but by that point I had enjoyed the story already.
Modifié par HTTP 404, 29 novembre 2012 - 05:14 .
Modifié par HTTP 404, 29 novembre 2012 - 05:14 .
cephasjames wrote...
Yes and no. If people go into a playthrough with the idea that they are going to be such-in-such and act such-in-such then they can simply play through the story with that and only that in mind then the bold is incorrect. But if people go into a playthrough with the idea that they are going to make different choices simply because they haven't made certain other choices yet then the bold is correct.Rawgrim wrote...
Metagaming is only possible after the first playthrough, unless one uses a walkthrough or something to get through the game for the first time. Any playthrough after that, and metagaming is unavoidable.
Modifié par arcelonious, 29 novembre 2012 - 06:19 .
PurebredCorn wrote...
... and? What is your point exactly. Ban metagaming? Remove storytelling? What?
FitScotGaymer wrote...
The you have missed the point of an RPG and should go play games of genre's that do not put quite as much emphasis on story.
I don't say this to be insult, but as a bare fact.
I'm not sure that this sentence conveys what you want it to. Achievements don't add to the *idea* of metagaming. They are a purely metagame element though, yes.cephasjames wrote...
On a side note, achievements add to the idea of metagaming.
Modifié par Maria Caliban, 29 novembre 2012 - 06:42 .
Fast Jimmy wrote...
cephasjames wrote...
Yes and no. If people go into a playthrough with the idea that they are going to be such-in-such and act such-in-such then they can simply play through the story with that and only that in mind then the bold is incorrect. But if people go into a playthrough with the idea that they are going to make different choices simply because they haven't made certain other choices yet then the bold is correct.Rawgrim wrote...
Metagaming is only possible after the first playthrough, unless one uses a walkthrough or something to get through the game for the first time. Any playthrough after that, and metagaming is unavoidable.
But how is that bad? Wanting to know the outcome of other choices and enjoying a game and its story enough to try for those other outcomes are inherently good things, to me.