Specializations: Blood Mage and Spirit Healer; this won't be a BM + AW build
Goal: a "pure caster" focusing on debilitation, de-buffing, and damage
Assuming the mage reaches at least level 23 before the Archdemon is killed:
1 – Arcane Bolt, Glyph of Paralysis, Drain Life
2 – Vulnerability Hex
3 – Mana Drain
4 – Disorient
5 – Horror and Sleep (the latter due to completing the Joining, which has always been level 5 for me)
6 – Affliction Hex
7 – Blood Magic
8 – Misdirection Hex
9 – Death Hex
10 – Death Magic
11 – Curse of Mortality
12 – Blood Sacrifice
13 – Glyph of Warding
14 – Blood Wound
15 – Glyph of Repulsion
16 – Blood Control
17 – Waking Nightmare
18 – Death Cloud
19 – Mana Cleanse
20 – Spell Might
21 – Mana Clash
22 – Spell Shield
23 – Dispel Magic
Landsmeet spell (even though I use a PC, I still get the bonus +1 spell/talent): Group Heal
Arcane Shield, Staff Focus, and Arcane Mastery will be gained through the three tomes.
Comments or criticisms (positive or negative)?
Edit: I completely forgot that mages receive a bonus +1 spell for completing the Arl of Redcliffe questline (it's a bonus talent for warriors and a bonus skill for rogues, I know). If anyone has a recommendation on what to choose for that, it would be appreciated. Thanks!
Modifié par Tancred Of The Chantry, 30 novembre 2012 - 01:57 .





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