Currently I have a power-centric Sentinel and I am running (or plan to run) with the following setup:
Warp: Detonate, Expose, Pierce
Throw: Radius, Detonate, Force and Damage
Overload: Damage, Neural Shock, Shield Damage
Tech Armor: Durability, Power Damage, Recharge Speed
Offensive Mastery: Force and Damage, cannot remember (probably does not matter), Force and Damage
Fitness: Health and Shields, Shield Recharge, Health and Shields
Barrier (bonus power): Durability, Power Damage, Recharge Speed
All other powers and just point sinks.
I found that with the -120% cooldown penalty from both Tech Armor and Barrier, the cooldowns were back to ME2 levels. taking the Recharge Speed evolution on both dropped the cooldown back to -60% which meant the cooldown penalties were practically unnoticeable. Credit to swk3000 for pointing it out in
this thread.
However, as for your build, I would change the following:
Overload: Damage, Neural Shock, Shield Damage. No real reason to take double chain overload in single player, and you want to maximize your shield damage versus Atlases and Geth Primes. For crowd control, you can take Liara or Javik.
Cryo Blast: Radius, Cryo Explosion, Frozen Vulnerability. You want to maximize the number of enemies you can hit, and the amount of damage frozen/chilled enemies take. You actually do not gain much in the way of duration or recharge speed.
Throw: I would take Radius over Force just to hit more enemies, but it probably does not matter. Change Recharge Speed for Force and Damage. You will not notice the recharge speed bonus.
Warp: Personally I think Expose is better than Lasting Damage since it can increases damage to the enemy from all sources.
Weapons: Since you have all DLC, Punisher SMG is excellent. Executioner Pistol is good if you want another option. I am sure others would recommend the Mattock, but why bother when you have the Punisher SMG?
Bonus Power: Since you think that the shield powers are unbearable, then Proximity Mine would be a good option, particularly rank 5 Damage Taken evolution.
Modifié par RedCaesar97, 29 novembre 2012 - 05:28 .