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Profit Hungry managers ruin games


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#51
Maria Caliban

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Just so you know, you don't have to pay for the Stone Prisioner quest. It comes free with any new copy of the game.

#52
Wormrose

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It sounds to me that the OP believes he has to buy all side-quests as DLC, which if it was true would have been bad, but since it isn't I'm not sure this guy knows what he's talking about. Clearly he created an account here to complain about something that's inaccurate. I have no idea why he would believe this though, it's beyond me.

#53
FlintlockJazz

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KingSarevok wrote...

FlintlockJazz wrote...

You know, this guy probably came here straight after finding the ingame merchant, and as others have predicted on this forum this has resulted in anger from the user who did not know that there would be such a thing in the game. I suspect we will see alot more posts like this in the days to come as new players who don't follow this game religiously find the ingame merchant and come here to complain, thinking that they have been misled and even that all the quests need to be bought (he obviously doesn't know that Shale is free, and so is probably thinking the entire game is pay 2 play more) and to be honest that's EA's fault for putting the merchant in the game.

What worries me is how early he found it, this is going to make alot of the players who don't know about this come to the wrong (or possibly right) conclusion.


Wow, at first I thought that putting a DLC-merchant inside the game was a good idea, but that puts it in a whole 'nother light. Hmm...


What really surprises me is how early he found it, that's not only ingame shilling it's bad ingame shilling.  If I was a new player with no idea about the dlc in the game, then if the first really big mission I come across immediately asks for my credit card, I'm going to start thinking that all the missions in the game are dlc, and alot of people will go off the handle at the thought that they had just paid $60 to then be asked for more to actually do anything with it. 

Don't know if the OP was telling the truth about how early Warden's Keep shows up, but if he was, someone made a boo boo...

#54
Wormrose

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So when you're playing the game you come across merchants that will sell the additional DLCs? Ah, I did not know that. Interesting. Quite cool actually.

#55
KillTheLastRomantic

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ReallyAngry6969 wrote...

Labeling this game the "spiritual successor to Baldur's Gate II " is a travesety.  The people who put their heart and soul into creating BGII should be offended by this game.  

I paid $60 dollars for Dragon Age: Origins.  After five hours of gameplay, the only substantive side quests in this painfully linear and horribly, horribly unoriginal storyline require that I purchase and download additional content.  

This is offensive to my intelligence- and probably offensive to anyone who played BGII.  If you don't feel the same way, then you should consider that you aren't smart enough to realize that you're the victim of an industry that has fallen by the wayside out of greed.



Of course. Anyone who ever disagrees with you, ever, simply MUST be of lower intelligence.

#56
action jim

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ReallyAngry6969 wrote...

Labeling this game the "spiritual successor to Baldur's Gate II " is a travesety.  The people who put their heart and soul into creating BGII should be offended by this game.  

I paid $60 dollars for Dragon Age: Origins.  After five hours of gameplay, the only substantive side quests in this painfully linear and horribly, horribly unoriginal storyline require that I purchase and download additional content.  

This is offensive to my intelligence- and probably offensive to anyone who played BGII.  If you don't feel the same way, then you should consider that you aren't smart enough to realize that you're the victim of an industry that has fallen by the wayside out of greed.

This game is, in no conceivable way, as immersive as BGII.  Moreover, the developers clearly didn't care enough about the quality of this game to consider that having to pay $7 and spend time downloading additional content everytime you wanted to do a ****ing side-quest might ruin what little immersion this game could have potentially offered. 

This game is a ****ing sham.


Excuse me ma'am, I speak troll.  Let me translate for you.   Whine whine whine, complain complain complain, **** **** ****. 

P.S.  I played for 5 hours yesterday and just about got to the point where the game opens up and there are actual sidequests.  I just got one to rid an area of bandits before I turned it off.  That don't sound like a fetch quest to me.

Modifié par action jim, 04 novembre 2009 - 11:04 .


#57
sypherin

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It's funny that I'm reading this thread just after buying the Warden's Keep DLC online. :\\



No, I don't think this is BG's "spiritual successor" either but so far I'm really enjoying the story and the gameplay

#58
Nyysjan

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Remember to always feed the troll. *offers pie*

#59
Guest_Johohoho.Ehehehe_*

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I think that ReallyAngry6969 would have had more listeners if he had released his concerns more politely.



I like BioWare's games but I also understand that it is a profit-oriented company like any else, so I do not fall for the idea that they are out there just to make me totally happy. However, BioWare do their work with love which is apparent almost in any element thereof. I think that at least for that reason, if not for sake of general decency, they deserve some constructive criticism and not such rant.

#60
ReallyAngry6969

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Many of you are right, I was a bit rude- mostly as a reaction against the game and developers. I apologize.



Anyhow, I've put another 5 hours in and while the game does open up slightly, it's still not even close to BG II. Comparisons between these two games are valid, like it or not, because they called it BG's spiritual successor to sell it. On this premise, I bought it, and feel I've been duped.



Why do I hate DLC so much? Because it's absurd. They very easily could have included all of it in the game at release. Why didn't they? Because they wanted more money, simple. DLC is concrete proof that the developers care more about money than the quality of the game- can you really argue that NPCs asking me for my credit card information before I help them doesn't ruin immersion?



Moreover, the story in this game is... unoriginal. The name of the enemy? Darkspawn. Wow, how creative. Two evil sounding words rammed together. "What's scary? Darkness- okay good, first word- dark. They're creatures that come from darkness- the spawn of the scary darkness. Second word- spawn. Darkspawn. Meeting adjourned."



Finally, I haven't made up my mind on the character progression system. I kind of like it so far, it is unique and allows for a lot of customization- although I wish there was more to distinguish the specializations and that a specialization was available earlier than level 7. I chose the shifter as my first specialization and think it's pretty cool. However, the system is inherently linear. I wish it was a little less linear and more organic, but it's okay. Also, the names of spells are uninspired- like the plot. BG had an immense set of lore from which to pull spell names and DA:O did not, which put the game at a disadvantage. But, I think they could have done a better job here. These spell names are more WoW-esque than they should be for a single player RPG.

#61
Nodrak

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Infiltrator.SF wrote...

I agree that Irenicus Dungeon was a REAL pain. Can some people say exactly how "open" the game becomes later on?

50% of BG2 open? Less? More?


Leaving the town after Ostagar, was like leaving the City of BG the first time, and the D city (forget the name lol) in Dragon Age is shaping up to be fairly sizable if sectons open up like them seem to doing.  Without someone who has beatten the game yet, you wont get much of an answer, and then they probably skipped alot of the side content.

#62
Denlath Vestor

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@OP, please see this post: http://social.biowar.../9/index/111664


#63
kansadoom

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I played for five hours today and it is linear to start with and i havent got to the more open bits yet but still this game is awesome

#64
klownkill

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Rayvolution wrote...

5 hours really isn't long enough to judge a game that takes over 80 hours to beat, WITHOUT doing any side quests and trying to rush..

Hell, in BG1 it takes a newbie player about 2 hours to do all the little side mission, search everything and get out of Candlekeep, While you're stuck in Candlekeep the game feels a lot smaller than it really is.. If you judged Baldur's Gate on the first 2 hours of gameplay, you'd be an idiot.

..Just saying..

I agree and this game is no where near as good a BGII. I spent hours and hours playing BGII and NWNII

Just watch out mate as the forum trolls love to make up lies and get thread closed.
Becareful of these forum trolls as they will ruin your thread.

Foxiebeef
Kempeorlaxan
JamesMoriarty123
Margoshi
Tealus The Original
SirJoeofthePub
childofbhaal

As they try to ruin the great nature of bioware forums.

#65
Valmy

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ReallyAngry6969 wrote...

Troll thread?

Do I not sound serious? Clearly neither of you have played any of the Baldur's Gate series. Either that or your standards for these types of games have been significantly lowered as a result of all the garbage that has come out since BGII.


I played the Baldur's Gate series and this one I find very much in that tradition.  But then I remember when Baldur's Gate came out and there were tons of threads like yours trashing it as being horrible.

Seriously how can you be a Baldur's Gate fan call this a travesty?  Incredible.

#66
Shadow_Viper

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Yet another thread crying about the DLCs. If you feel that strongly about it, don't play the game, don't but the DLCs. It's that simple.



But either way. IFSW(It's Fine, Stop Whining.)

#67
Valmy

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Anyhow, I've put another 5 hours in and while the game does open up slightly, it's still not even close to BG II




And yet there were tons of threads exactly like yours trashing BGII as horrible after playing a few hours. Especially all the D&D purists.



I bet years from now another classic RPG will be released and more people will play it a bit and then jump on the forums telling us how it is no where near as good as DA:O.

#68
Dregur

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My first reaction to the NPC that talks about the DLC was:



Huh. Odd.



Then I moved on and been playing without even thinking about the DLC NPC. I don't really get all the hoopla about it, it's one NPC out of hundreds, and after the "immersion" breaking discussion, I never talked to that NPC again. Just never really thought about that sidequest afterwards. It seems people are getting up in arms in some sort of weird principles play, which causes them to lose enjoyment of the game other to get angry about something that is so meaningless in the grand scheme of things.



My suggestion? Let it go, and enjoy the rest of the game.

#69
klownkill

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SillyJerry wrote...

Pfft you paid a whole 60 dollars eh? ..europeans pay 60 euro.
And you feel screwed? :')

I paid about $70USD as that is the cheapest place in australia I could find the game. The collectors edition here in australia is $115USD

#70
Osprey39

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ReallyAngry6969 wrote...

This is offensive to my intelligence- and probably offensive to anyone who played BGII.  If you don't feel the same way, then you should consider that you aren't smart enough to realize that you're the victim of an industry that has fallen by the wayside out of greed.


Hmm, and all this time I thought it was because I wasn't a whiny crybaby that gets my jollies out of showing my ass on the internet.  Go figure.

#71
Wretched Gnu

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I'm a BGII fan, and I agree there were more side quests. But Dragon Age actually has better writing, at least. The prose in both BGs was terrible.



To me, the only way DA really suffers in comparison to BG is in the fact that you can't assign an action queue to the characters. I can still hardly believe Bioware left this out of the game.

#72
Zokoro

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News Flash: This isn't Baldur's gate.

#73
Midvin

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ReallyAngry6969 wrote...


First of all, using profanity, even censored profanity is often the desperate attempt of someone without a leg to stand on in debate.

But that wasn't where you lost all credibility with me. That happend when you stated that Candlekeep wasn't linear. It was completely linear! There were four "FedEx" quests and then you meet Gorion on the library steps and...boom..that's all there was to Candlekeep.

There are a ton of sidequests in this game and if you actually played it rather than whine after 5 hours of gameplay, you'd realize that.

As far as the DLC goes, it's optional.  If you were able to see past your nerd rage, you'd realize that.

#74
Macrake

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Honestly, you're right about a lack of side quests. Seems they made the areas needed for main quests and then put some wow-quality(=ZZZ) delivery/talk to x/kill x/clear x building crap in them after.



I'm 21 hours in and the main plot is still just "gather army to defeat evil". I just entered denerim and it was like entering a new wow area and picking up 10 quests that are as exciting as walking in circles.



These are the same ppl that made bg2 so why has it come to this? Is this what the majority actually want or is it a lack of time/resources/technology?



To not be all negative: companions are great, good voice acting. areas look pretty good.

#75
TopUSGun

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How could a "Fan" of BG2 buy DAO on a console?