ReallyAngry6969 wrote...
Why do I hate DLC so much? Because it's absurd. They very easily could have included all of it in the game at release. Why didn't they? Because they wanted more money, simple. DLC is concrete proof that the developers care more about money than the quality of the game- can you really argue that NPCs asking me for my credit card information before I help them doesn't ruin immersion?
Moreover, the story in this game is... unoriginal. The name of the enemy? Darkspawn. Wow, how creative. Two evil sounding words rammed together. "What's scary? Darkness- okay good, first word- dark. They're creatures that come from darkness- the spawn of the scary darkness. Second word- spawn. Darkspawn. Meeting adjourned."
I'm pretty sure that I won't be able to change your mind but here's a shot.
First of all, there really is more to DLC's than developers trying to make more money. I personally love DLCs, I think they are essentially bite size expansion packs (I'm sure you loved throne of Bhaal and didn't mind paying for it). You would think eventually you'll play 90% of the game (if not 100%) and put it in your archive/sell it. Wrong, thanks to DLCs, developers can expand the universe, keep the universe fresh and dynamic if they pump out DLCs and improve the shelf life of the game (in an ideal world of course, hope Bioware lives up to this ideal) and make some cash on the side for their efforts, and you get to enjoy the game longer.
I think the design choice by bioware, which is putting a "DLC merchant" on the nexus area of the game (the camp, equivalent of the normandy space ship from Mass Effect if you played that game) turned you off a lot, made you think "oh my god cheap marketing, product getting shoved down my throat". I assume the real reason for the developer to do so was increasing the accessibility of upcoming DLC's without breaking immersion.
It's funny because I thought this was really brilliant and now I see a lot of people who hate it, here's the hardships of making a product that satisfies everyone. (I can even picture the Bioware employee who came up with that idea feeling awesome after he proposed it to his/her colleagues)
Don't worry, there are ALOT of meaningful side quests in this game and if the marketing for this game gives you "Bioware is a sleezy salesman" impression I would encourage you to examine Halo and GTA franchises
Now about the story... Well I already wrote a lot and I'll save that to another post, essentially I'm gonna have a tirade about presentation and characterization makes seemingly lame stories awesome and lack of those kill awesome plots. Someone else can write about it too.
TL;DR
SUMMARY: BIOWARE, IF YOU MAKE GREAT, QUALITY DLCs, I'LL BUY THEM FIVE TIMES AND GIVE THE EXTRAS TO FINANCIALLY TROUBLED FRIENDS