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Did MP ruin SP for anyone else?


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196 réponses à ce sujet

#1
Metal-Three

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I bought and played through Omega last night.  It was fun and everything, but I was immediately missing all of the cool crap that's been released for MP.  Cluster grenades, Krogan melee, Annihilation Field, etc., not to mention a ton of guns that I can't use in the campaign.  And not only that, I can drop in an out of different characters and playstyles at will, which you can't really do in SP.  And paradoxically, my Soldier Shepard felt a whole lot weaker and slower than my Human Soldier, which would probably carry over to all of my other Shepards.

The point is, I just don't think that I'd be able to start from the beginning of the campaign and play all the way until the end.  Not when I can jump right into the action with my Asari Vanguard or Krogan Soldier.  Does anyone else feel this way?

#2
Lokiwithrope

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It's really hard to transition between singleplayer and multiplayer alright, unlike a game like Halo or Call of Duty.

#3
GallowsPole

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Hehe. To me, SP is like ridiculously easy now.

#4
xBUMMx

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MY Shepard has Cluster Grenades...

#5
RaptorSolutions

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I'm gonna die!!! Ops pack!!!

...

No ops pack... Nevermind, my teammates can revive me!

...

Wait a minute... Cloak and run!!!

#6
AkuIaTubShark

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SP is stupid easy, but I still want to hit Thermal Packs and Survival Packs...
Not to mention I try and do the glitch to get the missile off your back as well..

#7
ZombieGambit

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Only guns I don't have in SP that I do in MP are the Collector SR and SMG.

#8
JumboWheat01

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What throws me off is the lack of a kill-feed and score pop-up. I keep shooting things even after they are dead. Especially during those times where rag doll physics take over and make it look like an enemy is leaning behind cover, despite being dead.

Though there are plenty of things I miss from MP in SP, but my Sheppard still feels properly powerful, especially my Vanguard one. Lag-less Novaguard is a thing of beauty.

#9
xBUMMx

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Seriously? Has no one else noticed that he said Cluster Grenades are MP only?

#10
Chala

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GallowsPole wrote...

Hehe. To me, SP is like ridiculously easy now.

This, they should add a "MP veteran" mode for SP.

And I agree with you OP, I miss some stuff like the Arc Grenades...

#11
Ashen One

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Omega DLC was a joke, even on Insanity.

I missed my ops packs though, I play recklessly enough to the point where I usually use all 5 of mine before wave 10... so that took some getting used to

#12
codename2o2

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Every time something dies in SP:

".... Oh, there's no kill feed."

#13
Metal-Three

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JumboWheat01 wrote...

What throws me off is the lack of a kill-feed and score pop-up. I keep shooting things even after they are dead. Especially during those times where rag doll physics take over and make it look like an enemy is leaning behind cover, despite being dead.

Though there are plenty of things I miss from MP in SP, but my Sheppard still feels properly powerful, especially my Vanguard one. Lag-less Novaguard is a thing of beauty.


I get what you mean, but in that specific instance, my Vanguard Shepard feels less powerful/fast/fun as my Asari and Krogan Vanguards.  To me, this carries over to pretty much every class.  My Sentinel Shepard feels weaker than my Valkyrie.  My Engineer Shepard feels weaker than my QME.  And so on.  I'm not really sure why, truth be told.  It's just that running around, blowing things up and killing people feels better with my various MP characters than with any of my Shepards, at least for me.

#14
Bhatair

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Yep. I played the hell out of the demo, so SP was ruined for me before I even played it.

More often than not my squad mates would just die and I 'd just go around killing everything myself rather than wasting time trying to revive them =/

Haven't played Omega though. Have too much on my gaming plate at the moment, haven't even bought it yet.

#15
Metal-Three

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xBUMMx wrote...

Seriously? Has no one else noticed that he said Cluster Grenades are MP only?


To be honest, I've never played an Adept in the campaign.  I started playing this series in ME2 and Adepts seemed kind of gimped in the higher difficulties in that game.

#16
Alijah Green

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Never Played Single player for ME3 so yeah

#17
Effigial

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JumboWheat01 wrote...

What throws me off is the lack of a kill-feed and score pop-up. I keep shooting things even after they are dead. Especially during those times where rag doll physics take over and make it look like an enemy is leaning behind cover, despite being dead.

Though there are plenty of things I miss from MP in SP, but my Sheppard still feels properly powerful, especially my Vanguard one. Lag-less Novaguard is a thing of beauty.


 This throws me off as well, I could really use some combat text from multiplayer.

#18
palmof40sorrows

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JumboWheat01 wrote...

What throws me off is the lack of a kill-feed and score pop-up. I keep shooting things even after they are dead. Especially during those times where rag doll physics take over and make it look like an enemy is leaning behind cover, despite being dead.

Though there are plenty of things I miss from MP in SP, but my Sheppard still feels properly powerful, especially my Vanguard one. Lag-less Novaguard is a thing of beauty.


Totally the kill feed thing. I haven't played the SP in months and months, but when I did, I kept wondering to myself "is that guy dead? where's my killfeed?" Hilarious, glad to see someone else experienced the same thing.

Although I disagree about the Vanguard. I was excited to try SP Vanguard, as the MP was the first Vanguard experience I had. Didn't like how slow the SP version reacted to my commands. It was like being in molasses.

So yeah, OP, I haven't seriously considered playing Omega because I don't care for the way combat feels in SP. It's like the difference (for me anyway) between ME1 and ME3 SP combat.

#19
LincolnWithHat

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I can't stop looking for the kill feed.

#20
capn233

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It is strange transitioning between the two.

#21
xBUMMx

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Zetsuke wrote...

xBUMMx wrote...

Seriously? Has no one else noticed that he said Cluster Grenades are MP only?


To be honest, I've never played an Adept in the campaign.  I started playing this series in ME2 and Adepts seemed kind of gimped in the higher difficulties in that game.

That's fine, but the statement that you miss them because they were in MP but not SP is just invalid. 

But yeah. SP is weird now.

#22
ZombieGambit

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Alijah Green wrote...

Never Played Single player for ME3 so yeah

I hate players like you. The ones that forego SP to just play MP. You're the reason why so many developers are adding MP to their games and thus cutting from resources and making SP worse.

#23
soulstriker09

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..in the sense that I still haven't done even a second playthrough since release due to being addicted to MP. Yes.

I went back due to the extended cut. Everything was suddenly helluva lot easier. But I kept ignoring my teammates. Lack of killfeed annoying. Medi-gel reload cancel was gone.


Alijah Green wrote...

Never Played Single player for ME3 so yeah


I... wait. what. Even once? :blink:

#24
codename2o2

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Alijah Green wrote...

Never Played Single player for ME3 so yeah


Get out.

#25
xBUMMx

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Alijah Green wrote...

Never Played Single player for ME3 so yeah

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