CptPatch wrote...
The game actually _does_ use a certain amount of restriction. Armor and weapons have a Strength (Magic for Arcane Warriors) limitation as to who may or may not use such equipment. Different classes will tend to buff up certain attributes why neglecting others. So, though you _could_ build up a Rogue's Strength, because you are busy buffing Cunning and Dexterity, there just wouldn't be much left over for Strength. Ergo, Rogue's **generally** won't be seen wearing Blood Dragon armor.
I'm not sure how that's really relevant to what I was saying, to be honest. I didn't deny that there were some restrictions, I said that the game doesn't force you to equip armour you don't think you should be able to. It doesn't.
If it bothers you that you can peel armour of a dead dwarf and slap it on your human male... don't do it. I don't equip my non-dwarven characters in the Legion of the Dead armour. *Shrug* That's the only point I was making.
CptPatch wrote...
Though I tend to argue for "More realism!", I quickly recognize that when it comes to things like armor, the numbers get out of hand _real_ quick. Like, it may be relatively easy to produce armor specifically for Dwarves, Elves, or Humans. But then you _could_ also differentiate between male (muy macho!) and female (dainty) physiques. Then within those categories, further differentiate between S, M, L, XL, and XXL for each gender. Doing all this just took armor from just a single classification (one-size-fits-all) to _thirty_ classifications. And that would be just for the armor, which has four components (helm, gloves, boots, chest). Now factor in that there are over 30 armor sets and you've made the required variety to cover over 3600 armor pieces.
Sooooooo much easier to Keep It Simple S........
The numbers only get out of hand really quick if you don't give yourself a sane cutoff point.

No-one was asking for the S, M, L, XL and XXL divide, just the armour models we
already have and restrictions slapped on them. I don't think it's necessary, since if you want more restrictions, you can impose them yourself... but I can totally see the appeal. It
would be kind of cool if, say, males and non-humans couldn't wear the Warden Commander's armour until they took it to a smithy to get "reworked" (simply changing the restriction from "female human" to whatever new one you wanted). It's really not the choice between two extremes you're making it out to be.