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What could have saved Omega - commentary


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#26
sH0tgUn jUliA

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MegaSovereign wrote...

Jinx1720 wrote...

masseffect.wikia.com/wiki/Derelict_Reaper

37.000.000/50.000=740

not a bad estimate, you got the power right. And after all, your proposal would leave the artistic integrity of the writers sort of intact and be a huge improvement.

Supported


That's not the oldest Reaper.

The oldest Reaper corpse found was the Leviathan of Dis and that was a billion years old IIRC.


See the deal with the numbers is this:

First there were the mechanical reaper type ships before the harvests -- these were the Leviathan's war ships. Then once the Levianthans were harvested, there was ONE true reaper and several destroyers. The reapers started small. The Citadel and stuff was built long before the first cycle. Had to be.

They used the many mechanical ships first, until those got destroyed. And they harvested one system at a time. I'm figuring they had like 300 of those. Going one system at a time would make them pretty invincible. But they're going to take losses. If they were to lose one of those and replace one each cycle they will tread water and hold at 300.

Then there are cycles like the Protheans where they didn't make a capital ship. How many like that?

There are going to be cycles where they take more than one loss. There may be fewer than 300 capital ships. The timing of the harvest is critical. It had to start about the time of the Rachni in this cycle before too many races got this far advanced. Javik says we're primitive, in comparison to his race, but we are more numerous at higher average tech levels I'd bet across the galaxy. His dominant race was high, but I'd bet the rest were kept down, and that's what did in his cycle, but they gave ours the chance. I bet they gave them hell too.

The reapers cannot do the harvest on a galaxy-wide scale like this and be successful. This cycle is a loser for them. The reason that we couldn't win conventionally is Super Mac.

2000 years earlier.... the volus wouldn't be space faring, the elcor wouldn't be space faring, humans were using swords... I think it was just the Asari, Turians, and Salarians, and they weren't that powerful either. I think that's when Sovereign sent the signal the first time, then used the rachni (I know the just tried to retcon it with Leviathan), but that was the ideal time. Get those bronze and iron age civilizations before they get into space... make destroyers out of them.... it is not something you can comprehend. Cycle got delayed 2000 years.

#27
vivanto

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LinksOcarina wrote...

vivanto wrote...

LinksOcarina wrote...
How did you handle Petrovsky?


Yo dawg, I've heard you wanted to save this one NPC you're supposed to care about, so you can spare the life of the one responsible for her death.


I'm sorry, I don't speak idiot.

Can you translate your bull**** and answer the question, or are you going to be obstuse and narrow-minded like most plebs on this forum? 

Then again, why do I bother...it's not like everything you say or do in Omega is measured to change the outcome of the DLC in a personal way. Oh wait...

 

I'm sorry, I didn't realize we've got a badass over here.

If you're about to get killed, would you prefer a bullet to the head or the guts? That's about as significant as your choice of how to deal with the main antagonist of a story.

Sure, it was refreshing to see that BioWare, who once allowed us to talk Saren into suicide finally didn't do a generic evil villain, but that's not really their pride either.

Now go and study the coc before your next post, ktnx.

#28
Conniving_Eagle

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LinksOcarina wrote...

vivanto wrote...

LinksOcarina wrote...
How did you handle Petrovsky?


Yo dawg, I've heard you wanted to save this one NPC you're supposed to care about, so you can spare the life of the one responsible for her death.


I'm sorry, I don't speak idiot.

Can you translate your bull**** and answer the question, or are you going to be obstuse and narrow-minded like most plebs on this forum? 

Then again, why do I bother...it's not like everything you say or do in Omega is measured to change the outcome of the DLC in a personal way. Oh wait...




Damn. Sophisticated Aristocracy, huh? I can respect that.

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#29
Kel Riever

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Yes, Shotgun J, of course that would have been better.

My version is even simpler. But similarly inspired. You fade to black after "Best seats in the house" and go to credits. That's the basic game.

And if you want Omega DLC post defeating reapers, you allow a re-upload of your ship after the credits, placing you back on the Normandy. Start from there. Oh, and include a button that lets you cut the credits out if you just want to jump from the end of the game to Normandy.

Anyway, sorry, that would remove the emotional ending that is there. You know, the one that makes you wonder why they couldn't hire a better written ending(s).

#30
Spectre Impersonator

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How about actually characterizing Aria more than "I'm a Pirate Queen ****"?

We learn absolutely nothing in this DLC that we didn't know before. HORRIBLE. DO NOT BUY.

#31
WhiteKnyght

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sH0tgUn jUliA wrote...

From what I've read about the DLC, what I've seen about the DLC is that it does nothing to the endings and has no impact on the story. It simply takes Shepard away from her mission for Aria's selfish needs, and really doesn't even matter because Aria ends up right back at Purgatory once you finish the mission anyway. It doesn't create a new hub either. It's a waste except as a two hour story shooter entertainment value.

Wouldn't this have been better served as a post-ending DLC? Oh, wait, the mass relays are shattered. You can't get there from here. Aria is probably dead unless there are "miracle shelters" on the Citadel for when it goes into flower formation.

Yes this is another rant about the ending charlie foxtrot. If they came out with a DLC that allowed us to get rid of Glowboy and the three Mistakes and actually win this damned war with a revamped Priority Earth, then Omega would fit nicely after the war.

Theory: The reaper took losses in each cycle. They don't get off scot free. They make 1 capital reaper each cycle. They have maybe 300 total. They have maybe 2000 total for the fleet including transports. They need to isolate each system and shut down the relay systems to complete their harvest. The Protheans fixed that the last time so that they can't do that.

So the codex said it takes the fire of four dreadnoughts blah blah blah. If you combine the fire from all the other ships in the fleet the shields will come down and they will be vulnerable. If you count the ones the Turians took down and the ones we saw on camera, that was 10 capital reapers in this cycle alone that we know of. The Asari were giving them hell in space, too, before they changed tactics and just landed on Thessia and overran the population centers.

However, Glowboy controls the reapers, much like that reaper destroyer was controlling the Geth on Rannoch. Cut off the head of the snake, and the body dies. Citadel DLC SHOULD be, and of course it won't, about finding the Citadel AI foreshadowed in ME1, and at Rannoch and destroying it, and doing this BEFORE the Citadel is moved to Earth.

Of course this would require changing a lot of things like perhaps moving TIM's final confrontation to Cronos and dropping a few lines out of the conversation, and completely rewriting Priority Earth to end with a conventional victory because the reapers would be in disarray. Ending with a final confrontation inside Harbinger where you have your boss battle and blow up the thing from the inside and escape: depending upon your choices everyone may survive, or some people may get left behind; it depends upon how you run the mission. Bring your full team. Of course they won't do it.

After it's over, NOW, you get a call from Aria for help to get rid of Cerberus operatives and take back Omega. Now Omega DLC fits. Still might not be worth the $15, but it fits here.

Thoughts?



Why reclaim Omega from Cerberus if Cerberus is already beaten?

The DLC was pretty damn good. Accept that you've gotten what you asked for and quit nitpicking at every little thing that wasn't how you would have done it.

#32
David7204

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It sure would be nice if "conventional victory" wasn't nearly always tied to "dumb as hell and pointless Reaper flaw that is just as bad or worse than the Crucible and Catalyst."

#33
Kel Riever

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The thing is...you know that conventional victory argument...is basically made because the player is supposed to believe that we need another solution. One that only our hero Shepard can provide. But the sad thing is, yes, our hero Shepard, could have perhaps found a way to win 'conventionally' that was not thought of before.

It shouldn't be a horribly inconceivable concept for someone to come up with a way to kill the Reapers with guns. Do they have a hard time killing each other? You would think that the gun they use could be used on them. And hard as it may be, that somehow the technology for that devastating laser could be discovered. You know, by a hero, somehow. Its just as plausable as mating a space microphone with some inexplicable mind reading starchild.