Just one thing: the Bhaalspawn is not a pre-determent character. You're a child of a god raised in a library - that's it. Everything else is up to you.
As for Gorion, you speak once at the beginning of the game and all of the options vary on respect. You can be condescending to Imoen in BG2 and she calls you mean and "not what she expected you to be". The difference is that the game doesn't rely on dialogue between companions to drive the point forward, there is no sisterly bonding that the game tries to shove onto the player. The game doesn't try to contradict you if you do not want to be close to these people.
Neither Garrus' nor Liara's characterization should hinge on the main character, nor should Shepard be burdened with being a teacher and a confidante to them. They should be able to stand on their own regardless of (name) Shepard's (players n-th playthrough) opinion on them.
I personally hate Shepard as she is presented since ME2. I hate that she's the "Alliance Girl", I dislike both Garrus and Liara intensely and still have to put up with them despite ME1 allowing me to avoid and insult them both for 90% of the game. Shepard had suddenly sprouted this personality in ME2/3 I knew nothing about and which contradicted everything up to that point. For Hawke, It doesn't matter that I can kill Bethany, what matters is that character I'm supposed to roleplay loves her, and will love her on every playthrough. I can't change that. I have never rolled a rouge or a warrior because I don't want to play a character who would move the mountains for her safety.
And I don't have anything against pre-determent characters. Lee from Walking Dead is one, Geralt is one, Deus Ex has one and I don't mind playing them because I know they are not mine in any way, shape or form and I am essentially playing through a book and just there along for a ride. I'm not going to bother with trying to create their whole personalty, drive, motivations and beliefs, the way I did for some Surana or Bhaalspawn, or Shepard back in ME1 when you could do that.
(Also, the Walking Dead is a point and click game, a P&C game with quick-time events and some branching choices but still a point-and-click adventure game. Focused narrative is what P&C games are all about.)
All I'm saying is that I don't want the 70-30% deal, with those 70% being hidden in a fog, when it comes to character creation. I'll either play the "bare bones" character or a fully predefined one. Anything in between is not something I'll ever spend my money on again, no matter how much marketing tries to sell it as "your own character"; they did that to me with Shepard amd Hawke and it burned.
Modifié par J.C. Blade, 13 décembre 2012 - 05:47 .