CptPatch wrote...
I've recognized a possible alternative to allow you to keep your Hero:
Tempus fugit and it's 20 years later. During the interim you've edged up a bit further, but then semi-retirement and The Soft Life have eroded your capabilities back to 10-15th level. But now Ferelden needs _you_ once again! So they call you out of retirement, along with a few Apprentices/children. You start the adventure and get the party moving -- only to get yourself killed in the first major encounter. Then you continue the adventure with just your Apprentices/children.
Or something of the sort. At least you get to visit with your old alter-egos for awhile.
NO!There are too many
immediate issues that have been left unresolved.
I see a need for
expansion pack(s) that give us closure on unresolved plot issues. The slide show at the end was simply distasteful to me.
What do we know of the Qunari? Why were they in Ferelden to begin with? What about the Chasind? What about ? What about the
Black City in The Fade?
This isn't the first archdemon, and it's not the last either. Besides, who is to say that the archdemons are even the most powerful beings to be dealt with? What sort of threat does "raw power" really even equate to? There are many ways to "destroy the world" without actually smashing it. Look what managed to do...
There are plenty of threats that we can't even deal with in today's society, and we have enough nukes to blow the Hell out of the whole world. The problem is that we don't want to simply scorch the whole planet.
Have you considered that, while our party has been growing in power,
other bands of adventurers might have been doing similar things in their own lands? What about the Tevinter Imperium? We may feel pretty darn powerful, but even a level 25 mage is no match for a level 80 one.
Modifié par EJ42, 05 janvier 2010 - 05:40 .