Dev Blog: 10 Things I Learned From Fighting as a Lone Wolf
#1
Posté 28 novembre 2012 - 07:37
bit.ly/X0HZly
#2
Posté 29 novembre 2012 - 12:47
So Corey doesn't have everything maxed out, you are offering some criticisms without knowing what is actually available to him.
#3
Posté 29 novembre 2012 - 06:19
Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}
I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.
We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.
Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur
#4
Posté 29 novembre 2012 - 06:43
L45TN7 wrote...
CGaspur wrote...
Hi everyone,
Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}
I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.
We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.
Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur
nice manifesta few things are now explained and hopefully people will get over it and offer more useful suggestions.
imo, the ghost is better suited to AR but too bad you dont have the harrier yet.
personally i prefer TC to spec for Dmg over time/power as Stim Packs keep him healthy quite well.
Stim pack for Shields over Dmg too as it really helps when doing objectives, being able to withstand a lot of punishment with 4k shields.
One day I will have the Harrier in my hands, I designed the gun and fully understand its raw awesomeness
If I had it at home I would be using it on the Ghost without a doubt!
#5
Posté 29 novembre 2012 - 07:00
Maria Caliban wrote...
CGaspur wrote...
Hi everyone,
Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}
I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.
We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.
Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur
I love the Turian Ghost and the Harrier, so many thanks for that.
I've actually been attempting to solo with the Ghost against Cerberus but have only managed a few silver games. Can I ask why you decided to go without the Overload?
Do you find that fitness still helps on Gold? I've been running a 6/6/6/6/0 build.
I am very glad you like them, thank you :}
I did go with overload, the blog has been updated with the correct build and weapon information. I think fitness adds a noticeable difference especially on the Turian. L45TN7 has some great suggestions above regarding how to build stim pack for durability.





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