Yes, I was super hyped for Omega. (I've read Invasion, I love Aria and I was super excited about Nyreen)
Yes, I thought the trailer was totally awesome.
Yes, I enjoyed Omega a lot...
...up until Nyreen died with no chance to save her. It then also became apparent that there were to be no other interesting chices and no interesting revelations as to why Cerberus needed Omega in the first place and no relevance to the war with the reapers.
When was Omega at its best for you? Highlight? Worst moment?
For me:
Highlight: Having both Aria and Nyreen in my squad, walking through the dark mines with the creatures whispering in the dark, still believing something interesting was to be discovered plotwise.
Worst moment: Death of Nyreen (seriously, we already know turians are awesome, honorable and self-sacrificing, couldn't you have let cool, beautifully designed Nyreen live?)
Omega was best between watching the trailer up until death of Nyreen
Débuté par
Cecilia L
, nov. 28 2012 09:28
#1
Posté 28 novembre 2012 - 09:28
#2
Posté 28 novembre 2012 - 09:35
I say it's a very good DLC. Interesting level design, okay voice acting, but very good dialogue.
Bioware also succeeded in making it morally gray, as I often wondered if I should try renegade or paragon approach. Also that your choices influence Aria's approach a bit, that was satisfying.
The whole generator scene is quite cool, with Petrovsky talking about morality of war and about Aria.
Basically I like that Petrovsky feels like enemy commander instead of super-villain.
I also really liked Nyreen, they made a new character and managed to make her interesting in a span of 2.5 hours, but then killed her in very anti-climatic way to kill a bunch of guys that we could have easily handled.
Overall I say it's good, but not worth upping the price, like at all. It's not exceptional.
I also am not encouraged to replay it because of Nyreen's sad death.
Bioware also succeeded in making it morally gray, as I often wondered if I should try renegade or paragon approach. Also that your choices influence Aria's approach a bit, that was satisfying.
The whole generator scene is quite cool, with Petrovsky talking about morality of war and about Aria.
Basically I like that Petrovsky feels like enemy commander instead of super-villain.
I also really liked Nyreen, they made a new character and managed to make her interesting in a span of 2.5 hours, but then killed her in very anti-climatic way to kill a bunch of guys that we could have easily handled.
Overall I say it's good, but not worth upping the price, like at all. It's not exceptional.
I also am not encouraged to replay it because of Nyreen's sad death.
Modifié par LilLino, 28 novembre 2012 - 09:36 .
#3
Posté 30 novembre 2012 - 02:45
Highlight: The pacing was great, I really felt like like I needed to hurry - this was reinforced in Aria's bunker when I was modding a rifle and the screen started shaking from some distant explosion, that was a nice touch. Played on insanity, which gave the combat a little spice - thankfully I found that you could head-shot a full health rampart droid with a charged Graal spike thrower (Level I). But the adjutants were pretty brutal, especially when they jumped you!
I also liked the level design - a few of the areas gave an amazing sense of scale. For example, I shot a Chakram disc while going up an open framed elevator (In the massive mine shaft) and watched it sail into the distance - it didn't hit an invisible wall! That really made the map come alive.
Worst moment: I will say Nyreen's death, but not because it was done badly. While many will inevitiably disagree, the fact that this DLC is essentially self-contained does make sense, especially since having Nyreen in the rest of the game would have required a lot of extra dialogue and voice acting etc to prevent her being window dressing!
No, her death is a a low-light because now we will never see her hookup with Garrus!
I also liked the level design - a few of the areas gave an amazing sense of scale. For example, I shot a Chakram disc while going up an open framed elevator (In the massive mine shaft) and watched it sail into the distance - it didn't hit an invisible wall! That really made the map come alive.
Worst moment: I will say Nyreen's death, but not because it was done badly. While many will inevitiably disagree, the fact that this DLC is essentially self-contained does make sense, especially since having Nyreen in the rest of the game would have required a lot of extra dialogue and voice acting etc to prevent her being window dressing!
No, her death is a a low-light because now we will never see her hookup with Garrus!
#4
Posté 28 décembre 2013 - 06:37
Highlight: Finally getting to see a female Turian - and an amazing one at that! I was blown away by Nyreen's personality and loved seeing her confident nature tower over Aria's over-powering "don't **** with me" attitude, almost revealing that soft side we all know she has. The two finally gave me a renegade/rival romance that I can support and both were amazing squad members. I've seen where lots of people wished that either Nyreen or Aria were romance options for Shepard, but I like the idea of them being together much more.
I also loved finally being able to get a vague idea of what life on Omega would be like. I always wanted to see more of Omega in ME2 and really felt like it could have been explored a lot more than it was. We were finally introduced to those dark, dirty and dangerous streets that everyone labels Omega by and it was done in a way that didn't feel like we were being forced or lead by a tour guide. It felt genuine and I'm really glad it lasted as long as it did.
Worst moment: Well, Nyreen's death of course. And it's not just that she died but that she died in such a preventable way. Similar to Tarquin Victus, a simple Pull, Push, or Singularity by Aria (or Shepard if you're an Adept) could have remedied the situation pretty much immdeiately. Or Nyreen could have simply relocated the biotic bubble so that she wasn't in it... The whole thing just felt very rushed and and I didn't like how unnecessary it was.
I was also disappointed that Aria ends up heading back to Purgatory - not to mention how well she takes the loss of her partner. I get that these decisions made it easier for BioWare to not have to worry about including Nyreen or Omega to the rest of the game, but there were other ways it could have been done. For instance, since you can't go back and chill at Afterlife anyway, why not just make it so that Nyreen stays back on Omega to help with things there? I don't know. It just doesn't feel right.
I also loved finally being able to get a vague idea of what life on Omega would be like. I always wanted to see more of Omega in ME2 and really felt like it could have been explored a lot more than it was. We were finally introduced to those dark, dirty and dangerous streets that everyone labels Omega by and it was done in a way that didn't feel like we were being forced or lead by a tour guide. It felt genuine and I'm really glad it lasted as long as it did.
Worst moment: Well, Nyreen's death of course. And it's not just that she died but that she died in such a preventable way. Similar to Tarquin Victus, a simple Pull, Push, or Singularity by Aria (or Shepard if you're an Adept) could have remedied the situation pretty much immdeiately. Or Nyreen could have simply relocated the biotic bubble so that she wasn't in it... The whole thing just felt very rushed and and I didn't like how unnecessary it was.
I was also disappointed that Aria ends up heading back to Purgatory - not to mention how well she takes the loss of her partner. I get that these decisions made it easier for BioWare to not have to worry about including Nyreen or Omega to the rest of the game, but there were other ways it could have been done. For instance, since you can't go back and chill at Afterlife anyway, why not just make it so that Nyreen stays back on Omega to help with things there? I don't know. It just doesn't feel right.
Modifié par bluSPECTRE, 28 décembre 2013 - 06:40 .
#5
Posté 28 décembre 2013 - 08:49
- Weak story: Just fly there and shoot stuff essentially. Omega could have been so much more. How about an old Prothean hideout or even the building site of last cycle's Crucible? The Codex has enough room for all that speculations and BW didn't use any of it
- No Collectors: Why not just take them from MP and make them attack Omega? The Omega 4 Relay is right next to Omega, isn't it?
- Faceplam death scene: Biotic Protector? More like Biotic suicide bubble.
- Gameplay is ok but Citadel DLC has better gameplay and more new enemies.
- Price: way to high for the content
- Bugs: Omega full of it. How is that even possible when this DLC was in the making since ME3 release
- No Collectors: Why not just take them from MP and make them attack Omega? The Omega 4 Relay is right next to Omega, isn't it?
- Faceplam death scene: Biotic Protector? More like Biotic suicide bubble.
- Gameplay is ok but Citadel DLC has better gameplay and more new enemies.
- Price: way to high for the content
- Bugs: Omega full of it. How is that even possible when this DLC was in the making since ME3 release
#6
Posté 28 décembre 2013 - 09:18
As a standalone DLC I wasn't overly impressed with Omega. Played as part of the overall story it fared much better IMO. The lack of regular squadmates jars, but when you know it's only for a few hours it's not a deal-breaker. Plus, Nyreen is cool, and more Aria is always good, and to my relief Petrovsky wasn't just another Cerberus cardboard cutout.
Could have done without the plethora of glitches obviously, and I think the price point should have been lower, but overall that doesn't overly bother me.
Could have done without the plethora of glitches obviously, and I think the price point should have been lower, but overall that doesn't overly bother me.
#7
Posté 28 décembre 2013 - 09:37
The purpose of this DLC is to expand on the story of the comic that was with Aria and to give the player additional upgrades and credits in singleplayer mode.
Nyreen was fun, but her death was so forced it felt cheap.
Nyreen was fun, but her death was so forced it felt cheap.
#8
Posté 28 décembre 2013 - 09:46
Nyreen's death was perfectly fine. I don't know what people are whining about. Neither Shepard nor Aria are around, so these insistances that they could have saved her are bogus.
In any case, she wasn't that impressive of a character.
In any case, she wasn't that impressive of a character.
Modifié par David7204, 28 décembre 2013 - 09:49 .
#9
Posté 28 décembre 2013 - 11:29
I played it. It was a fun DLC. Nyreen put herself in that predicament. Was it necessary for her to do that? Perhaps not. But sometimes people do things that are not necessary. Characters in stories do things that are not planned out. This was one of those things. I didn't have a problem with it. I also didn't find her that impressive. Shepard was more concerned with helping Aria rid the station of Cerberus. Petrovsky wasn't the cardboard cutout. I liked that. Still I let Aria get her payback.
The DLC was rushed due to the delay of Leviathan. Hence the glitches. I got it for the 600 ms points sale price. Well worth it.
The DLC was rushed due to the delay of Leviathan. Hence the glitches. I got it for the 600 ms points sale price. Well worth it.
#10
Posté 28 décembre 2013 - 11:34
The combat man, the combat. I was just playing the DLC again last night and it's still fun to go through. The new enemies were awesome and fighting through the streets of Omega with the beautiful view of station ahead of you was glorious. The best part of the DLC for me was when Aria, Nyreen and I were trapped by the force fields and whilst Aria is trying to use here biotics to break out Nyreen and I had to fight Rampart Mechs. As a Vanguard with a Wraith X and Explosive Burst fire explosions were going off everywhere, there was a point where Nyreen went down and I didn't even notice, I was just having too much fun.
The only negative for me is the glitches in Arias speech, but I had no problem with anything else. The DLC was priced very fair at £10, I spend more than that when I go to the Cinema to watch a 2 hour film, but unlike most of those movies Omega is actually good and has tremendous replay value, not to mention it's longer than all of those movies, so it was well worth my money. My favourite Mass Effect DLC bar none.
The only negative for me is the glitches in Arias speech, but I had no problem with anything else. The DLC was priced very fair at £10, I spend more than that when I go to the Cinema to watch a 2 hour film, but unlike most of those movies Omega is actually good and has tremendous replay value, not to mention it's longer than all of those movies, so it was well worth my money. My favourite Mass Effect DLC bar none.
Modifié par Daemul, 28 décembre 2013 - 11:37 .
#11
Posté 28 décembre 2013 - 12:12
I can't be the only one that thoroughly enjoyed Nyreen's death so Aria has a reason to bumrush Cerberus with biotic shock waves. As a character, she wasn't all that compelling to me. She was basically here to be the paragon's anchor.
Modifié par KaiserShep, 28 décembre 2013 - 12:14 .
#12
Posté 28 décembre 2013 - 12:14
I actually think Nyreen wanted to die.
#13
Posté 28 décembre 2013 - 01:16
There are interesting strings in dlc tlk files... 3 different scenarios for the dlc ending.
<id>731533</id>
<position>309</position>
<data>TEST STRING - MESSAGE BOX - CONVERSATION - After the battle, with Cerberus beaten and retreating, Shepard and Aria return to Nyreen for the final dialogue and the mission is complete.</data>
</string>
<position>335</position>
<data>- Temp Cine Anim -
As Shepard activates the elevator to the markets outside Afterlife Aria contacts Nyreen to let her know that they are almost there. The camera cuts to Nyreen who is now outside Afterlife. Nyreen and a small group of her Talons are currently holding off Cerberus forces outside of the main Afterlife entrance and attmepting to cover a crowd of civilians and usher them toward the Talon Blockade where they will be safe.
Nyreen thinks they are winning since the Cerberus forces are retreating into Afterlife when she notices Adjutants advancing on the civilians from the taxi stand area. Thinking of nothing but the safety of the civilians Nyreen fires at the Adjutants drawing their attention. As the Adjutants converge on her she erects a barrier around herself and the Adjutants and prepares a grenade. The camera cuts back to Shepard and Aria who have been listening the entire time as Nyreen says her goodbyes before an explosion rocks the elevator seconds before it opens to the markets.</data>
<id>728810</id>
<position>175</position>
<data>Shepard and Aria finally emerge at the entrance to Afterlife where a crowd of stunned civilians recover from the Aftermath of Nyreen's courageous sacrifice for them. The area where the barrier contained the explosion is charred and smoking with Nyreen's body and the Adjutant corpses laying within.</data>
</string>
More that on Hold the line datamining threat.
Anyway decent action dlc until the story blew on my face.
<id>731533</id>
<position>309</position>
<data>TEST STRING - MESSAGE BOX - CONVERSATION - After the battle, with Cerberus beaten and retreating, Shepard and Aria return to Nyreen for the final dialogue and the mission is complete.</data>
</string>
<position>335</position>
<data>- Temp Cine Anim -
As Shepard activates the elevator to the markets outside Afterlife Aria contacts Nyreen to let her know that they are almost there. The camera cuts to Nyreen who is now outside Afterlife. Nyreen and a small group of her Talons are currently holding off Cerberus forces outside of the main Afterlife entrance and attmepting to cover a crowd of civilians and usher them toward the Talon Blockade where they will be safe.
Nyreen thinks they are winning since the Cerberus forces are retreating into Afterlife when she notices Adjutants advancing on the civilians from the taxi stand area. Thinking of nothing but the safety of the civilians Nyreen fires at the Adjutants drawing their attention. As the Adjutants converge on her she erects a barrier around herself and the Adjutants and prepares a grenade. The camera cuts back to Shepard and Aria who have been listening the entire time as Nyreen says her goodbyes before an explosion rocks the elevator seconds before it opens to the markets.</data>
<id>728810</id>
<position>175</position>
<data>Shepard and Aria finally emerge at the entrance to Afterlife where a crowd of stunned civilians recover from the Aftermath of Nyreen's courageous sacrifice for them. The area where the barrier contained the explosion is charred and smoking with Nyreen's body and the Adjutant corpses laying within.</data>
</string>
More that on Hold the line datamining threat.
Anyway decent action dlc until the story blew on my face.
#14
Posté 28 décembre 2013 - 01:26
Highlight - one shotting rampant mechs with my crusader through their shields
Worst moment - realizing nothing I did meant much as Omega is nit a hub world and Aria still sits in afterlife. Oh and when I realized the adjundants were nerfed.
Facepalm moment - Nyreen's death. Because when you have a character people like the best thing to do is make the player watch while you exert your author's fiat and kill her (not that bothered actually by it but still dumb)
Worst moment - realizing nothing I did meant much as Omega is nit a hub world and Aria still sits in afterlife. Oh and when I realized the adjundants were nerfed.
Facepalm moment - Nyreen's death. Because when you have a character people like the best thing to do is make the player watch while you exert your author's fiat and kill her (not that bothered actually by it but still dumb)
#15
Posté 28 décembre 2013 - 03:32
Nyreen's death was fine, in fact it made me happier.
#16
Posté 28 décembre 2013 - 03:59
Try harder David7024, I've followed your posting and I know You can do better than that.
#17
Guest_BioWareMod01_*
Posté 28 décembre 2013 - 04:43
Guest_BioWareMod01_*
Lets let year old threads sleep




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