Been dicking around with modding my femsheps appearance and i decided to give the unlockable alternate costumes a go.
Now i have them, the party suit, the doctors overalls, the burned armor and such, i have a question about one set.
The reckoner knight armor (blue/gold) shows up now and i must say i like it. However, there is only a clipped version that has her hair sticking about the back of the helmet as though it were just a face mask. It also doesn't vanish in conversation no matter what narrative settings i choose.
Basically, is there a work around to have the armor without the helmet so i can see the face i spent precious time working on?
Its the bool variables 21752, if i remember correctly.
Gibbed question.
Débuté par
DirtySHISN0
, nov. 30 2012 01:31
#1
Posté 30 novembre 2012 - 01:31
#2
Posté 30 novembre 2012 - 01:41
You will need to edit the coalesced. Getting full sets without helmets isn't possible in the save editor.
Go here. It tells you how to remove helmets from non-customizable sets.
Basically:
biogame.ini --> sfxgame --> sfxplayercustomization --> fullbodyhelmetappearances
Reduce every line to:
(Id=0,Type=CustomizableType_Helmet)
Where 0 is the the number that is already present on that line of code.
(Id=1,Type=CustomizableType_Helmet)
(Id=2,Type=CustomizableType_Helmet)
etc.
Go here. It tells you how to remove helmets from non-customizable sets.
Basically:
biogame.ini --> sfxgame --> sfxplayercustomization --> fullbodyhelmetappearances
Reduce every line to:
(Id=0,Type=CustomizableType_Helmet)
Where 0 is the the number that is already present on that line of code.
(Id=1,Type=CustomizableType_Helmet)
(Id=2,Type=CustomizableType_Helmet)
etc.
Modifié par DoomHK, 30 novembre 2012 - 01:45 .
#3
Posté 30 novembre 2012 - 01:56
Thank ye kindly sir or madam.





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