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DA2 probably NOT a direct continuation?


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#26
EJ42

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Frodo defeated Sauron almost single-handedly (ok, he duoed with Sam). Everyone else was merely a diversion for them. At the end, they didn't even level up. Frodo just quit to go play another game.

(Sorry about the spoilers, but they're not DA:O ones)

Why do you feel that we end the game "supremely powerful" after the campaign?  We can still be set upon by a band of angry thugs who give us a bit of trouble.

The <ultimate encounter> does not actually have us soloing the whole <enemy force>, if you consider what the plot tells us is going on.

Even a grey warden can be knifed in his sleep.  It's not as though we grow dragon scales or anything.

Modifié par EJ42, 05 janvier 2010 - 05:17 .


#27
1xs3thx1

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The darkspawn are all roaming around banded together now, they are more intelligent, they might find all of the other gods at once and have a Super-Blight.

#28
CptPatch

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I've recognized a possible alternative to allow you to keep your Hero:



Tempus fugit and it's 20 years later. During the interim you've edged up a bit further, but then semi-retirement and The Soft Life have eroded your capabilities back to 10-15th level. But now Ferelden needs _you_ once again! So they call you out of retirement, along with a few Apprentices/children. You start the adventure and get the party moving -- only to get yourself killed in the first major encounter. Then you continue the adventure with just your Apprentices/children.



Or something of the sort. At least you get to visit with your old alter-egos for awhile.

#29
EJ42

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CptPatch wrote...

I've recognized a possible alternative to allow you to keep your Hero:

Tempus fugit and it's 20 years later. During the interim you've edged up a bit further, but then semi-retirement and The Soft Life have eroded your capabilities back to 10-15th level. But now Ferelden needs _you_ once again! So they call you out of retirement, along with a few Apprentices/children. You start the adventure and get the party moving -- only to get yourself killed in the first major encounter. Then you continue the adventure with just your Apprentices/children.

Or something of the sort. At least you get to visit with your old alter-egos for awhile.

NO!

There are too many immediate issues that have been left unresolved.

I see a need for expansion pack(s) that give us closure on unresolved plot issues.  The slide show at the end was simply distasteful to me.

What do we know of the Qunari?  Why were they in Ferelden to begin with?  What about the Chasind?  What about ?  What about the Black City in The Fade?

This isn't the first archdemon, and it's not the last either.  Besides, who is to say that the archdemons are even the most powerful beings to be dealt with?  What sort of threat does "raw power" really even equate to?  There are many ways to "destroy the world" without actually smashing it.  Look what  managed to do...

There are plenty of threats that we can't even deal with in today's society, and we have enough nukes to blow the Hell out of the whole world.  The problem is that we don't want to simply scorch the whole planet.

Have you considered that, while our party has been growing in power, other bands of adventurers might have been doing similar things in their own lands?  What about the Tevinter Imperium?  We may feel pretty darn powerful, but even a level 25 mage is no match for a level 80 one.

Modifié par EJ42, 05 janvier 2010 - 05:40 .


#30
CptPatch

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The one continuation that I think holds the most potential has to do with the aftermath of an invoked Dark Promise. Just finding Morrigan after THE END (after the inevitable "go our separate ways" closure) should make for an entertaining adventure that covers a LOT of ground as you play hide-and-go-seek.



[Was that vague enough?]

#31
hangmans tree

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I would go for the Old Gods plot, in general.
Lets say your gray warden hits the Deep Roads, heeds the calling...and finds theres something more to the blight than just blight :)
And by some twist of fate/doom the taint acts differently (than it supposed to) - maybe a way to ascend to another "form" (the taint, not the hero I mean).
!The blight was to test and produce the finest, to hone a mighty army to face something morrre terrrible. You become a general in blight ranks to face that which is lurking behind the moon!:o



...and then the :alien: invaded...

#32
SkittlesKat96

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Maybe the darkspawn aren't a big threat in the next game..maybe in your another continent or something (because your only in Ferelden in the first game..) and maybe the darkspawn are there in tribes, but theres another threat like dragons or something...



Scratch that stupid idea actually, I think it'll still be in another continent though

#33
AsheraII

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The game is called: "Dragon Age: Origins", not "Dragon Age: Grey Wardens or "Dragon Age: Blight" and not even "Dragon Age: Archdemon". Blights may currently be the most common unnatural disasters, but I'm sure more can be added.

#34
CptPatch

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hangmans tree wrote...
Lets say your gray warden hits the Deep Roads, heeds the calling...and finds theres something more to the blight than just blight :)

This implies a tempus fugit of 20-30 years.

#35
CptPatch

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AsheraII wrote...

The game is called: "Dragon Age: Origins", not "Dragon Age: Grey Wardens or "Dragon Age: Blight" and not even "Dragon Age: Archdemon". Blights may currently be the most common unnatural disasters, but I'm sure more can be added.

BUT Grey Wardens really only exist to fulfill _one_ function.  And though the origins are varied, they were ALL bent to create a Grey Warden, one whose primary function is to....

#36
CptPatch

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Random thought: What if, in all their scrambling around to find an archdemon to lead them, the darkspawn find _more than one_? If the reaction of the archdemons is to battle each other for domination, the situation would be more or less self-correcting. But if they instead **cooperate**....

[exit to Twilight Zone theme]

#37
RemisPennington

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I think that another fight the arch demon to save the world would give the 2nd dragon age a copycat look from the 1st one. I think that the second should be about being one of fereldens warriors against orlais and the goal is to get freedom from them. Keep the origion story thing though to keep that part of the game the same.

I would also like to have expansions to tie up all of the knots from the end of Dragon Age 1


Idk maybe this is a bad idea, but i kinda liked it as i typed it so...

#38
elys

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They can always import the character from DAO1 but reset their skills for DAO2, like what is done between ME1 & ME2.

Until DAO2 comes out, there will probably be engine and combat system improvement and eventually major changes which would kinda rules out any direct import of all the character skills and levels.

Personally I like to continue characters in sequel by importing them completly like for Baldur's Gate (even if you lose your gears at the beginning of  BG2 :().

But BG was D&D based and they had plenty of unused class/skills/levels to yet still implement.
Somehow I don't see DAO to follow the same path adding more and more high level skills over the existing once since you can basically master them all already.

Modifié par elys, 05 janvier 2010 - 09:07 .


#39
SeanMurphy2

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If there is going to be  post epilogue expansions. I see less need to then reuse the same character in DA2.

Modifié par SeanMurphy2, 05 janvier 2010 - 09:17 .


#40
shadetreelogic

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I don't see them putting forth the Blight as the next enemy, it would seem too much like the first one. A prequal might be interesting, something during the Andraste era. Another possibility is the return of the Tevinter Imperium, or maybe even a war with Orlais (well, another one anyway).

#41
Tirigon

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EJ42 wrote...

Frodo defeated Sauron almost single-handedly (ok, he duoed with Sam). Everyone else was merely a diversion for them. At the end, they didn't even level up. Frodo just quit to go play another game.

(Sorry about the spoilers, but they're not DA:O ones)

Why do you feel that we end the game "supremely powerful" after the campaign?  We can still be set upon by a band of angry thugs who give us a bit of trouble.

The  does not actually have us soloing the whole , if you consider what the plot tells us is going on.

Even a grey warden can be knifed in his sleep.  It's not as though we grow dragon scales or anything.


DARN!!!!! And I thought my Warden´s skin was ok, but it seems she has a really nasty disease... Got to send her to the doctor´s....

#42
cipherzx

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Ultimately its to hard to say i would think, it depends on which ending bioware decides to use as the "main story ending". But they left a huge # of opportunities to expand on the story line, and plus there's a great opportunity to expand on the Dragon Age saga that is tied to Morrigan (trying not to give away any spoilers). I think it well be good either way, Bioware does a great job with the stories in there games.

#43
Grakua

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It might be interesting to experience Thedas in DA2 as someone who isn't a Grey Warden - DA doesn't necessarily have to be Darkspawn oriented does it? It might be fun to go fight the Tevinter Imperium or go interact with the Artivan Crows or fight off a Qunari invasion from Par Vollen or experience the intrigue in Orlais. I'm sure you could bump into Darkspawn wherever you went, but do we really need more blights?

#44
AsheraII

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A certain character somewhere mentions something about Grey Wardens using only a small part of their potential, so what could the rest of their potential be? Does it even have anything to do with the blight, this unknown potential? Room for content here.

Several other characters mention how the blight is something completely alien to demons, so wouldn't that imply unknown strengths and/or weaknessess to demons as well? More room for content here.

This game, all characters go the path of the Grey Warden. Maybe there are many more such cults/sects/brotherhoods, focussed on other perils? Yet more room for new content and lore. At some point, we may be able to create non-Grey Warden characters, who instead are members of other groups. With a smart plotline, even a demonic/spiritual origin could be an option.



The fact that there are no codexes found on other world disasters doesn't have to imply that those do not exist. When time is pressing, and you want to learn about the peril at hand, you're not going to sit down and read a book about anything completely unrelated. And the developers won't add such books simply because it will spoil the fun for future expansions and sequels. They'll become available when we require them.



The lore, the story, and the implementation of it allow for a LOT of room. Room for following up with another blight, room for investigating the past and future of your companions, but also plenty of room for things totally unrelated to Grey Wardens or Darkspawn. How to handle these things is a matter of storyline for the writers, and up to you for finding the solutions.

#45
DJ0000

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It seems like your charecters story will be concluded in expansion packs rather than the next game to me although I like the idea of continuing with the same charecter through the whole series.

#46
ash the rpgamer

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personally i don't mind if you have to start again for DA2 but i do still want my companions available, Leliana and shale are irreplaceable

#47
EJ42

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Well...there's officially a continuation expansion on the way, so I rest my case for the time being.

#48
EJ42

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Ok. Based on some of the later responses, I now have to ask why people are ready to focus on DA2 when there is so much life still left in DA:1?

It's like the people who asked, years ago, when WoW2 will come out. Why would there ever be a WoW2? Why do we ever need a DA2? (Bear in mind that DA:A is not DA2)

All they need to do is add incremental improvements to the game engine as long as they can keep pumping out new content for the game.

Modifié par EJ42, 06 janvier 2010 - 12:45 .


#49
Tirigon

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EJ42 wrote...

Ok. Based on some of the later responses, I now have to ask why people are ready to focus on DA2 when there is so much life still left in DA:1?

It's like the people who asked, years ago, when WoW2 will come out. Why would there ever be a WoW2? Why do we ever need a DA2? (Bear in mind that DA:A is not DA2)

All they need to do is add incremental improvements to the game engine as long as they can keep pumping out new content for the game.


Maybe some people think like me and prefer a new game instead of overpriced DLC?

#50
KnightofPhoenix

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What can possibly threaten a God like heroe? How about an actual Blight like the ones we read about that is led by an archdemon that isn't made of fail?