Flambrose wrote...
Nice to see the chain lightning isn't setting off phantom detonations.
I might have an explanation for Cyonan's results with incendiary ammo and chain overload.. If the two/three targets primed by incendiary ammo were in close proximity, and they were all hit by the first FE, the fire explosion DoT might have prevented further FEs on the remaining "primed" targets. FE DoT seems to block Incendiary from priming.
That is a good theory, and I believe it is possible. Can't say anything for sure though.
tthw wrote...
VerySeed wrote...
Does it set up 2/3 tech bursts, or only set them off?
Ty correct me if I'm wrong here. Overload can set up 2/3 tech bursts, however it is hard to set the 2/3 off, because overload and cluster grenades are the only powers that can set off multiple bursts/explosions in a single cast.
This is pretty much true. Overload should serve as an AoE primer. It is difficult to test though, as you can't detonate it with overload, the best detonator.
I suspect that biotic slash, electric slash, and shockwave can as well. However, these will be difficult to test, as they will work with each mini-explosion counting as 1 detonator. To do a multiple detonation, the targets will have to be far enough apart that they aren't hit by the same explosion but close enough that the tech combo can hit both. This will be...difficult.
himohillo wrote...
www.youtube.com/watch
Snap freeze and chain Overload destroy everything.
I know, I was part of that run.