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Animal Ecosystem/Hunting


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#1
MuseMajora

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 Hello, I apologize if this idea has already been discussed before, but it's something I wondered if Bioware would ever consider implementing in their games. Since Dragon Age 3 is, according to Bioware at least, going to be a significantly larger project than their previous entrys, would the idea of hunting animals and having a living breathing animal eco system be possbile? 

Imagine going into the wilds and being able to spend off time hunting a pack of wolves or coming across a couple of Bighorn Sheep charging at each other for a dispute. The animals could have thier own radiant AI and each different species would have its own behavior towards the player. Like a group of Bats fleeing from the player and retreating into a cave, or a bear either charging at you or simply fleeing from you depending on how high leveled your character is.

I understand this is a rather....ambitious idea for a game like Dragon Age, but it's still an interesting concept nonetheless. Being able to sell Bear pelts to merchants for a few pieces of gold would be nice.

Modifié par MuseMajora, 28 novembre 2012 - 11:49 .


#2
Herr Uhl

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In an open world free roaming RPG I can see this being a priority, but don't see it being anything but ambient movement in a DA-style game.

#3
TheBlackAdder13

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Personally I wouldn't be that interested. I'd prefer they use the resources towards something else, like greater story re-activity/plot branches. 

Modifié par TheBlackAdder13, 29 novembre 2012 - 12:09 .


#4
MuseMajora

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I'm not saying it'd have to be primary focus of course, just something to make the game world feel more...alive. Like in Assassins Creeds 3, Skyrim or Far Cry 3, you could come across various animals and hunt them, each animal having their own unique attributes and not just some aggressive enemy types.

#5
TacticalAce

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Lol wrong game, I made a post on this recently at the skyrim forums hoping Bethesda will go more in depth with the ecosystem in their next game. DA is not built for that kind of stuff, you would need an open world title to really capture the experience of an ecosystem.

#6
CaptainBlackGold

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Supposedly, Bioware and Bethesda make two completely different kinds of games and "never the twain shall meet." But honestly, I never understood why we can't have the compelling story, fascinating characters and such from a Bioware game, and the more open world feel of Oblivion, Skyrim, Fallout 3/NV, etc.

Just before coming on to check these threads, I was playing Skyrim. Spent a very enjoyable hour hunting, as the OP suggested, stalking various game, to get resources, to craft some armor, that I wanted to enchant before I take on the next quest.

The only problem with open world games is that in like Skyrim, there are maybe five voice actors, quests that are not terribly interesting and no really compelling plot. Bioware games have all these features.

Why can't we have a little bit of both? I mean, is there some technical reason why open world must mean, superficial, shallow world?

#7
Harle Cerulean

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CaptainBlackGold wrote...

Supposedly, Bioware and Bethesda make two completely different kinds of games and "never the twain shall meet." But honestly, I never understood why we can't have the compelling story, fascinating characters and such from a Bioware game, and the more open world feel of Oblivion, Skyrim, Fallout 3/NV, etc.

Just before coming on to check these threads, I was playing Skyrim. Spent a very enjoyable hour hunting, as the OP suggested, stalking various game, to get resources, to craft some armor, that I wanted to enchant before I take on the next quest.

The only problem with open world games is that in like Skyrim, there are maybe five voice actors, quests that are not terribly interesting and no really compelling plot. Bioware games have all these features.

Why can't we have a little bit of both? I mean, is there some technical reason why open world must mean, superficial, shallow world?


There's a very simple reason.  Money.  You would need a game budget the size of Skyim's plus a game budget the size of Dragon Age's.  At least.  Tell you what, you become a billionaire and front the cash for the game, I'll buy the end product.  :)

#8
Plaintiff

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I like the hunting systems in Assassin's Creed III and Red Dead Redemption, but they are still far more open than Bioware's games. Maybe if the game world is being greatly expanded, but even then I don't think such a feature is really necessary.

#9
TacticalAce

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CaptainBlackGold wrote...

Supposedly, Bioware and Bethesda make two completely different kinds of games and "never the twain shall meet." But honestly, I never understood why we can't have the compelling story, fascinating characters and such from a Bioware game, and the more open world feel of Oblivion, Skyrim, Fallout 3/NV, etc.

Just before coming on to check these threads, I was playing Skyrim. Spent a very enjoyable hour hunting, as the OP suggested, stalking various game, to get resources, to craft some armor, that I wanted to enchant before I take on the next quest.

The only problem with open world games is that in like Skyrim, there are maybe five voice actors, quests that are not terribly interesting and no really compelling plot. Bioware games have all these features.

Why can't we have a little bit of both? I mean, is there some technical reason why open world must mean, superficial, shallow world?


Money is the issue, money and hardware...

#10
CaptainBlackGold

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Harle Cerulean wrote...

CaptainBlackGold wrote...

SNIP

Why can't we have a little bit of both? I mean, is there some technical reason why open world must mean, superficial, shallow world?


There's a very simple reason.  Money.  You would need a game budget the size of Skyim's plus a game budget the size of Dragon Age's.  At least.  Tell you what, you become a billionaire and front the cash for the game, I'll buy the end product.  :)


Sorry, my present billions are already ear-marked for my world-dominator weather machine - maybe the next billion?

However, let's step back for a second and analyse this. In DAO, you had to travel from one plot area to the next; and you did so by a map. Once you entered the plot area, "stuff happens." This is the same game style that Bioware used in Neverwinter Nights, Jade Empire, KOTOR, etc.

Are we so sure that this is a budgetary reason, or simply that this is the way Bioware has been making RPG's since 2D sprites were the latest thing in video technology?

Certainly, a world as expansive as Oblivion, Fallout3/NW or Skyrim is a huge investment, but Dragon Ages games do not need to be that big - just a more open "feel" where you can do, non-quest related "stuff." For example, DA2 had no real crafting, alchemy, enchanting, etc - you just paid someone to do it for you. Yeah, none of these things add directly to the story, but it does engage you in the game (can't remember much about DAO because I modded the daylights out of it to get some really fun stuff to do).

I don't know, since I have been so busy on the weather machine, I haven't looked into the technical aspects - but is it really funding, or that Bioware simply has a certain way of doing things, and is not looking outside the box?

Hunting, crafting, making potions, enchanting armor the way you want it to be, is all stuff that I think can over all add to the DA experience - and it does not take a Skyrim type of budget to include in the game.

I guess if you are satisfied with a compelling story, with fascinating characters, I guess Bioware fits the bill...

But to quote Oliver Twist: "Please, sir, could I have some more...?":innocent:

#11
JimboGee

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@Captain So that's why it's been raining all the time. Turn  the machine off now darn it!

You're probably going to scoff at this but I have never finished Skyrim/Oblivion or any of those games. i always get too distracted. I  start out with a plan to do X quest and then "ooh look a scary looking fort". Beofre I know it I'm miles in the other direction talking to some crazy dude about mudcrabs.

I don't see why a primitive hunting system can't be introduced. They did it in BG1...sort of  you could shoot the animals anyways. All they would need to do is add a loot thing to pick up the furs or whatever. Sounds good to me. Or if the rumours are true about us getting a castle/fort then maybe they do it AC style where you send your boys out to hunt for you but you dont actually see anything but the result.

Granted, it's not as good asdoing it yourself but still.

#12
MuseMajora

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I wouldn't see it as a particular major feature, budget wise at least. Say you are at a Dalish camp and near the camp is a area rich with game. It wouldn't be necessarily filled with Darkspawn or Bandits, ext, instead you'd see various animals you could hunt and sell back to the Dalish hunters. It'd definitely make for an interesting distraction, and if they could handle it like it was handled in AC3, I definitely think Bioware would be onto something.

The only way I could really see it working though is if they gave the animals a unique behavior from one another. Bears generally living near caves and protecting dead animals, birds requiring the player to either climb a tree to kill or catch near the water as it hunts its fish. It wouldn't feel right if the animals were just enemies that attack you without provocation like in Origins. They would obviously require more sophisticated AI to really do it any justice.

#13
JWvonGoethe

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Well, apparently Bioware left out female dwarfs in DA2 due to a lack of space/resources for making the required models, so I can't see them making a lot of models for non-hostile animals.

#14
Madmoe77

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Dragons Dogma...ahem. If the two married; a Dragon Age of Dogma, the RPG world would explode. Or at least in mine.

#15
thats1evildude

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I don't really care for hunting as a sport or a recreational activity, which is basically all it is in a video game.

Modifié par thats1evildude, 29 novembre 2012 - 04:26 .


#16
PsychoBlonde

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I'd see it as a drastic improvement if you don't come to a small village full of refugees with a dire food situation, and yet the Chanter's Board still pays you to kill some bears on the village outskirts. BEARS. YOU CAN EAT THEM.

Of course, that quest doesn't appear until after you murder all the bandits. I suppose you could cut out the middleman and just have the villagers eat the bandits.

#17
CaptainBlackGold

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thats1evildude wrote...

I don't really care for hunting as a sport or a recreational activity, which is basically all it is in a video game.


If we were asking just for a bunch of animals to kill, just for the sake of killing, I might agree.

But it does not have to be just hunting for hunting sake. If you have a decently developed crafting system, you hunt animals for both food (which can be turned into various alchemical potions), and furs (which can be tanned into leather, which can then be used to fashion armor). If you have some sort of mining aspect, you can collect various ores, which can be smelted into metals that can be used for making weapons. Instead of junk loot, how about ingots of the various metals that were used in DAO for various tiered armor and weapons?

None of this is essential to telling a good story; but it is sort of like another mini-game - but this one makes some sense within the world. And of course, it can all be optional. It would require an actual crafting system, and for some way to level up the crafting skill.

Of course it does require Bioware to create a few more models - but if we spend any time in the wilderness during DA3, one would presume that they would populate that with various creatures anyways.

Granted, all the above are "nice to have" not necessities - the game can still be an outstanding game without these features. I just hope that the developers are considering something like this

#18
Eilaras

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MuseMajora wrote...

 Hello, I apologize if this idea has already been discussed before, but it's something I wondered if Bioware would ever consider implementing in their games. Since Dragon Age 3 is, according to Bioware at least, going to be a significantly larger project than their previous entrys, would the idea of hunting animals and having a living breathing animal eco system be possbile? 

Imagine going into the wilds and being able to spend off time hunting a pack of wolves or coming across a couple of Bighorn Sheep charging at each other for a dispute. The animals could have thier own radiant AI and each different species would have its own behavior towards the player. Like a group of Bats fleeing from the player and retreating into a cave, or a bear either charging at you or simply fleeing from you depending on how high leveled your character is.

I understand this is a rather....ambitious idea for a game like Dragon Age, but it's still an interesting concept nonetheless. Being able to sell Bear pelts to merchants for a few pieces of gold would be nice.



I think this is a great idea. Animals should have an AI, not just attacking everything they see. It makes no sense that a pack of three wolves would attack a full armoured group unless they have some kind f sickness. 

#19
Navasha

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It comes down to priorities in the end. A game cannot simply have everything or it would never ever be finished.

Hunting the wildlife I would guess is very low on the priority scale for most consumers of Bioware games. This would seem more appropriate for open world games where the player is left to open explore as they will. Not sure what the intent behind DA3 is yet, but so far Bioware has focused heavily on story and characters, not freeform exploration of the world.

#20
SafetyShattered

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Herr Uhl wrote...

In an open world free roaming RPG I can see this being a priority, but don't see it being anything but ambient movement in a DA-style game.


This. It's a cool idea, but I don't feel like it would fit in DA3.

#21
Abraham_uk

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You have no idea how many times I've started threads of this nature only for moderators to lock them down.

It's a bummer, I know, but it's actually against BSN rules to put up any kind of political threads.



The topic you've discussed has potential. Especially with species in our time being close to extinction as a result of hunting. As a vegaterian myself, I know I'm going to anger a lot of people with my views on the topic.

It would be interesting to see this done, but I doubt Bioware would be willing to venture here. It will lead to a lot of fan rage and, well there's been plenty of it as a result of the less than stellar Mass Effect 3 endings.

#22
Thomas Andresen

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Shadowfang12 wrote...

Herr Uhl wrote...

In an open world free roaming RPG I can see this being a priority, but don't see it being anything but ambient movement in a DA-style game.


This. It's a cool idea, but I don't feel like it would fit in DA3.

If you'd said "in a typical DA / BioWare game", I would agree. We don't know anything about what DAIII will be like. All we know is what's likely, based on what the devs have said, and what we know about previous games by BW, inside and outside the DA franchise.

#23
SafetyShattered

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Thomas Andresen wrote...

Shadowfang12 wrote...

Herr Uhl wrote...

In an open world free roaming RPG I can see this being a priority, but don't see it being anything but ambient movement in a DA-style game.


This. It's a cool idea, but I don't feel like it would fit in DA3.

If you'd said "in a typical DA / BioWare game", I would agree. We don't know anything about what DAIII will be like. All we know is what's likely, based on what the devs have said, and what we know about previous games by BW, inside and outside the DA franchise.


Yeah, I mean't in the typical DA game. Should've probably clarified that. Sorry about that Posted Image

#24
CaptainBlackGold

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I get that not all games can be all things to all people; for a wide variety of reasons. I get that there are limitations of time and money - especially in regards to return on investment.

Yet, several comments above mentioned "the typical Bioware/DA game..." Please see my point above; just because this has been the way that Bioware has done things, does not necessarily mean that they should not explore other options.

I guess I am suggesting not so much as a "hunting" option, but rather the desirability of adding more game play - actually doing things in the game world as opposed to just playing through a story. No one denies that Bioware makes great stories - and that is probably a strong reason why so many of us hang out here.

But story is just one aspect to a game - a vital part (IMHO), but just a part. Personally, when I play, I want to, you know, play - not just watch interactive cut scenes. Therefore anything Bioware can do to increase my "play" factor, in their game world, is a good thing.

Maybe the "hunting/mining/crafting" option is not the best - possibly someone else has a much better idea. But I think we are doing a disservice to the game just to say, "Oh, that is too much like an Open-World genre and Bioware doesn't do those."

#25
rapscallioness

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I would personally like something like this. Although, I could understand if they don't.

But I would see the hunting, or even just acquiring food provisions as cool. Ppl need to eat. We could score some good meat and throw it at one of our companions to cook up a nice uniformly grey Ferelden stew. Lol.

Or, have to set up a garden/hire a farmer for the castle. Some fresh veggies. Good squash. Something to keep ppl fed.

But then I'd also like to have times where the PC and companions actually sit down and eat together. Discuss missions and/or general opportunities for banter.

However, food and sustenance doesn't really factor in to a DA game. Maybe cuz that's just the way they do it. Or they really don't have resources.

So, yes, I would like something like that..on a smaller scale, though than AC3, but I understand that they don't...