict_Reaper
37.000.000/50.000=740
not a bad estimate, you got the power right. And after all, your proposal would leave the artistic integrity of the writers sort of intact and be a huge improvement.
Supported
That's not the oldest Reaper.
The oldest Reaper corpse found was the Leviathan of Dis and that was a billion years old IIRC.





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