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Return to Ostagar Delayed


7 réponses à ce sujet

#1
Chris Priestly

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Hello Dragon Age fans,

 

We’re sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms. 
 

We will update you as new information becomes available.



:devil:

Modifié par Chris Priestly, 05 janvier 2010 - 12:11 .


#2
Stanley Woo

Stanley Woo
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Let's keep the childish insults and bickering out of the discussion, please. Thank you.

#3
Stanley Woo

Stanley Woo
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Again, let's cut the spamming, please.

#4
Stanley Woo

Stanley Woo
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Nope, not in the couple hours or so since Chris last said that there was no ETA yet, and that when we had information to share, we would.

#5
Stanley Woo

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Dragon Age1103 wrote...
So your long supportive fans really have to be treated like children when the bills are getting our of hand? We can't know the reason for the delay or is it just hard to find in all 170 pages! lol. Was it really b/c Bioware felt the DLC was too short? B/c $5=hour of gameplay would make me one happy gamer

I dunno, DragonAge1103. Based on the behaviour of many in this thread, treating our community like children would be easier, quicker, and less stressful to us. But we don't do that.

We like to treat our community like mature human beings capable of complex reasoning, civil discussion, and independent thought, no matter how they might appear otherwise when ranting and whinging and carrying on.

Chris Priestly has already given you some information, and some clarification. He has also mentioned there is no ETA on a release date or further information yet. The "reason for the delay" you keep harping on has already been given to you. No, it's nothing specific, but the specifics do not affect you. Whether it's bugs, scheduling, a mandate from higher up, a clumsy intern, my iced tea habit, or aliens, the product is still affected and we're dealing with it so that you can have the product you've been looking forward to.

Certain folks within the community believe that, unless we cater to your every whim and always do things you agree with, we are not being open and honest and that we are unprofessional, rude, or worse. If the community can disabuse itself of that belief, maybe we can have better and more informative discussions? And showing more patience than a child also helps if you don't want to be seen as one. I'm just saying, is all. ;)

:ph34r:

#6
Stanley Woo

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Abriael_CG wrote...
While I will never discount the amount of rudeness i'm by now used to see every time there's a delay in the gaming market, If I may, I would say that, while no set in stone ETA is understandable, letting us know if the delay is a matter of hours, days, weeks or months would definitely help make many feel better.
I hope you understand that "there's a delay, there's no ETA, sorry" leaves people a tad wanting :D

Since the breaking of a promised date is what got people so up in arms in the first place, do you think that giving them a timeframe is really going to help?

And I'd like to address a comment to whoever said all the testing should hae been done by now, so how could it be a bug that's caused this? It's actually pretty easy for a bug to cause something like this. Even if testing for a game is "done," there is still a lot of time between "done" and when the game appears on store shelves. While waiting for things like certification, approval and manufacturing, testing can still continue. So, time-wise, testing can happen even when the game is "done." This is how you get things like zero-day patches.

Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free. That's just unreasonable if you have a product that needs to get released. During the later stages of a project, the managers "triage" the bugs. They make the hard decisions on what bugs can be fixed in the time and with the people available, and which bugs are minor enough to leave in. As the project deadline looms closer, these decisions get harder and harder to make and the bugs that are allowed through are, comparitively, bigger. Really serious stuff like crashes or causing your computer to explode in green Jell-O are given priority, but other things can get through. This is how you get things like software patches days, weeks, months, even years after release.

Finally, there's the "infinte monkeys" factor. Even working at full capacity 24 hours a day, there's only so many things that can be found by the dozen or so QA that projects get. They might have filed a million bugs each during the project, and all of them might have been approved by triage, and they might not have found anything else between "done" and store shelves, but statistically, you can throw a few more people at the game and they will see something that was missed. Add in a few hundred thousand folks with a few hundred thousands different Pc configurations or play styles, and you have that many more "testers." No one likes it, but that's how you get folks complaining about "paying to be a tester." No malice involved or intended, it's just the math.

Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.

#7
Stanley Woo

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Hey, Svensonreloaded. That's not the first insult I've heard from you in the past few pages. What say you take those kinds of comments elsewhere and keep this thread civil and mature.

#8
Stanley Woo

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Since y'all can't participate in this thread without spamming the hell out of it, I'm shutting it down and consulting with Mr. PRiestly to see if there will be any repercussions for the most... ardent spammers. Y'all were warned several times.



End of line.