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Armour: One size fits all?


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#51
Sloth Of Doom

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Zenon wrote...

Sloth Of Doom wrote...

Psython wrote...

Just because its realistic does not make it fun.on a piece of armor would increase my suspension of disbelief. Realism in a fantasy game I really doubt that eating, peeing, bandaging fingers and spending 5 minutes watching the character strap ? Having to go to the armorer to fix my armor after everytime I equip a new piece to get it to work properly just does not sound fun at all. I imagine the novelty would wear off quick.


Dragon Age:  The Terrors of Wearing Full Plate will be released as an expansion mid-summer for only $120.

Features: 

- Needing at least one other person to assist you in putting on plate.

- Inabity to move at faster than half your normal walking speed.

- Inability to grasp anything smaller than a sword hilt.

- Difficulties in saying active more than 30 minutes at a time.

- Combat damage can now leave you stuck in your armour until you see a smith!

-  Plate armour for Nugs


Haha, I like that. But 120$ is too much for the fun. And I'd like full plate for my warhound as well. I also request more healing salve to treat the sore spots where the armor rubs on the skin.

How about a quest, being ambushed by some Darkspawn Assassins while peeing behind a bush and unable to put back armor in time?


Oggy drinks so much that he has to take a ****** break every fifteen minutes.  Then someone has to go with him to help take off the armour and put it back on.   'Random encounters' with darkspawn in the bushes are such a pain

Sten just holds it.   nothing happenes tha he doesn;t will to happen.

Aistair tries to hold it because he doesn't want anyone to see his 'boy parts' but eventually he just wets himself..

#52
Sylixe

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Sledge454 wrote...

It's no different than having a space marine being able to carry a pistol, shotgun, assault rifle, grenade launcher, and missile launcher.


I certainly hope you aren't refering to a 40K Space Marine.  They carry one weapon and the squad SGT has some Grenades.

#53
Ambaryerno

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Zenon wrote...

You gotta be kidding to say female armour would have the same shape as male armour. Well, a chain-shirt should fit both, but if we talk about a breastplate, I'd definitely say no. Besides I think my male hero would look strange wearing Leliana's studded leather shorts and tank-top with cups for boobs. Perhaps Zevran might like that (hehe), but not my human.


This is a woman's cuirass:

Posted Image

For comparison, here's a cuirass made for a man:

Posted Image

There may be a subtle difference in the proprotions, but otherwise they're so close that the difference comes down to the fitting for the particular individual.

A full kit of gothic plate:

Posted Image

Same thing as what this GUY is wearing:

Posted Image

Put a sallet on the women in that picture and hide their hair and you wouldn't be able to tell the difference.

Modifié par Ambaryerno, 05 janvier 2010 - 06:36 .


#54
CptPatch

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One other thing that the Reality crowd tends to overlook is that to make a set of plate fitted to a specific wearer, using medieval manufacture techniques, would take from 6-18 months. (Compare that to how fast Wade in Denerim can crank out a suit!) PLUS plate was affordable only by the uber-wealthy of that era. In contrast, most fantasy RPG (DAO included), customers can buy "off the rack" suits that fit **perfectly**.



ONCE UPON A TIME there was a paper-and-pencil RPG entitled "Empire of the Petal Throne". In that fantasy world, almost all armor was made from a specific animal hide.. Pieces would be cut and molded to wearer, THEN treated with chemicals that caused the hide to go rigid and become hard as steel. I find such a premise MUCH more reasonable than trying to contend that so much armor started as iron which is mined, converted to steel, and then pounded into shape by a master smith. It would account for why there is so much armor to be found, and why it's so cheap.

#55
Ambaryerno

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I don't mind an accelerated manufacturing turn-around in a game, especially since there's no real passage of time in DA:O as it is. However molding breasts in a cuirass and "armored" miniskirts that barely cover the woman's *AHEM* is just plain fanservice.



And I'd LIKE to see armor that more expensive (and swords, for that matter. A sword was an EXTREMELY expensive weapon due to its complexity).



But I also don't complain about the availability of off-the-shelf suits PER SE (there IS evidence of that happening in the late Medieval period). It's the "perfect fit" part that irritates me.

#56
shadow king 3

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oh no armor fits everybody, whatever shall i do. i know i will just go around in a thong along with everyone in my party, oh the horror.

#57
TroyEliPaul

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January 5th where is the download?????

#58
irinotecan

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Oh please, given how many complainers there are on this board for the littlest thing wrong, If BioWare (or any other game company for that matter) made their armor items specific to a particular race, sex, size... There would be people crying bloody murder when the Boss loot is Dragonbone Tier 20 +200 defense vs dragons +300 health +500 coolness... but ONLY FOR DWARFS WTF BioWare my Human can't even wear it I'M NEVER BUYING ANOTHER GAME FROM YOU WAAA WAAAAAAAA

#59
CptPatch

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Hmm. I just had a strange thought. Since armor acquired fits YOU perfectly, what if you couldn't sell it afterward? Sort of like having a Mabari war hound imprinted to YOU. And then the corollary of NO armor (except shields) to be looted from the battlefield because , well, yeah, it fit fine on that dead guy, but it would suck for anyone else to wear it.



No more arguments about the amount of weight being schlepped around, or just how overloaded the backpack is. But then, it would seriously cut down on how much convertible loot could be sold to merchants.

#60
Gwinever

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CptPatch wrote...

Hmm. I just had a strange thought. Since armor acquired fits YOU perfectly, what if you couldn't sell it afterward? Sort of like having a Mabari war hound imprinted to YOU. And then the corollary of NO armor (except shields) to be looted from the battlefield because , well, yeah, it fit fine on that dead guy, but it would suck for anyone else to wear it.

No more arguments about the amount of weight being schlepped around, or just how overloaded the backpack is. But then, it would seriously cut down on how much convertible loot could be sold to merchants.


you could still sell it as scrapmetal, so it could be melted down for new armor:P

#61
CptPatch

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Gwinever wrote...
you could still sell it as scrapmetal, so it could be melted down for new armor:P

Coppers on the sovereign.... (Reasonable, actually.)

#62
Monica21

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I play video games to get away from realism. I don't like it when I play a game where I have to repair weapons and armor because I find that aspect of gameplay boring. I can't imagine how much micro-managing of my inventory I'd have to do if all armor in the game were race and gender specific, and really, I'd find that much more boring than repairing.

And this isn't just about armor either. Weapons shouldn't be interchangeable between races either if you want to play realistically. There's no way a dwarf should be able to wield the same longsword as a human male simply because the sword is about as tall as he is. If you want realism you have to take it all the way.

I think the strength limitations for armor are good, but I personally don't want to have to worry about finding a great set of armor and realizing that the game won't let me wear it because it was made for a elven female and I play a human female. And for what it's worth, I think the "it's fantasy" argument is perfectly valid.

#63
Ambaryerno

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And this isn't just about armor either. Weapons shouldn't be interchangeable between races either if you want to play realistically. There's no way a dwarf should be able to wield the same longsword as a human male simply because the sword is about as tall as he is. If you want realism you have to take it all the way.




True, but ONLY to an extent. What might be an arming sword to a human would instead be a longsword for a Dwarf (note I'm using the REAL longsword, which is a 2H sword, in this example). But a Dwarf wouldn't be able to wield a human's greatsword. Hell, there's plenty of literary precedent for that even BEFORE D&D went through and started mucking everything up. Sting was an Elven dagger, but for Bilbo, Frodo and Sam it served perfectly well as a sword.



And bloody hell, isn't ANYONE paying attention when I say that gender WOULDN'T--NOR SHOULD IT--matter with armor?



Heck, I'm not even saying your Elven warrior couldn't wear it. Just if you're playing in a universe where Elves have different stature from humans (keep THAT in mind. Only some games make Elves smaller than humans. I'm still trying to figure out where THAT convention came from) be prepared for that armor to give you trouble unless you get it adjusted before strapping it on.

#64
Monica21

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Ambaryerno wrote...

And bloody hell, isn't ANYONE paying attention when I say that gender WOULDN'T--NOR SHOULD IT--matter with armor?

Heck, I'm not even saying your Elven warrior couldn't wear it. Just if you're playing in a universe where Elves have different stature from humans (keep THAT in mind. Only some games make Elves smaller than humans. I'm still trying to figure out where THAT convention came from) be prepared for that armor to give you trouble unless you get it adjusted before strapping it on.

I do see where you're coming from with the armor, and no, it shouldn't matter. But, I remember when Morrowind first came out, the first official mod was the Domina Armor, creating female (and very corset-like) versions of the cuirasses. And, just my opinion, since I am a woman and almost always play a female character, I want my character to be distinguishable from male characters. It doesn't mean the armor has to be a bikini, but if I ever play a warrior I just can't see my character clanking around like a tank and being unrecognizable from Alistair in a suit of armor.

I think the female versions of armors are really well done in this game, and my Rogue looks good, but I don't think that she's "sexy" in her armor at all.

#65
Schneidend

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Sylixe wrote...

Sledge454 wrote...

It's no different than having a space marine being able to carry a pistol, shotgun, assault rifle, grenade launcher, and missile launcher.


I certainly hope you aren't refering to a 40K Space Marine.  They carry one weapon and the squad SGT has some Grenades.


I believe they're talking about Mass Effect, in which case those weapons are all collapsable.

#66
Ulicus

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CptPatch wrote...

I think it's somewhat important to point out that "Dwarven" armor **probably** means "Dwarven-made", as opposed to "made for Dwarves." It's more a comment about craftsmanship as opposed to size. (Especially in light of the fact that _anyone_ is capable of donning Dwarven armor.)

You're absolutely right. I was, however, specifically referring to instances where your character strips armour from a dwarven corpse and immediately equips it on a human or an elf. Or when a non-dwarf equips armour that would quite obviously be fitted for a dwarf when you find it, such as the Legion of the Dead armour.

CptPatch wrote...
Additional irrelevant point: Re-sizing armor creates a host of problems. Making it smaller requires removing material; making it bigger requires adding material. Armorsmiths in the Middle Ages almost invariably just created a new set from scratch. "Reworking" generally involved adding padding here and there to make a suit fit a smaller person. And then it _pointedly_ did not work as well as it did for the original tenant.

I think that's a pretty valid point, given that the whole idea behind introducing 'reworking' would have been immersion.

Still, on my end, I'd be more than happy to just handwave that with "Thedas smiths are totally awesome". Or maybe have the only guy capable reworking armour be a mage-smith capable of invoking "I Am The Wizard Who Did It". :wizard:

(Of course, as I've already said, I'm not too fussed about how the game handles things currently. I can just see the appeal of additional restrictions)

#67
bzombo

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Daenie wrote...

As long as it lifts and seperates I'm good

*thinks about lifting and separating* :o