Did MP ruin SP for anyone else?
#176
Posté 30 novembre 2012 - 11:10
But I do find insanity difficulty in single player insanely easy after playing through countless hours of gold and platinum matches in multiplayer.
#177
Posté 30 novembre 2012 - 01:31
Zetsuke wrote...
I bought and played through Omega last night. It was fun and everything, but I was immediately missing all of the cool crap that's been released for MP. Cluster grenades, Krogan melee, Annihilation Field, etc., not to mention a ton of guns that I can't use in the campaign. And not only that, I can drop in an out of different characters and playstyles at will, which you can't really do in SP. And paradoxically, my Soldier Shepard felt a whole lot weaker and slower than my Human Soldier, which would probably carry over to all of my other Shepards.
The point is, I just don't think that I'd be able to start from the beginning of the campaign and play all the way until the end. Not when I can jump right into the action with my Asari Vanguard or Krogan Soldier. Does anyone else feel this way?
Wait, this game has single player? I haven't played it ever since I realized the story lacks an actual story, and the ending is not an actual ending. Or if it counts as an ending, then it's horrendous.
#178
Posté 30 novembre 2012 - 01:42
#179
Posté 30 novembre 2012 - 01:58
supermac, hudson, noob writers and ea ruined the sp. It is a rushed and sloopy work.
#180
Posté 30 novembre 2012 - 02:02
#181
Posté 30 novembre 2012 - 02:06
Also, Shepard has too many powers and not all of the good ones, and I miss Hunter Mode or Arc Grenades or other MP powers.
On the plus side, Cloak + Marksman is fun. Infinite Marksman ftw !
#182
Posté 30 novembre 2012 - 02:32
I'm only a bit salty that I had to wait five months after game's release to play single player.
That said, it was kind of strange getting back into single player for Omega. For starters, I built Aria wrong, dumpstatting Carnage without realising that would be her only useful power - not realising that the buff to fire and cryo explosions also applied to single player. I gave Aria a Venom and Nyreen a Falcon to stagger mobs, because henchdamage 0.3 made any actually powerful weapons useless on them. (Never mind that the Venom and Falcon actually are powerful in player hands)
Mind controlling enemies makes things way too easy, both with Dominate and the overpowered version of Sabotage. Plus cloak to negate the cooldowns. The only hiccups I made were aggro wise. My instincts forgot that henchmen don't aggro unless there are no players around to shoot, so I ended up popping cover to land a headshot on health gate after ducking for four seconds, and getting mown down for my troubles. Still, it reminds me why I, in multiplayer, am merely a game balanced version of my Shepard in single player as far as build goes. Oh, and unlike the master race, I had no problem reload cancelling, because we console players don't have the easymode shortcut of the medi-gel button, and need to use complicated presses of cover, melee, power buttons, all depending on context to get the best results. And yes, that also works for Shepard.
I still need to see the more Renegade ending for the Omega DLC though - assuming it has one, which I think is a safe assumption.
Probably actually is because the multiplayer is there. Previously, I would replay the first two games for combat, not story - and now there's multiplayer for that. I might be wrong on that, or you might be.Riot Inducer wrote...
I don't think it's due to MP but unlike the previous ME games ME3 SP just doesn't have the same replay value for me, not sure why exactly. I don't mind the endings or anything but it just doesn't have the same pull of the previous titles.
Modifié par N7Kopper, 30 novembre 2012 - 02:37 .
#183
Posté 30 novembre 2012 - 10:16
Liara tried to go with me once but I kicked her when I saw her lvl 1 Predator. I mean seriously, get a clue, blue lady.
#184
Posté 30 novembre 2012 - 10:26
If someone likes the multiplayer and doesn't really like the singleplayer anymore, you kind of know they're bandwagon jumpers, and nothing more.
No multiplayer characters has as many abilities as Shepard. Their level max is 20. Shepard's is 60. They report to Hackett. They aren't even good enough to report directly to Shepard.
Fear the supreme leader.
#185
Posté 30 novembre 2012 - 10:27
But otherwise? Dunno, not really.
#186
Posté 30 novembre 2012 - 10:32
Modifié par Dorje Sylas, 30 novembre 2012 - 10:32 .
#187
Posté 30 novembre 2012 - 10:40
#188
Posté 30 novembre 2012 - 10:41
#189
Posté 30 novembre 2012 - 10:43
#190
Posté 30 novembre 2012 - 10:46
I started ME3 in MP during the demo with a Novaguard and continued to play one in SP and the slow-mo really hurts the flow of that class.
But other than that it's a lot of fun just fooling around for once as this game is ridiculously easy (always has been), even on insanity.
#191
Posté 30 novembre 2012 - 10:50
#192
Posté 01 décembre 2012 - 12:09
count_4 wrote...
There is only one thing that annoys me in SP: The slow motion.
^This. But possibly not only this.
I find there is something about single player now which completely throws me off kilter. Whether it's the slow motion (which definitely throws me out of sync), or AI squadmates, or the linear map design or what I don't know, but I think I know what the OP is talking about. Whatever it is, the combat in SP just doesn't give me that warm feeling it does in MP.
#193
Guest_Jiovanie-_*
Posté 01 décembre 2012 - 12:16
Guest_Jiovanie-_*
Modifié par Jiovanie-, 01 décembre 2012 - 12:20 .
#194
Posté 01 décembre 2012 - 12:18
#195
Posté 01 décembre 2012 - 12:20
MP doesn't have the Starchild, and neither maleshep or femshep are half as sexy as a Turian, so...
#196
Posté 01 décembre 2012 - 12:36
#197
Posté 01 décembre 2012 - 12:41
I do miss the greater skill and character options though, I really miss being a teleporting, phase disrupting, sword killing ninja in the story.
Modifié par Kogia, 01 décembre 2012 - 12:41 .





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