Just now, for example, I was playing through Aveline's Act 3 companion quest and confronted Jeven. My Hawke had sided with Petrice, so I got the special dialogue option "Some of you where with Varnell." I was curious, so I chose it -- Hawke says, "Hear me! I am your Champion! I've stood with you against the Qunari!" while gesticulating and facing the... uh, mob. (The very... tiny mob.) It really is like the start of a speech. It's not something that sounds any good on it's own. But Jeven complains that this isn't about Hakw, the aveline tells him he'll be left with less than nothing this time, and the fight starts.
That works for other dialogue choices. It doesn't for this one. It particularly bothers me because this is agrressive Hawke -- and even should the primary tone have changed by then, this was agrressive Hawke, and one willing to side with Petrice.
Really, I don't even need a speech as a special dialogue option -- just something that flows well.
And it isn't just this scene -- there are a lot of scenes where you end up getting the same results regardless of response that don't flow too well, depending on which option you chose. I'm... not sure how much work it would be to fix this, but I think it could help make the conversations more immersive.
...Or maybe I'm the only one bothered by this particular problem





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