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Dev Blog: 10 Things I Learned From Fighting as a Lone Wolf


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#201
CNevarezN

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Star fury wrote...

I don't understand people who are bashing critics. It's a really mild one, as was mentioned before. If average poster had posted exact same builds and claimed he soloed gold&plat on BSN, he would have been absolutely slaughtered.

Some hypothetical replies:

"Learn2play noob."
"Go back to bronze, noob. You didn't solo even silver"
"Pics or it didn't happen."
"Your build is crap."
"GI and TGI require no skill."
Etc.


The legit critics mind you are absolutely in their right to tear down whatever was wrong with said blog. Acting like my little nephew when he throws a little **** fit is foolish. The people who say what you wrote down are the one's who usually get ignored anyways. Half these people who commented on this page I've never seen up until now and now they want to throw in their 2 cents because some Dev typed up a blog and typed some questionable things? 

Gimme a break, slugger. 

#202
Star fury

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CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


I'd like to thank you and your team for a great job you've done in MP.  First time my friends and I enjoyed co-op MP.

Also insight into enemies is really interesting and I think the community will appreciate more detailed analysis.

Whole ironic critique of builds came because we thought that devs know more about the game than us, ordinary fans.

#203
L45TN7

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CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


nice manifest ^_^ a few things are now explained and hopefully people will get over it and offer more useful suggestions.

imo, the ghost is better suited to AR but too bad you dont have the harrier yet.
personally i prefer TC to spec for Dmg over time/power as Stim Packs keep him healthy quite well.
Stim pack for Shields over Dmg too as it really helps when doing objectives, being able to withstand a lot of punishment with 4k shields.

#204
CGaspur

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L45TN7 wrote...

CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


nice manifest ^_^ a few things are now explained and hopefully people will get over it and offer more useful suggestions.

imo, the ghost is better suited to AR but too bad you dont have the harrier yet.
personally i prefer TC to spec for Dmg over time/power as Stim Packs keep him healthy quite well.
Stim pack for Shields over Dmg too as it really helps when doing objectives, being able to withstand a lot of punishment with 4k shields.


One day I will have the Harrier in my hands, I designed the gun and fully understand its raw awesomeness Image IPB 
If I had it at home I would be using it on the Ghost without a doubt!

#205
darkpassenger2342

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Thats it, harrier is Op.
You heard it here first.

Modifié par darkpassenger2342, 29 novembre 2012 - 06:50 .


#206
Maria Caliban

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CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


I love the Turian Ghost and the Harrier, so many thanks for that.

I've actually been attempting to solo with the Ghost against Cerberus but have only managed a few silver games. Can I ask why you decided to go without the Overload? 

Do you find that fitness still helps on Gold? I've been running a 6/6/6/6/0 build.

#207
soulstriker09

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CGaspur wrote...
We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well. 

If you're still reading, thanks for the game that kept me from playing anything else for 9 months... :happy:

wait. that may be a bad thing... ... ... ...nope. MP is fun. :D

#208
CGaspur

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Maria Caliban wrote...

CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


I love the Turian Ghost and the Harrier, so many thanks for that.

I've actually been attempting to solo with the Ghost against Cerberus but have only managed a few silver games. Can I ask why you decided to go without the Overload? 

Do you find that fitness still helps on Gold? I've been running a 6/6/6/6/0 build.


I am very glad you like them, thank you :}
I did go with overload, the blog has been updated with the correct build and weapon information. I think fitness adds a noticeable difference especially on the Turian. L45TN7 has some great suggestions above regarding how to build stim pack for durability.

#209
BjornDaDwarf

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CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


Thanks for the clarifications!  Those certainly looked like they were simply overlooked mistakes, but they were kind of amusing.  And nice work on the Ghost/Havoc.  Definitely positive additions to the game (not sure if this was part of your work or not, but the dodges in particular are excellent).  I did not know that Fagnan worked on the Volus, that amuses me for some reason.

Modifié par BjornDaDwarf, 29 novembre 2012 - 07:11 .


#210
Stinja

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Ogrinash wrote...

Soloing Platinum and Gold is a worthy accomplishment.

It's one of the harder challenges in gaming history as far as I've seen.


Finishing Tekki / Steel Battalion, now that was a tough game.  A lot of arcade games were far tougher (Sinistar anyone?), and so on.
In the history of videogames, soloing ME3 is tough, but well down the list of arse-raping games.

CGaspur wrote...

the blog has been updated with the correct build and weapon information. .


Great, I'll have to re-read it.  A number of us did wonder if it was just the writing which was off / not conveying your ideas succinctly enough.

#211
darkpassenger2342

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Stinja wrote...

In the history of videogames, soloing ME3 is tough, but well down the list of arse-raping games.


Ninja gaiden's II's ( for xbox not ps3 version) higher difficulties come to mind.

#212
sandboxgod

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CGaspur wrote...

Hi everyone,

Firstly I would like to thank you all for the feedback; there were errors in the build section of the blog that will be corrected, sorry about that. By no means was this blog post meant to say that my builds or strategies are top tier or the best in anyway. This blog post was merely a mind share of what I learnt from trying to get the lone wolf banner. As developers on this game we are always amazed at the passion of our fans, and how much better at the game you are then us :}

I would also like to take this opportunity to introduce myself, as I am not very active on the forums. I started on ME2 working with a very small team. Our goal was revamping the combat and gameplay systems for ME2. This worked carried onto ME3. Myself, Eric Fagnan and our small team worked extensively on single player and multiplayer gameplay. All the kits, weapons, powers, mods etc. were all designed in house by our gameplay team. We have also worked on each multiplayer DLC to date, designing the new kits and weapons. Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.

We are extremely passionate about the Multiplayer component of Mass Effect 3, and are so happy and proud at how passionate the community is as well.

Here is my gamer tag so you can see I actually play and love the game as much as you do :}
Solidus Wpg
- Corey Gaspur


Oh ya you gotta unlock that Harrier to go with your Turian Ghost. classy response. props

#213
Mindfane

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CGaspur wrote...
One day I will have the Harrier in my hands, I designed the gun and fully understand its raw awesomeness Image IPB 
If I had it at home I would be using it on the Ghost without a doubt!


Thats my favorite Assault Rifle - and the only one I use apart from Saber. More guns like that please ;)

#214
Aetika

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 Wow, so much criticism. I would be long dead and buried on wave 1 if I would take Geth Infiltrator :lol:
Congrats on your solo.:)

#215
BridgeBurner

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CGaspur wrote...
Most recently I worked on the Turian Havoc and Ghost, hence my choice for Solo :} while Eric designed the Volus Engineer and Adept.


And who designed the Vorcha engineer? And the Batarian sentinel?

We must know, because, otherwise we'll need to put our pitchforks away and calm down.

I'm also curious as to who was responsible for doling out 50% multiplicative damage bonusses versus defences to asari, geth, destroyer etc for their heavy melee attacks, yet didn't see fit to extend the courtesy to the krogan (who actually lose damage versus armour).

It strikes me as a real flaw in design when krogan are outclassed as melee combatants by the fragile geth, and outclassed versus armour by the destroyer.... a puny human stamping his foot on the ground can deal more armour damage to dragoons or pyros than a 1000 KG full melee specced krogan sentinel barreling into those same units.

Modifié par Annomander, 29 novembre 2012 - 07:55 .


#216
Lars Honeytoast

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I don't have any comment on the article really, I'm still working up the courage to solo. I did want to say how great it is that you actively talk to your fans, and I'm especially impressed that you followed up in the thread (and kept your composure with these rowdy folks). Thank you, Bioware really has a fantastic team over there.

#217
MichaelFinnegan

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Aetika wrote...

Wow, so much criticism.

Well, sound advice or not, people can think for themselves, no? And, if a build doesn't work for them, then they can always respec and retry. At the end of the day, it's as simple as that.

I would be long dead and buried on wave 1 if I would take Geth Infiltrator :lol:

I'm trying to work up towards a Javelin GI Gold followed by a Platinum solo. I will be personally very satisfied when that happens.

#218
Xaijin

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darkpassenger2342 wrote...

Stinja wrote...

In the history of videogames, soloing ME3 is tough, but well down the list of arse-raping games.


Ninja gaiden's II's ( for xbox not ps3 version) higher difficulties come to mind.


There was nothing hard about NG2's difficulty. It was entirely artificial. Using the swooping hawk->swallow dive-> izuna drop and then dodge jumping away from eleven million fire darts was not difficult at all, you just couldn't use anything else. classic case of difficulty through laziness and fetish-gameplay enouragement. Small wonder the game has stopped selling.

Modifié par Xaijin, 29 novembre 2012 - 08:24 .


#219
GodLovesATrier

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CGaspur wrote...
One day I will have the Harrier in my hands, I designed the gun and fully understand its raw awesomeness Image IPB 
If I had it at home I would be using it on the Ghost without a doubt!


You've got the particle rifle (at III!), in my limited experience that can be very useful on the TGI!

#220
darkpassenger2342

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Xaijin wrote...

darkpassenger2342 wrote...

Stinja wrote...

In the history of videogames, soloing ME3 is tough, but well down the list of arse-raping games.


Ninja gaiden's II's ( for xbox not ps3 version) higher difficulties come to mind.


There was nothing hard about NG2's difficulty. It was entirely artificial. Using the swooping hawk->swallow dive-> izuna drop and then dodge jumping away from eleven million fire darts was not difficult at all, you just couldn't use anything else. classic case of difficulty through laziness and fetish-gameplay enouragement. Small wonder the game has stopped selling.

wasnt big on the sword, yeah that move was a bit "cheesy", so without knowing that, I just deemed it ridiculous.

just responding, no need to continue.

Modifié par darkpassenger2342, 29 novembre 2012 - 08:20 .


#221
Xaijin

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Dead Space One and Two was definitely a step on the hard side, but if you had two fully evo'd weapons, you could make it.

I'd say a genuinely hard game would be Demon's and Dark Souls. There's more than one way to approach certain enemies, but in general if you just go in swiping you'll pretty much instantly have your ass handed to you, and most of the bosses can kill you in one or two hits even with maxed gear and levels.

#222
Reizo Ryuu

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Xaijin wrote...

Dead Space One and Two was definitely a step on the hard side, but if you had two fully evo'd weapons, you could make it.

I'd say a genuinely hard game would be Demon's and Dark Souls. There's more than one way to approach certain enemies, but in general if you just go in swiping you'll pretty much instantly have your ass handed to you, and most of the bosses can kill you in one or two hits even with maxed gear and levels.


Hilarious how you first go on to mention NGII having "artificial" difficulty and then mention 4 games which weren't hard in the slightest.
NGII had a real case of difficulty on harder settings, but it's a very twitch and spacial aware kind of difficulty, if that is your forte then ofcourse it doesn't get really hard, regardless of what weapon used.

And both soul games have -the- biggest case of artificial difficulty; enemies are only hard cause players are needlessly scared, or don't look out for obvious patterns due impatience, once you know what an enemy does, they become easier than stomping a goomba in mario, I solo'd ornstein and smough and it was just a case of patience, nothing hard about it.

#223
MichaelFinnegan

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Xaijin wrote...

Dead Space One and Two was definitely a step on the hard side, but if you had two fully evo'd weapons, you could make it.

I'd say a genuinely hard game would be Demon's and Dark Souls. There's more than one way to approach certain enemies, but in general if you just go in swiping you'll pretty much instantly have your ass handed to you, and most of the bosses can kill you in one or two hits even with maxed gear and levels.

Some of the difficulty, in Dark Souls at least, was due to the way the environment was designed. For example the Capra Demon boss encounter comes to mind. But once you learn to notice the attack patterns of the enemies (even bosses) and learn your surroundings, the game becomes entirely do-able, especially once you level up. Learning the art of parrying was also a big help. The hardest I had to do was going in with a level 16 or 17 character against Smough and Ornstein. Finally, I ended up summoning Solaire.

Ah, and the Anor Londo archers. Whoever thought of that was pure evil...

To me though the PvP was the best part about it. It was also the hardest aspect of it.

#224
darkpassenger2342

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MichaelFinnegan wrote...

 Anor Londo archers. Whoever thought of that was pure evil...


what a crock of s**t that part is.

Modifié par darkpassenger2342, 29 novembre 2012 - 08:40 .


#225
MichaelFinnegan

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darkpassenger2342 wrote...

MichaelFinnegan wrote...

 Anor Londo archers. Whoever thought of that was pure evil...


what a crock of s**t that part is.

Yep. But then as I learnt painfully much later, it doesn't take much to succeed at it, though. Once it occurred to me that I could actually parry that Knight up there, that is.