Did MP ruin SP for anyone else?
#151
Posté 29 novembre 2012 - 04:18
- Ops Survival Packs
- Killfeed
- Squadmates that actually help you in combat (MP squadmates > AI)
- N7 Destroyer Devastator Mode
- Krogan Heavy Melee
When in MP, I miss these from SP:
- Time dilation when using the sniper scope, using adrenaline rush, and after being shield-gated
- The STORY, the CHARACTERS, the LORE!??
- Real armor customization
- The Normandy?
#152
Posté 29 novembre 2012 - 04:18
#153
Posté 29 novembre 2012 - 04:56
vliktor wrote...
- Time dilation when using the sniper scope, using adrenaline rush, and after being shield-gated
I find that really annoying and not helpful at all.
#154
Posté 29 novembre 2012 - 05:48
#155
Posté 29 novembre 2012 - 05:53
dumdum2 wrote...
vliktor wrote...
- Time dilation when using the sniper scope, using adrenaline rush, and after being shield-gated
I find that really annoying and not helpful at all.
Please sticky this!
#156
Posté 29 novembre 2012 - 06:04
I actually give a damn about MP.
#157
Posté 29 novembre 2012 - 06:06
#158
Posté 29 novembre 2012 - 06:11
I agree completely.ZombieGambit wrote...
I hate players like you. The ones that forego SP to just play MP. You're the reason why so many developers are adding MP to their games and thus cutting from resources and making SP worse.Alijah Green wrote...
Never Played Single player for ME3 so yeah
#159
Posté 29 novembre 2012 - 06:12
Stardusk wrote...
dumdum2 wrote...
vliktor wrote...
- Time dilation when using the sniper scope, using adrenaline rush, and after being shield-gated
I find that really annoying and not helpful at all.
Please sticky this!
I agree, sticky please!
#160
Posté 29 novembre 2012 - 06:13
The other side of that is that the SP is stupid easy. On insanity, enemies have about the same level of resilience as Gold enemies, but you can essentially freeze time and look around by bringing up the power menu, and enemy composition is the exact same across all difficulties so there are maybe 10 Atlases, tops, in the entire game, and the most bosses you ever fight at once is two banshees.
#161
Posté 29 novembre 2012 - 06:16
Locutus_of_BORG wrote...
Nope, SP was always a pushover for me. BW shouldn't have made ME3 easier than ME2.
Sticky this!
#162
Posté 29 novembre 2012 - 06:16
#163
Posté 29 novembre 2012 - 06:17
Stardusk wrote...
Locutus_of_BORG wrote...
Nope, SP was always a pushover for me. BW shouldn't have made ME3 easier than ME2.
Sticky this!
SP's combat is boring ....Even if you don't play MP...
#164
Posté 29 novembre 2012 - 06:30
#165
Posté 29 novembre 2012 - 06:35
#166
Posté 29 novembre 2012 - 06:39
Not more than the ending already did...Zetsuke wrote...
Did MP ruin SP for anyone else?
Modifié par Tronar, 29 novembre 2012 - 06:40 .
#167
Posté 29 novembre 2012 - 06:40
#168
Posté 29 novembre 2012 - 06:45
MP classes are so much more interesting and fun to play.
#169
Posté 29 novembre 2012 - 06:51
DcIhNaGv3z wrote...
I like how mp has effected my sp. I used to pause sp all the time to line up shots & abilities, give commands, etc. After playing mp, sp became so much more action packed.
Yeah - this. I never used the vanguard properly in SP... but playing MP taught me how to effectively destroy everybody even on Insanity.
As an aside, I think Insanity is like playing Silver with level 1 weapons.
#170
Posté 29 novembre 2012 - 06:52
MP is still fun, mostly because of the regular group of players I'm playing with.
#171
Posté 29 novembre 2012 - 06:54
#172
Posté 29 novembre 2012 - 06:55
Havent touched the sp since.
#173
Posté 29 novembre 2012 - 07:00
#174
Posté 30 novembre 2012 - 10:49
The most annoying thing in SP for me is the fetch quests. When I play I don't like to skip quests, but those fetch quests are so damn irritating. I wouldn't mind if there was less of them, and a few mini-missions instead.AmicusHumaniGeneris wrote...
MP "ruins" SP for me only insofar that time spent playing SP is now time I can't spend with friends and PUGs on the servers, which is why I still lack that insane completion and playing through the new DLC material. Modest annoyance thing about SP is the slowness of things, not the least time dilution, which messes up my timing of shots; otherwise seems too easy now. Still fun. Has Mordin.
#175
Posté 30 novembre 2012 - 11:09





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