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Asari Huntress: Dark Channel


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#1
Xariann

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 I was playing on gold today with some PUGs. We got Reapers on Surk'esh. I found that on most Banshees I was getting over 2k points, sometimes up to 2.7k just because I was casting DC and using the Alcolyte. Sometimes I'd try to throw a Warp, but it didn't seem like it always detonated the BE.

I have my Asari huntress specced like this:

TC: duration, recharge speed, power damage (recharge mainly because I don't care for melee)
DC: damage, slow, pierce
Warp: detonate, explose, pierce

If you look at this build calculator you can see the build I was running with gear and weapons. Brutes and Ravagers were also dying really easily. 

Dark Channel is supposed to do (all damage is per second):

378 against armour = 11740 damage in 30 seconds
504 against barriers = 15120 damage in 30 seconds
Insignificant damage against shields and some damage against health, however one DC kills a Cannibal on Gold without any further help.

Also please note that the calculator shows sniper damage rather than power damage, so that is not even counted in.

One thing that did annoy me is was not having the extra power from cloak, which prevented me from using Warp shortly after DC do detonate, so I might respec into that. Or I couldn't easily do Warp for debuff + DC after.

I was looking at a few builds and someone mentioned 0 points in DC. After looking at these numbers, I am not sure why people would want to skip it? Am I missing something? That is of course assuming that the builder is showing the correct numbers. Although seeing how many points I was getting on Banshees despite a Turian Ghost pummeling them with his weapon, I do think they are somewhat close.

Thoughts?

EDIT: I noticed none of the damage boost from TC is added by the calculator. So this would work with a cloakless Huntress (yes I know about the bug to weapons). Rank 4 of cloak isn't counted either, although it doesn't specify what damage it boosts.

Modifié par Xariann, 29 novembre 2012 - 11:52 .


#2
NOO3TASTIC

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Ignore all the players saying 0 pts in DC. TC + DC is recipe for the win on Asari huntress.Equip a light weight weapon (Acolyte/Talon etc) and you can enjoy best of both classes Adept & Infiltrator.

#3
Xariann

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Yeah, I think I will ignore the no DC build. I do see why people go no DC & shotguns + run in close, but then you can play that way with so many characters.

#4
Striker93175

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Xariann wrote...

Yeah, I think I will ignore the no DC build. I do see why people go no DC & shotguns + run in close, but then you can play that way with so many characters.


After burning about 6 respec cards on her (all tested in gold) ... she excels at the warp+incin with reager (0 DC).  In the time it takes DC to kill something, I could have just melted at least 2 banshees.  The warp and stacked incin gives far more dmg clicks.

Cloak is broke for weapons so go duration (works better anyway) and bonus power.  This allows you to run cloaked and approach your target, fire warp and remain cloaked, and then fire the reager.  If your initial warp misses, you have a free second shot at hitting your target with warp.  By the time your reager clip is empty TC is ready for a reload cancel and you can move to the next target.

Level 5 shotgun gear, level 3 shotgun amp, level 3 incin ammo melts banshees in 1 clip (unless they put up their hand of denial - it stops dot) and praetorians in 2 clips, brutes and ravangers in 1 clip, scions in 1 clip provided you also pop the hump back otherwise its 2....


EDIT:  If they manage to fit the TC weapons damage, then imho DC would be beneficial since you could use a jav with warp ammo.  Toss DC and then fire for +120% from warp +80% from breaking cloak.  Then as DC hops and kills you also snipe whatever DC hops to without recasting... or, toss DC at the mooks then toss warp at the boss...  kill the bosss and let DC jump around to clean up everything else.

Modifié par Striker93175, 29 novembre 2012 - 01:44 .


#5
capn233

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I am running 4/6/6/6/4 right now.  Claymore with Warp Ammo, or you could use the Reegar with Incendiary as well.

You have enough time with non-duration cloak that you use two consecutive cloak cycles to set off a biotic explosions with Dark Channel and then Warp, if you want.  Cloaked DC has a base damage of 195/s when cast under Rank 4 cloak with Damage.  Or you can just imagine that Dark Channel is there for a speed debuff.

Alternatively, you can do as suggested above and cast Dark Channel on basics and either forget about them, or fire a weapon with Warp ammo at them.  Then debuff larger targets with Warp, or go for the combo... or whatever really.

This worked well enough for me on boss spam mode.

#6
Xariann

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Striker93175 wrote...

Xariann wrote...

Yeah, I think I will ignore the no DC build. I do see why people go no DC & shotguns + run in close, but then you can play that way with so many characters.


After burning about 6 respec cards on her (all tested in gold) ... she excels at the warp+incin with reager (0 DC).  In the time it takes DC to kill something, I could have just melted at least 2 banshees.  The warp and stacked incin gives far more dmg clicks.

Cloak is broke for weapons so go duration (works better anyway) and bonus power.  This allows you to run cloaked and approach your target, fire warp and remain cloaked, and then fire the reager.  If your initial warp misses, you have a free second shot at hitting your target with warp.  By the time your reager clip is empty TC is ready for a reload cancel and you can move to the next target.

Level 5 shotgun gear, level 3 shotgun amp, level 3 incin ammo melts banshees in 1 clip (unless they put up their hand of denial - it stops dot) and praetorians in 2 clips, brutes and ravangers in 1 clip, scions in 1 clip provided you also pop the hump back otherwise its 2....


EDIT:  If they manage to fit the TC weapons damage, then imho DC would be beneficial since you could use a jav with warp ammo.  Toss DC and then fire for +120% from warp +80% from breaking cloak.  Then as DC hops and kills you also snipe whatever DC hops to without recasting... or, toss DC at the mooks then toss warp at the boss...  kill the bosss and let DC jump around to clean up everything else.


You assume though that I stand and look at Banshees after I cast DC. While, like I said, I kept getting almost all kill points with other people shooting at them, while I was alternating Warp (which didn't always detonate somehow), Alcolyte/an SMG of some kind, and DC. I thought stuff was going down pretty fast, even when soloing them, without having to stand close to them.

Although I do see that it's probably slower than just standing there with the Reegar. But then I have to ask: what doesn't die fast with the Reegar (or the Claymore)?

Don't get me wrong, I DO see how viable your build is. But when I start to reduce a lot of characters to "Skip this power, go shotgun" after a while I get a bit tired of that gameplay so I try to go for something else so that the gazillion of characters I unlocked (all but the Volus Sentinel) don't feel the same for the most part :)

Also I am aware of the cloak bug :)

Modifié par Xariann, 29 novembre 2012 - 03:10 .


#7
Xariann

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capn233 wrote...

I am running 4/6/6/6/4 right now.  Claymore with Warp Ammo, or you could use the Reegar with Incendiary as well.

You have enough time with non-duration cloak that you use two consecutive cloak cycles to set off a biotic explosions with Dark Channel and then Warp, if you want.  Cloaked DC has a base damage of 195/s when cast under Rank 4 cloak with Damage.  Or you can just imagine that Dark Channel is there for a speed debuff.

Alternatively, you can do as suggested above and cast Dark Channel on basics and either forget about them, or fire a weapon with Warp ammo at them.  Then debuff larger targets with Warp, or go for the combo... or whatever really.

This worked well enough for me on boss spam mode.


I did wonder if a rank 4 cloak was viable because I wanted to max the passive. Again, same thing I said to the person before you, Reegar/Claymore are obviously powerful weapons, but it's a playstyle I have played so much I was looking for something else.

Do you manage to set off the BEs most of the time? I don't know what's going on but sometimes Warp seems to fail that even though I am sure DC is still running, because 30 seconds have not passed. But I wasn't hosting those matches where I played the huntress.

Modifié par Xariann, 29 novembre 2012 - 03:16 .


#8
capn233

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Xariann wrote...

Do you manage to set off the BEs most of the time? I don't know what's going on but sometimes Warp seems to fail that even though I am sure DC is still running, because 30 seconds have not passed. But I wasn't hosting those matches where I played the huntress.

Saber, Harrier, you can use the gun you like as long as it does good damage.  Taking a light weapon doesn't make too much sense though, you want something with damage.

I was not having consistent BE's, but I was playing with a QFE running Disruptor ammo and figured that was perhaps causing the issue.  I am not sure if it is really something broken going on because I could set them off.  I suppose I could test it in a solo game and see if there is some issue unrelated to the biotics getting masked by tech.

#9
Xariann

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capn233 wrote...

Xariann wrote...

Do you manage to set off the BEs most of the time? I don't know what's going on but sometimes Warp seems to fail that even though I am sure DC is still running, because 30 seconds have not passed. But I wasn't hosting those matches where I played the huntress.

Saber, Harrier, you can use the gun you like as long as it does good damage.  Taking a light weapon doesn't make too much sense though, you want something with damage.

I was not having consistent BE's, but I was playing with a QFE running Disruptor ammo and figured that was perhaps causing the issue.  I am not sure if it is really something broken going on because I could set them off.  I suppose I could test it in a solo game and see if there is some issue unrelated to the biotics getting masked by tech.


I was considering that as well.

One has to wonder though, like I mentioned to you elsewhere, if a lot of characters wind up being played with a shotgun one wonders where all these balance changes failed.

I think there are some fundamental issues like map sizes, whether just having 3 powers oversimplifies things (although having many more would be a struggle for console gamers) and such things.

Then again I could go play single player if I wanted more powers, but it takes out the "playing with friends" element as well as the challenge. But I guess they are subjective things. I find that after having played so much multiplayer, there's just one mission that gives me grief in SP (an that depends on the class I am playing) and that's about it.

I am not a multiplayer pro, so if SP insanity feels easy to me, to people like you who have soloed platinum and gold it must feel even easier.

EDIT: before people say, "Stop playing if you don't like it" let me just say that if I didn't like the game, I wouldn't be posting here.

Modifié par Xariann, 29 novembre 2012 - 04:15 .