Return to Ostagar Delayed
#4601
Posté 06 janvier 2010 - 12:17
#4602
Posté 06 janvier 2010 - 12:17
Solostran85 wrote...
There probably not sure how long its going to take to fix whatever bugs are in the dlc its better just to not give a release date until there 100% sure its ready.
Given that the expansion is a matter of added content and shouldn't dabble too much with the actual game engine, i'd say a competent developer can at least distinguish if solving an issue will take him a matter of days or weeks. I find it hard to believe that they have absolutely no idea about that.
Not being sure about an exact day is understandable. Not being able to gauge a reasonable timeframe (a few days, weeks, months, whatever) is a bit different...
#4603
Posté 06 janvier 2010 - 12:18
Were waiting for them to fix the bugs have a little patience.Seizonsha wrote...
I want the bloody dlc . I just bought 400points , what are we waiting for ?
#4604
Posté 06 janvier 2010 - 12:18
Stanley Woo wrote...
I dunno, DragonAge1103. Based on the behaviour of many in this thread, treating our community like children would be easier, quicker, and less stressful to us. But we don't do that.Dragon Age1103 wrote...
So your long supportive fans really have to be treated like children when the bills are getting our of hand? We can't know the reason for the delay or is it just hard to find in all 170 pages! lol. Was it really b/c Bioware felt the DLC was too short? B/c $5=hour of gameplay would make me one happy gamer
We like to treat our community like mature human beings capable of complex reasoning, civil discussion, and independent thought, no matter how they might appear otherwise when ranting and whinging and carrying on.
Chris Priestly has already given you some information, and some clarification. He has also mentioned there is no ETA on a release date or further information yet. The "reason for the delay" you keep harping on has already been given to you. No, it's nothing specific, but the specifics do not affect you. Whether it's bugs, scheduling, a mandate from higher up, a clumsy intern, my iced tea habit, or aliens, the product is still affected and we're dealing with it so that you can have the product you've been looking forward to.
Certain folks within the community believe that, unless we cater to your every whim and always do things you agree with, we are not being open and honest and that we are unprofessional, rude, or worse. If the community can disabuse itself of that belief, maybe we can have better and more informative discussions? And showing more patience than a child also helps if you don't want to be seen as one. I'm just saying, is all.
Great post Stanley!!
#4605
Posté 06 janvier 2010 - 12:18
Please Bioware even if its just for the kittens, THE KITTENS!!!!!! look ad him hes guna die!!!!illerianna wrote...
Nifell wrote...
illerianna wrote...
Solostran85 wrote...
My goodness you werent kidding thats horrible. I would rather spend the night with a broodmother wait no i take that back.illerianna wrote...
If you need something to do, read this:
http://myimmortalreh...chapters122.htm
Warning! Your eyes will bleed! Abandon hope all ye who enter here!
And now I dare you to watch or read Harry Potter without thinking
EDIT: [image removed]
OMG SO GOFFIK!!11!!1
With all the angst and whining, a little thread derailment seemed... Entertaining.
And now back to your scheduled DLC RAEG.
I'll post this again for good measure.
EDIT: [Image removed.]
well.....i deserve a killians or a damned medal for making it past the intro. managed a paragraph before including intro before i had to turn away......
for the record kids, hot topic is not goth, or punk, it's mainstream glam. and emo is an extreamlely watered down version of goth. be original, play golf, wear shorts, polos, get sunlight, laugh a little.
I made it to something about virility and and a thingie and then I quit.
And LOL hot topic. I used to be one of those "OMGZ SO SCENE" kids... Now every time I hear Hawt Tawpic blasting out it's "HARDCORE EMO RAWKKKK", I throw up a little. I wish DA:O shirts were sold elsewhere.
Anyyyyways....
BioWare is causing the Maker to come out of hiding and KILL KITTENS!
Stop this! Look at that face! How can you allow it to be hurt?!
Rage more, start a mob, force them to release RtO, save kittens. Otherwise, Alistair will cry, and we can't have that. He's already emotional enough over a certain GW.
EDIT: Images removed to fix formatting.
Modifié par Stanley Woo, 06 janvier 2010 - 12:20 .
#4606
Posté 06 janvier 2010 - 12:19
Since the breaking of a promised date is what got people so up in arms in the first place, do you think that giving them a timeframe is really going to help?Abriael_CG wrote...
While I will never discount the amount of rudeness i'm by now used to see every time there's a delay in the gaming market, If I may, I would say that, while no set in stone ETA is understandable, letting us know if the delay is a matter of hours, days, weeks or months would definitely help make many feel better.
I hope you understand that "there's a delay, there's no ETA, sorry" leaves people a tad wanting
And I'd like to address a comment to whoever said all the testing should hae been done by now, so how could it be a bug that's caused this? It's actually pretty easy for a bug to cause something like this. Even if testing for a game is "done," there is still a lot of time between "done" and when the game appears on store shelves. While waiting for things like certification, approval and manufacturing, testing can still continue. So, time-wise, testing can happen even when the game is "done." This is how you get things like zero-day patches.
Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free. That's just unreasonable if you have a product that needs to get released. During the later stages of a project, the managers "triage" the bugs. They make the hard decisions on what bugs can be fixed in the time and with the people available, and which bugs are minor enough to leave in. As the project deadline looms closer, these decisions get harder and harder to make and the bugs that are allowed through are, comparitively, bigger. Really serious stuff like crashes or causing your computer to explode in green Jell-O are given priority, but other things can get through. This is how you get things like software patches days, weeks, months, even years after release.
Finally, there's the "infinte monkeys" factor. Even working at full capacity 24 hours a day, there's only so many things that can be found by the dozen or so QA that projects get. They might have filed a million bugs each during the project, and all of them might have been approved by triage, and they might not have found anything else between "done" and store shelves, but statistically, you can throw a few more people at the game and they will see something that was missed. Add in a few hundred thousand folks with a few hundred thousands different Pc configurations or play styles, and you have that many more "testers." No one likes it, but that's how you get folks complaining about "paying to be a tester." No malice involved or intended, it's just the math.
Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.
#4607
Posté 06 janvier 2010 - 12:19
I'm not sure how it all works, but changes are it will either be out in a day or two, or around one week. It depends on them needing to undergo the approval process with the console companies or not.dark momba wrote...
in one day this forum got 184 pages a lot of people are angry bioware so just dont release a fake release date could you please just tell us an estimate of days or weeks until the download comes out
#4608
Posté 06 janvier 2010 - 12:19
You're just wasting your time.dark momba wrote...
in one day this forum got 184 pages a lot of people are angry bioware so just dont release a fake release date could you please just tell us an estimate of days or weeks until the download comes out
#4609
Posté 06 janvier 2010 - 12:19
Slayer697 wrote...
If, as BioWare employees, you are not going to actually discuss what caused the delay beyond "something went wrong" then this probably should've been a closed thread. What's the point in letting people whine about it here, when this thread should actually be about what the delay was and/or when it's being fixed.
Just a guess, but if this thread didn't exist, then hundreds of other non-stickied threads would be popping up, which of course would have to keep being locked down.
#4610
Posté 06 janvier 2010 - 12:20
dark momba wrote...
in one day this forum got 184 pages a lot of people are angry bioware so just dont release a fake release date could you please just tell us an estimate of days or weeks until the download comes out
IMO it wasn't a fake release date, they were ready to release the DLC today but an issue caused the delay. The dev team is working on a fix for it and once they close they'll release a date. Even they said they had no ETA for the release, it'll come out when it does.
#4611
Posté 06 janvier 2010 - 12:20
Sentient Being wrote...
Challseus wrote...
Sentient Being wrote...
I didnt say the delay is troubling. I said the lack of communication is.
100 pages could have been saved and alot of tears, if instead of posting "delayed so sorry kkthxbye" that they just posted "delayed again, small bug discovered, sorry once again"
You don't actually believe that, do you? No matter what Bioware says, people will complain. If they say there was a big uncovered, the next questions would be stuff like, "Where exactly is this bug?", or "Do you guys have a bunch of monkeys working there? A bug found on the LAST DAY?".
Then the armchair game developers would come out, talking about how Bioware is a poorly run company, and how they would do things better, etc. Perhaps this is already happening... No way I'm reading this entire thread!
No, I think Bioware is damned if they do, and damned if they don't.
oh of course there still would be, thats why I only said 100 pagesthat leaves 80 for other complaints
Fair enough
#4612
Posté 06 janvier 2010 - 12:22
Stanley Woo wrote...
Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.
of course not, that would be providing us with information
don't worry I will still buy it when ever it comes out
#4613
Posté 06 janvier 2010 - 12:22
i can only say thanks Bioware to work on the problem
i respect the work of bioware
and the Addon is better when it released extra , because its very big and not so little as the contens we have to choose to download ...
sorry for my bad english ...
#4614
Posté 06 janvier 2010 - 12:23
Wait wait wait... What could cause this other than a bug? Are we talking like a 2 days wait, or a few weeks.Stanley Woo wrote...
Since the breaking of a promised date is what got people so up in arms in the first place, do you think that giving them a timeframe is really going to help?Abriael_CG wrote...
While I will never discount the amount of rudeness i'm by now used to see every time there's a delay in the gaming market, If I may, I would say that, while no set in stone ETA is understandable, letting us know if the delay is a matter of hours, days, weeks or months would definitely help make many feel better.
I hope you understand that "there's a delay, there's no ETA, sorry" leaves people a tad wanting
And I'd like to address a comment to whoever said all the testing should hae been done by now, so how could it be a bug that's caused this? It's actually pretty easy for a bug to cause something like this. Even if testing for a game is "done," there is still a lot of time between "done" and when the game appears on store shelves. While waiting for things like certification, approval and manufacturing, testing can still continue. So, time-wise, testing can happen even when the game is "done." This is how you get things like zero-day patches.
Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free. That's just unreasonable if you have a product that needs to get released. During the later stages of a project, the managers "triage" the bugs. They make the hard decisions on what bugs can be fixed in the time and with the people available, and which bugs are minor enough to leave in. As the project deadline looms closer, these decisions get harder and harder to make and the bugs that are allowed through are, comparitively, bigger. Really serious stuff like crashes or causing your computer to explode in green Jell-O are given priority, but other things can get through. This is how you get things like software patches days, weeks, months, even years after release.
Finally, there's the "infinte monkeys" factor. Even working at full capacity 24 hours a day, there's only so many things that can be found by the dozen or so QA that projects get. They might have filed a million bugs each during the project, and all of them might have been approved by triage, and they might not have found anything else between "done" and store shelves, but statistically, you can throw a few more people at the game and they will see something that was missed. Add in a few hundred thousand folks with a few hundred thousands different Pc configurations or play styles, and you have that many more "testers." No one likes it, but that's how you get folks complaining about "paying to be a tester." No malice involved or intended, it's just the math.
Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.
Everyone knows there won't be another "X month and X day" realease date for it, but throw us a bone here as to what were dealing with time wise. Should we check back in a week or two?
#4615
Posté 06 janvier 2010 - 12:23
#4616
Posté 06 janvier 2010 - 12:23
Wow it spoke or he or she spoke!!!!! im scared lol maybe there is more in a game then we all thought maybe just maybe....Stanley Woo wrote...
Since the breaking of a promised date is what got people so up in arms in the first place, do you think that giving them a timeframe is really going to help?Abriael_CG wrote...
While I will never discount the amount of rudeness i'm by now used to see every time there's a delay in the gaming market, If I may, I would say that, while no set in stone ETA is understandable, letting us know if the delay is a matter of hours, days, weeks or months would definitely help make many feel better.
I hope you understand that "there's a delay, there's no ETA, sorry" leaves people a tad wanting
And I'd like to address a comment to whoever said all the testing should hae been done by now, so how could it be a bug that's caused this? It's actually pretty easy for a bug to cause something like this. Even if testing for a game is "done," there is still a lot of time between "done" and when the game appears on store shelves. While waiting for things like certification, approval and manufacturing, testing can still continue. So, time-wise, testing can happen even when the game is "done." This is how you get things like zero-day patches.
Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free. That's just unreasonable if you have a product that needs to get released. During the later stages of a project, the managers "triage" the bugs. They make the hard decisions on what bugs can be fixed in the time and with the people available, and which bugs are minor enough to leave in. As the project deadline looms closer, these decisions get harder and harder to make and the bugs that are allowed through are, comparitively, bigger. Really serious stuff like crashes or causing your computer to explode in green Jell-O are given priority, but other things can get through. This is how you get things like software patches days, weeks, months, even years after release.
Finally, there's the "infinte monkeys" factor. Even working at full capacity 24 hours a day, there's only so many things that can be found by the dozen or so QA that projects get. They might have filed a million bugs each during the project, and all of them might have been approved by triage, and they might not have found anything else between "done" and store shelves, but statistically, you can throw a few more people at the game and they will see something that was missed. Add in a few hundred thousand folks with a few hundred thousands different Pc configurations or play styles, and you have that many more "testers." No one likes it, but that's how you get folks complaining about "paying to be a tester." No malice involved or intended, it's just the math.
Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.
#4617
Posté 06 janvier 2010 - 12:23
Quote/End Quote
Modifié par Sgtmokeynads, 06 janvier 2010 - 12:25 .
#4618
Posté 06 janvier 2010 - 12:23
Chris Priestly wrote...
Hello Dragon Age fans,
We’re sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms.
We will update you as new information becomes available.
Oh wow I am even more glad that I sold mine, thanks PS3!
It will probably come out alongside Mass Effect 2 >_>
#4619
Posté 06 janvier 2010 - 12:23
#4620
Posté 06 janvier 2010 - 12:24
This I Know: "Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free."
You can get it attested by Microsoft :-)
As long as the cliff hanger shows up, all is fine!
#4621
Posté 06 janvier 2010 - 12:25
Stanley Woo wrote...
Since the breaking of a promised date is what got people so up in arms in the first place, do you think that giving them a timeframe is really going to help?Abriael_CG wrote...
While I will never discount the amount of rudeness i'm by now used to see every time there's a delay in the gaming market, If I may, I would say that, while no set in stone ETA is understandable, letting us know if the delay is a matter of hours, days, weeks or months would definitely help make many feel better.
I hope you understand that "there's a delay, there's no ETA, sorry" leaves people a tad wanting
And I'd like to address a comment to whoever said all the testing should hae been done by now, so how could it be a bug that's caused this? It's actually pretty easy for a bug to cause something like this. Even if testing for a game is "done," there is still a lot of time between "done" and when the game appears on store shelves. While waiting for things like certification, approval and manufacturing, testing can still continue. So, time-wise, testing can happen even when the game is "done." This is how you get things like zero-day patches.
Another concept that people have problems grasping is that software, complex as it is, can almost never be completely, 100% bug-free. That's just unreasonable if you have a product that needs to get released. During the later stages of a project, the managers "triage" the bugs. They make the hard decisions on what bugs can be fixed in the time and with the people available, and which bugs are minor enough to leave in. As the project deadline looms closer, these decisions get harder and harder to make and the bugs that are allowed through are, comparitively, bigger. Really serious stuff like crashes or causing your computer to explode in green Jell-O are given priority, but other things can get through. This is how you get things like software patches days, weeks, months, even years after release.
Finally, there's the "infinte monkeys" factor. Even working at full capacity 24 hours a day, there's only so many things that can be found by the dozen or so QA that projects get. They might have filed a million bugs each during the project, and all of them might have been approved by triage, and they might not have found anything else between "done" and store shelves, but statistically, you can throw a few more people at the game and they will see something that was missed. Add in a few hundred thousand folks with a few hundred thousands different Pc configurations or play styles, and you have that many more "testers." No one likes it, but that's how you get folks complaining about "paying to be a tester." No malice involved or intended, it's just the math.
Not saying a bug did cause any of this. I just thought I'd address that particular question since I knew the answer, and it's a little distraction for all y'all.
I am sorry if this offends but I find it a bit funny that such a small piece of content download which lasts only around 30mins is causing soo many 'delays'.
#4622
Guest_Bio-Boy 3000_*
Posté 06 janvier 2010 - 12:26
Guest_Bio-Boy 3000_*
#4623
Posté 06 janvier 2010 - 12:26
#4624
Posté 06 janvier 2010 - 12:27
This makes me sadTAJ4Life wrote...
Oh and another thing why does the PC get a patch and not the 360?
The reason for it however is that they can patch all they want through their website, but going through XBL is a hassle im sure.
Modifié par What a Twist, 06 janvier 2010 - 12:28 .
#4625
Posté 06 janvier 2010 - 12:27
TAJ4Life wrote...
Oh and another thing why does the PC get a patch and not the 360?
testify brother




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