Fiacre wrote...
Just now, for example, I was playing through Aveline's Act 3 companion quest and confronted Jeven. My Hawke had sided with Petrice, so I got the special dialogue option "Some of you where with Varnell." I was curious, so I chose it -- Hawke says, "Hear me! I am your Champion! I've stood with you against the Qunari!" while gesticulating and facing the... uh, mob. (The very... tiny mob.) It really is like the start of a speech. It's not something that sounds any good on it's own. But Jeven complains that this isn't about Hakw, the aveline tells him he'll be left with less than nothing this time, and the fight starts.
I'm not sure I understand what you're saying about it breaking the flow. The paraphrase makes no sense (compared to the line) but I haven't played this scene this way ever, (never had aggressive Hawke) so I have actually no
idea what the flow is.
And it isn't just this scene -- there are a lot of scenes where you end up getting the same results regardless of response that don't flow too well, depending on which option you chose. I'm... not sure how much work it would be to fix this, but I think it could help make the conversations more immersive.
DA:O always had this problem, because Bioware games have this problem. Sometimes the options are silly. DA:O hides it better because of the full text.
But other things that break the flow were DA:O's "more questions" ("Can I get back to my other questions" "Yeah, sure, whatever dude, why are you asking me for permission?") and DA2s investigate, where the tone of the questions (inquisitive) can
totally not jive with the dialogue option you pick.