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Omega bug: Biotic Charge = Instant death


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22 réponses à ce sujet

#1
Nero Narmeril

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I'm playing as Vanguard. On the bridge (or something) before you reach the doors to the Talon's HQ you cannot charge on enemies, because you will die for no reason. I tried many times and I just ran to the door...

#2
Anksara

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You should say what platform you're on, though I assume you're on PC. Seems like they've been having a lot of crashing issues. I just played this as a vanguard on PS3- no crashing.

Modifié par Anksara, 29 novembre 2012 - 10:52 .


#3
count_4

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No problems playing Omega as a Vanguard (PC).

#4
Nero Narmeril

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Anyone else had this bug (any platform)? I know at least one guy from PC who also couldn't charge before HQ.

#5
Cakcedny

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Same problem here, PC, at the same place.
// I thought it was the robot's instant kill.(what the robot's name? Didn't remember.)

#6
Nero Narmeril

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// I thought it was the robot's instant kill.(what the robot's name? Didn't remember.)


Rampart Mech? I don't remember mechs there... (there were troopers, centurions, nemesis and phantoms)

#7
Cakcedny

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Nero Narmeril wrote...

// I thought it was the robot's instant kill.(what the robot's name? Didn't remember.)


Rampart Mech? I don't remember mechs there... (there were troopers, centurions, nemesis and phantoms)


Yeah, I remember my shep floating near one of them before the charge, then an unexpected death occured.

#8
jancz89

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happened to me to, it was funny :D

#9
Trippid

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PC - Exact same place, exact same issue. Originally I thought it happened due to my foolish attempt to charge a Phantom on insanity. The game just went "NOPE"... But then I managed to repeat the issue every other time I attempted to charge... caught me quite off 'guard'. Teehee.

#10
Dr.Freeman

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Yes I had the same problem. Then I was afraid of using charge...

#11
AniDragon

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I'm getting the same thing, same place, on PC with Origin client. Really annoying because I use charge pretty much all the time.

#12
Whitelion1284

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Same issue. Same place. PC. Glad to know I'm not alone and yet, from what I hear, Bioware isn't working on any more patches.

#13
SovereignGFC

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Googled this problem, found this thread. I also have it--PC, bridge before Talon HQ, charge = instant death.

#14
Renwicke

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Seems like it's just that section thankfully

#15
NeroonWilliams

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For some reason, the game WILL not let you cross the gap down the center in this section with Charge. I think it has to do with the supposed "great height" that we are at. Once I crossed over that gap, I was free to Charge away IIRC (so long as I didn't Charge over the gap).

#16
cap and gown

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NeroonWilliams wrote...

For some reason, the game WILL not let you cross the gap down the center in this section with Charge. I think it has to do with the supposed "great height" that we are at. Once I crossed over that gap, I was free to Charge away IIRC (so long as I didn't Charge over the gap).


Could you please elaborate on this "gap down the center?" I would very much like to be able to Charge there if possible, but I hate mission failed screens. (The real penalty for dieing in a video game is the loading screen you have to suffer through!)

#17
Oni Changas

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It's because the game reads Shepard as having fallen off/through the platform, and when this occurs, you die to prevent worse bugs (see: falling off the Citadel).

Rannoch and the Normandy dock in Citadel DLC have spots like this.

#18
NeroonWilliams

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cap and gown wrote...

NeroonWilliams wrote...

For some reason, the game WILL not let you cross the gap down the center in this section with Charge. I think it has to do with the supposed "great height" that we are at. Once I crossed over that gap, I was free to Charge away IIRC (so long as I didn't Charge over the gap).


Could you please elaborate on this "gap down the center?" I would very much like to be able to Charge there if possible, but I hate mission failed screens. (The real penalty for dieing in a video game is the loading screen you have to suffer through!)


Just as you are entering the bridge, Nyreen mentions "I hope you don't have a problem with heights" (or something to that effect).  There are two gangways that run the length of the level with a couple of walkways in between them.  because of an obstruction, you must cross over to the far one before proceeding to the door.  I may be wrong about remembering being able to Charge FORWARD ONLY once I got to the other side, but definitely Charging from one gangway to the other will result in death (I'm assuming because of the "great height") sort of like falling through a Singularity on the Skyway way back on Feros.

#19
Mangalores

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If it's that bridge level it is as others said: The level has gaps between the different walkable areas and those gaps are insta kill areas and trigger on a charge. Quite annoying. I think I remember a walkthrough that plain out tells you that you should not charge in that area

#20
cap and gown

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So, you should be able to charge lengthwise down the catwalk, just not across the center divider?

#21
Rusty Sandusky

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Protip: Don't charge on the bridge.

#22
AlexMBrennan

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Even better: Don't use charge at all - it's not like it has ever worked reliably (Shepard getting stuck in mid-air in ME2, etc), or just quicksave before, during and after every fight.

Modifié par AlexMBrennan, 27 janvier 2014 - 01:41 .


#23
MegaIllusiveMan

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Cakcedny wrote...

Nero Narmeril wrote...

// I thought it was the robot's instant kill.(what the robot's name? Didn't remember.)


Rampart Mech? I don't remember mechs there... (there were troopers, centurions, nemesis and phantoms)


Yeah, I remember my shep floating near one of them before the charge, then an unexpected death occured.


The Mech doesn't have a Insta-kill...

Not that I even saw one, TBH.

Also @OP: For me, it's a known Bug. Here are the details:

The Catwalks 
Posted ImageThere
will be a medkit immediately on your right as you exit onto the
catwalks leading directly to the Talon outpost entrance. There's also
some salvage (1500 credits) in front of the burning gap in the catwalks.
A shuttle will drop off Cerberus troops behind a smokescreen on the
catwalks, followed by two Phantoms, then Centurions, Troopers, and some
Nemeses. The Hydra missile launcher from earlier will come in handy to
quickly end the fight against the Phantoms. Tip:
Don't fire your missile launcher at the first sign of Cerberus - the
Phantoms drop in from above a bit after the first shuttle of enemies
arrive, so save the missile for them.
Warning: If playing Vanguard, it is prudent to limit usage of Biotic Charge in this section as executing it improperly WILL cause Shepard to die even with full health and shields.


it seems this triggers because of the bottomless pit below and the
numerous open holes to that pit. those are instant kill areas - other
maps also have bottomless pits, it's just that they're more or less
"sealed" (e.g. human-reaper area)
unlike here and can't be reached normally aside from outrageous
glitching or manual location manipulation. here's what i've determined
so far:

  • don't charge if the path intersects an open hole: between the
    catwalk lanes (actually you can, just don't do it "diagonally". do it at
    right angles as if you cross normally by running+jumping).
  • don't charge if the target's jumping toward the other side
  • don't charge if the target's too far (even more so if they're
    phantoms since they move fast and can throw off the charge path
    significantly)
technically you can still do all of the above but there's too many
chances of failure so it's best to err on the side of caution.


  • If I caused a perfectly timed Biotic Explosion with the charge, I'd land on the catwalk normally.
  • If I caused a Tech/Biotic Explosion with the charge, I'd die.
  • If the enemy was airborne (by Singularity, Push, Pull, Lift or Explosion), I'd die.
  • If I timed it so the enemy had just taken a hit that staggered
    them and they were right in the middle of the "stagger" animation, the
    results were mixed and I'd either land on the catwalk normally or I'd
    die (I couldn't figured out if it was due to the animation sequence
    itself or just random chance).