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Better dialogue flow


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#1
Fiacre

Fiacre
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I've been replaying DA2 recently, and one thing in particular that I've noticed while playing it again over the last few days is how badly the dialogue sometimes flows. (And no, I guess this isn't a DA2 only problem, but I can't remember noticing it as much in DA:O)

Just now, for example, I was playing through Aveline's Act 3 companion quest and confronted Jeven. My Hawke had sided with Petrice, so I got the special dialogue option "Some of you where with Varnell." I was curious, so I chose it -- Hawke says, "Hear me! I am your Champion! I've stood with you against the Qunari!" while gesticulating and facing the... uh, mob. (The very... tiny mob.) It really is like the start of a speech. It's not something that sounds any good on it's own. But Jeven complains that this isn't about Hakw, the aveline tells him he'll be left with less than nothing this time, and the fight starts.

That works for other dialogue choices. It doesn't for this one. It particularly bothers me because this is agrressive Hawke -- and even should the primary tone have changed by then, this was agrressive Hawke, and one willing to side with Petrice.

Really, I don't even need a speech as a special dialogue option -- just something that flows well.

And it isn't just this scene -- there are a lot of scenes where you end up getting the same results regardless of response that don't flow too well, depending on which option you chose. I'm... not sure how much work it would be to fix this, but I think it could help make the conversations more immersive.

...Or maybe I'm the only one bothered by this particular problem :?

#2
David Gaider

David Gaider
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SpEcIaLRyAn wrote...
Honestly i'd argue that in ME2 the conversation flow was just fine. DA2 it was fine. In ME3 they sacrificed dialogue options for more cinematic conversations.Which made "my Shepard" feel like someone else's Shepard at times. It was an unneeded change. If they can make conversations flow better without putting in auto-dialogue than i'll be okay with it. If not than leave it the way it is.


We're not using auto-dialogue like it existed in ME3. It will be the same as in DA2-- meaning we only use it when it stems directly off a choice that has already been made or in cutscenes/banter where the line is innocuous (and no opinions are being expressed or decisions made). In fact, there are things that will mean we'll need it even less.

This is just a stylistic difference between Mass Effect's approach and Dragon Age's, and it won't change.