Did MP ruin SP for anyone else?
#101
Posté 29 novembre 2012 - 09:33
#102
Posté 29 novembre 2012 - 09:38
TommyNg wrote...
Bioware really need to add the additional stuff from MP to SP to make SP better, like the weapons and the powers to shepard.
If they did that I would start my entire game over as an adept for some SP Fury style action.
Also I wonder if the change they made to tech explosions also went to SP? I don't think it did that'd be cool. Hm.
#103
Posté 29 novembre 2012 - 09:43
TommyNg wrote...
Bioware really need to add the additional stuff from MP to SP to make SP better, like the weapons and the powers to shepard.
They did add some of the new powers to the slot you can change. Though you have to pay for them they also have weapon packs that add some multiplayer guns as well as a few guns that aren't available in multiplayer.
#104
Guest_Flaming Snake_*
Posté 29 novembre 2012 - 09:47
Guest_Flaming Snake_*
#105
Posté 29 novembre 2012 - 09:59
#106
Posté 29 novembre 2012 - 09:59
#107
Posté 29 novembre 2012 - 10:04
But yeah i miss Krogan melee sentinel build aswell.
#108
Posté 29 novembre 2012 - 10:11
Modifié par zorinho20, 29 novembre 2012 - 10:14 .
#109
Posté 29 novembre 2012 - 10:27
ZombieGambit wrote...
Only guns I don't have in SP that I do in MP are the Collector SR and SMG.
This. I miss the kill feed and Ops Survival Packs/Thermal Clip Packs, but they're not game-breaking.
I have 4 active playthroughs right now (Renegade Infiltrator & Vanguard, Paragon Engineer & Soldier) but my Soldier is the only one I'm playing really. The others don't feel as fun. I get into the RP aspect of it, and come on...Sheperd epitomizes the ideal soldier.
Shepard is 10x tougher than the Human Soldier, if it feels otherwise you're doing it wrong. I'm on my 3rd Soldier playthrough on Hardcore, doing an Insanity run after I finish this playthrough.
Multiplayer makes the SP campaign feel so easy.
The biggest thing I miss is having Grunt on my Squad. James? No. Just...no.
#110
Posté 29 novembre 2012 - 10:32
Granted, I was just on normal difficulty, and granted I play MP at bronze ~90% of the time, but after a lot of MP, the single-player feels a lot easier. But, ironically, more limiting at the same time because as someone else mentioned, in SP you're playing one class throughout-- no swapping your soldier in for engineer or sentinel between missions-- and because of a smaller assortment of weapons at lower levels (and the Acolyte as a charge-up weapon again-- oy-- I'd forgotten about that :-P). It *was* refreshing having more than 3 powers that I could use (holy crap, the pull & lash combo I tried out post-Omega is fun for long-range mook-murdering!), though.
All in all, I wouldn't say MP has ruined SP for me but it can certainly be a little jarring to go back, now, when new SP content lures me back from multiplayer. Being locked in to just one set of powers-- even if it is a bigger set per character-- and having my equipment options curtailed feels like it'll be more challenging, but then the enemies show up and they seem lazy, weak, and under-staffed by comparison.
#111
Posté 29 novembre 2012 - 10:46
Actually working on a third finish of the SP now in my spare time.
Modifié par Legendary Chop Chop, 29 novembre 2012 - 10:48 .
#112
Posté 29 novembre 2012 - 10:47
#113
Posté 29 novembre 2012 - 11:04
Kyrene wrote...
(until they shut down the servers and turn off the lights)
Then the community turns on the lights and starts the servers again;)
For Thessia !!!
#114
Posté 29 novembre 2012 - 11:12
Imperator_Prime wrote...
Granted, I was just on normal difficulty, and granted I play MP at bronze ~90% of the time, but after a lot of MP, the single-player feels a lot easier.
Wait until you become a regular Gold/Platinum player.
Hardcore feels like a joke...the only reason I'm not playing on Insanity right now is because I imported this playthrough awhile ago on Hardcore, and I want to get it done quickly so I can start over and play on Insanity.
My Soldier is a beast, I love him. Rocks the Phaeston X with Extended Barrel and Armor Piercing mod, Scimitar X with the Shredder and Spare Ammo mods, Blood Pack Punisher X with ULM and Extended Clip mods, and Blood Pack Executioner X with ULM and Headshot Trauma mods. Roughly 140% cooldown.
- 4 ranks of Cryo Ammo, Squadmate evolution. Everything else is maxed.
- Incendiary Ammo, +20% health & armor damage, 30% additional ammunition, explosive burst evolution
- Disruptor Ammo, +15% health damage, +60% shield/barrier damage, 30% additional ammunition
- Concussive Shot...Incendiary CS is beastly vs Reapers and Cerberus, as is Disruptor CS against Geth. Explosions!!1!
- Adrenaline Rush, full defensive spec (fantastic OH SH!T button, instant reload)
- Fortification...20% dmg reduction, 20% additional power damage
- Frag Grenades...shield overload (I usually use Incendiary ammo, this way shields/barriers are cake)
- Combat Mastery...Influence & Duration, Headshots, Weapon Master
- Fitness, +65% health & shields, -15% shield recharge delay
I miss him so much when I play multiplayer. I would gladly give up every other multiplayer character if I could play him in the multiplayer. His powers, anyway. Preferably on a Krogan, though I might modify his spec a tiny bit then
#115
Posté 29 novembre 2012 - 11:15
Kyrene wrote...
To OP: No, the endings ruined SP for me. Thankfully there is always MP (until they shut down the servers and turn off the lights)
That won't happen until ME4 is released, methinks.
And its possible they could even keep some of the servers open then, however unlikely. The SP campaign of the ME franchise will never get old for me, though.
#116
Posté 29 novembre 2012 - 11:21
#117
Posté 29 novembre 2012 - 11:22
I can´t play Asari in SP - now i play MP.
I had to rebalance SP to get the challenge back, now its playable again. I play Vanguard then i simply think i am an Asari Vanguard - it works for me, well - sometimes.
Im changing the model of the fem shep now - i want an asari, then i can play as an asari in sp !
Damn, i love Asari Commandos.
#118
Posté 29 novembre 2012 - 11:25
#119
Posté 29 novembre 2012 - 11:26
My Vanguard Shepard is desperately in need of Annihilation Field, Reave isn't good enough.TommyNg wrote...
Bioware really need to add the additional stuff from MP to SP to make SP better, like the weapons and the powers to shepard.
#120
Posté 29 novembre 2012 - 11:35
#121
Posté 29 novembre 2012 - 11:43
It feels so dull playing my Shep adept. All I have is boring standard powers. I say boring because in mp a character has several of what would be bonus powers. Like the Asari Justicar. I want to have lash and reave together.
#122
Posté 29 novembre 2012 - 11:53
ZombieGambit wrote...
I hate players like you. The ones that forego SP to just play MP. You're the reason why so many developers are adding MP to their games and thus cutting from resources and making SP worse.Alijah Green wrote...
Never Played Single player for ME3 so yeah
I hope the next mass effect game will have a coop campaign.
#123
Posté 29 novembre 2012 - 11:54
Nuthing brings me more joy then watching cerb troopers fight each other after I hit dominant on them.
Taking my time thou since this is my final playthrough in SP since Omega was the last dlc
#124
Posté 29 novembre 2012 - 11:55
Drayce333 wrote...
ZombieGambit wrote...
I hate players like you. The ones that forego SP to just play MP. You're the reason why so many developers are adding MP to their games and thus cutting from resources and making SP worse.Alijah Green wrote...
Never Played Single player for ME3 so yeah
I hope the next mass effect game will have a coop campaign.
Just don't spoil the ending, k?
#125
Posté 29 novembre 2012 - 11:57
Trae ThaThruth wrote...
MP hasn't ruined SP for me for one simple reason
Nuthing brings me more joy then watching cerb troopers fight each other after I hit dominant on them.
Taking my time thou since this is my final playthrough in SP since Omega was the last dlc
I had dominate as my bonus power, but I dropped it in favor of fortification. It feels more appropriate from a RP standpoint (soldier), and I didn't like the cd. I prefer fast cds, as my playstyle utilizes AR/CS pretty much all the time.





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