Armour: One size fits all?
#1
Posté 04 janvier 2010 - 11:57
#2
Posté 04 janvier 2010 - 11:58
#3
Posté 04 janvier 2010 - 11:59
#4
Posté 04 janvier 2010 - 11:59
#5
Posté 05 janvier 2010 - 12:00
#6
Posté 05 janvier 2010 - 12:01
#7
Posté 05 janvier 2010 - 12:01
(Just a hint of sarcasm ☺)
Modifié par OMG prt-scr, 05 janvier 2010 - 12:02 .
#8
Posté 05 janvier 2010 - 12:03
OMG prt-scr wrote...
Not like it hasn't happened in any other video games.
this.
#9
Posté 05 janvier 2010 - 12:03
Here Hereoutlaworacle wrote...
Don't forget all Ferelden armor also has transforming parts that become sexxxy when a chick puts it on.
#10
Posté 05 janvier 2010 - 12:04
AntiChri5 wrote...
At least in ME 1 suits were restrictedto specific species.
Perhaps that will change in ME2? I don't know.
#11
Posté 05 janvier 2010 - 12:05
Modifié par addiction21, 05 janvier 2010 - 12:06 .
#12
Posté 05 janvier 2010 - 12:06
C'mon man, adjustable armor isn't a whole lot different than flying dragons, and other FANTASY aspects of the game....
#13
Posté 05 janvier 2010 - 12:07
Kerad Kralc wrote...
Wait, what, video games aren't real? What's next? No Tooth Fairy, no Easter Bunny?
C'mon man, adjustable armor isn't a whole lot different than flying dragons, and other FANTASY aspects of the game....
NO EASTER BUNNY? what???
Kerad, you just ruined my life.
#14
Posté 05 janvier 2010 - 12:08
You think that one-size-fits-all is questionable? Consider the fact that your Hero, all by his or her lonesome can carry
99 pieces of one kind of chest armor
99................................shields
99................................long range weapon
99................................melee weapon
99................................bomb
99................................health poultice
...........
(I think you get the general idea.)
#15
Posté 05 janvier 2010 - 12:09
#16
Posté 05 janvier 2010 - 12:12
Why the big conversations =.-
#17
Posté 05 janvier 2010 - 12:15
#18
Posté 05 janvier 2010 - 12:15
OMG prt-scr wrote...
C'mon people this is a GAME! Can't you differentiate what is a game and what isn't?
Why the big conversations =.-
Game > Life
#19
Posté 05 janvier 2010 - 12:15
Maranares wrote...
Kerad Kralc wrote...
Wait, what, video games aren't real? What's next? No Tooth Fairy, no Easter Bunny?
C'mon man, adjustable armor isn't a whole lot different than flying dragons, and other FANTASY aspects of the game....
NO EASTER BUNNY? what???
Kerad, you just ruined my life.
Oh snap, my bad bro...this is the no spoilers forum...smack my ass and call me Charlie....
#20
Posté 05 janvier 2010 - 12:19
Uh, "Different strokes for different folks"? Some people would actually prefer more "realism". Just because their preference varies from yours does NOT make you more "right" and them automatically more "wrong".OMG prt-scr wrote...
C'mon people this is a GAME! Can't you differentiate what is a game and what isn't?
Why the big conversations =.-
#21
Posté 05 janvier 2010 - 12:19
Anyway...to get serious, do you think restricted armour (as in Mass Effect 1) adds to or detracts from a game?
#22
Posté 05 janvier 2010 - 12:23
AntiChri5 wrote...
Can't you guys see a light hearted, almost joking topic when you see one?
Anyway...to get serious, do you think restricted armour (as in Mass Effect 1) adds to or detracts from a game?
Hi welcome to the internet where it is more common to have people make a huge deal and fly into a rage over such small and minor things
#23
Posté 05 janvier 2010 - 12:29
CptPatch wrote...
Uh, "Different strokes for different folks"? Some people would actually prefer more "realism". Just because their preference varies from yours does NOT make you more "right" and them automatically more "wrong".OMG prt-scr wrote...
C'mon people this is a GAME! Can't you differentiate what is a game and what isn't?
Why the big conversations =.-
Sure, but arent video games supposed to "escape" from reality? Seriously, if people care too much about the "realism" involved in games, they will ultimately get as dull as real life :S.
#24
Posté 05 janvier 2010 - 12:48
Kerad Kralc wrote...
C'mon man, adjustable armor isn't a whole lot different than flying dragons, and other FANTASY aspects of the game....
I HATE that argument. Biggest cop-out there is in game communities.
#25
Posté 05 janvier 2010 - 12:49
To be precise, games (in particular RPGs) are meant to give you an opportunity to experience a different "life". One where you are more capable than the Real World you. Where you can experience environments that are totally alien to the real you. Of course you have the option to mentally "check out". [You see similar escapism wherever they serve alcohol or dispense recreational drugs.)Fragtallity wrote...
Sure, but arent video games supposed to "escape" from reality? Seriously, if people care too much about the "realism" involved in games, they will ultimately get as dull as real life :S.
Just how immersed you want to become in the fantasy world is entirely up to you. {Like some people stop after one drink, whereas others aren't "done" until they're passed out on the floor.] EXCEPT that how immersed you can become is heavily dependent on how "realistic" the game is. Every time you are forced to invoke your Suspension of Disbelief, the less immersed you become in that fantasy world. If all you want to do is get all twitchy doing hack-and-slash moments, then any "realtistic" touches are a "waste" to your POV. But there most definitely are others that would very much like to get lost in Ferelden, being Ser Praiseworthy for an afternoon. And for them, things like one-size-fits-all and near-infinite carry capacity are jarring reminders that "it's just a game".
Like I said, "Different strokes for different folks." Your view is not necessarily the "correct" view.





Retour en haut






