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Why are people opposed to Co-Op campaign?


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#26
tettenjager

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OP people like to nag, first most hated the idea of MP, now most like it.

Co-op episodes whould be damn awesome, throw in a few cool bosses with interesting mecanics and im in fo sho!

#27
Virginian

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Let's assume for a second that Bioware did this massively retarded idea:
1. Who would control the decisions? Possibilities:
*A character who is randomly assigned the "Shepard" role.
*The person who started the session automaically becomes the "Shepard" role and makes the decisions.
*Group decision.

Which leads to number 2.

2. If a single player makes all the decisions what will keep the I just want to ****ing shoot aliens from leaving?
Answer: Nothing exists that will interest them and those loser types will leave.

Which leads to number 3.

3. What happens to your companions when some **** decides to quit because the story isn't going the way he wants? Possibilities:
AI Controlled
Dissappears

The ONLY way co-op can be done in ME is if there is ABSOLUTELY no story, just like in ME3. You can have story or co-op, not both. So shut the **** and pick one already.

#28
Snypy

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Because it's boring, immersion-breaking, character development is often minimal, story is without any real decisions, etc. Basically, a co-op campaign would take away the things that BioWare is really good at and renowned for.

oldag07 wrote...

TOR somewhat successfully did it. I am not necessarily saying you should make it an MMORPG, but a coop RPG campaign is possible.

TOR? You mean the most expensive game in the history which, by the way, went free-to-play in less than a year after its release?

Modifié par Snypy, 30 novembre 2012 - 03:47 .


#29
Laforgus

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tettenjager wrote...

OP people like to nag, first most hated the idea of MP, now most like it.

Co-op episodes whould be damn awesome, throw in a few cool bosses with interesting mecanics and im in fo sho!


Thats is great, i agree with you, but the place for it is outside of SP history.

Virginian wrote...

2. If a single player makes all the decisions what will keep the I just want to ****ing shoot aliens from leaving?

 

Read the Datapads? :D

#30
BiO

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I'm actually hoping ME4 will have a co-op campaign mode, in addition to it's single-player one. Something like Portal 2. The MP component in ME3 is obviously a testing ground for future Mass Effect online titles, I see no reason why they shouldn't attempt such a thing for ME4. Shepard's story is over anyway, and they said they don't want another undefinable like Shepard as a protagonist (correct me if I'm wrong on this) in the future games, so co-op campaign seems more and more likely.

#31
Bizantura

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Co-op is the latest fad that everybody wants so they try to include it in every game. Problem is they have to downgrade very much the story telling RPG aspect. A lot of people rant about ME3 trilogy choises didnt matter. Well imagine co-op, you want to go left and your partner right. How to solve this
make a linear game = diminished fun in my eyes.

#32
Flamingdropbear

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Why are we so opposed to Co-Op? let me list the reasons (in no partricular order)
  • it removes budget (and other resources) from the single player campaign
  • not all of us have stable enough internet connections to benifit from it (if I had a Bioware point for each time I lost the connection in ME3's MP, i could buy the Omega DLC)
  • while the ME3 MP was quite fun (still playing it) it added nothing to the core experience of teh single player game, and could be claimed to detract from it.
  • if it is such a good idea it doesn't need to be tacked on to a single player game, it can be it's own game (which can be ignored)
  • bioware's core strenght is in single player rpg's, and while I encourage inovation, care needs to be taken not to jump on the co-op band waggon, just to satisfy Frank Gibea's track record for never green lighting something without mutliplayer, especially as Skyrim and Dishonoured have shown that games don't NEED to have mutliplayer to sell well 
  • cheeseburgers... just cheeseburgers
while some of these are repeats or rewording, hopefully adding my voice will mean we get heard.

#33
Slayer299

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Well that was blindingly fast to insulting people OP. Three sentences in no less...

Sure, because we who wish to play SP as SP and not co-op have no friends, thank you for that profound insight into the lives of people you *don't* know...

#34
The Real Bowser

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Astralify wrote...

Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.

If you want CO-OP, play something else.

Frankly, I think 3 player Co-op could have worked, with Shepard in full control of the story, and the teammates being in control of their actions in combat only, and automatically teleported to Shepard if they stray too far, if Shepard gets on an elevator, etc.  If they were able to choose anything at all, it would be picking their character for the mission at best.

I didn't read the original post, and I've never played (and likely never will play) Halo 4, but story-focused missions as opposed to what we have now?  Sure, I'd give it a try, but I doubt it would work terribly well.  Co-op would work best if it was in the single player story for combat sections, as described above.  Having player-controlled teammates meaning you sacrificed the ability to pause the game would make it pretty challenging and still fun, in my biased opinion.

#35
Astralify

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The Real Bowser wrote...

Astralify wrote...

Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.

If you want CO-OP, play something else.


Frankly, I think 3 player Co-op could have worked, with Shepard in full control of the story, and the teammates being in control of their actions in combat only, and automatically teleported to Shepard if they stray too far, if Shepard gets on an elevator, etc.  If they were able to choose anything at all, it would be picking their character for the mission at best.

I didn't read the original post, and I've never played (and likely never will play) Halo 4, but story-focused missions as opposed to what we have now?  Sure, I'd give it a try, but I doubt it would work terribly well.  Co-op would work best if it was in the single player story for combat sections, as described above.  Having player-controlled teammates meaning you sacrificed the ability to pause the game would make it pretty challenging and still fun, in my biased opinion.


I've already explained why it won't work. Read my previous posts.  You people always want things without considering the severe consequences.  CO-OP have no place in Mass Effect and it's completely unnecessary. Period.

Modifié par Astralify, 30 novembre 2012 - 07:21 .


#36
T-Raks

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As a spin-off.? Why not. The next main game though should focus solely on the single player story which came by far too short in the ME trilogy.

#37
Auintus

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That would mean sharing my party interactions and LI interactions with someone else...it would be awkward.

#38
Guest_Fandango_*

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No thanks, the market is already saturated with mediocre co-op shooters. In any case, it’s probably worth mentioning that immersing oneself in story, character and setting is as important to some as third person shooting is to others.

#39
bloodstalker1973

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If done correctly it wouldn't be a problem for me. the Baldur's Gate series had co-op, but it wasn't the focus of the game and those games were fantastic.

But in today's environment, I really just don't trust companies to add in a co-op element without making it the entire focus of the game. I can see scenarios where the RNG store from ME3 MP enters into the SP campaign or something equally horrifying if they start adding too much co-op into the SP campaign now.

#40
Guest_Fandango_*

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bloodstalker1973 wrote...

If done correctly it wouldn't be a problem for me. the Baldur's Gate series had co-op, but it wasn't the focus of the game and those games were fantastic.

But in today's environment, I really just don't trust companies to add in a co-op element without making it the entire focus of the game. I can see scenarios where the RNG store from ME3 MP enters into the SP campaign or something equally horrifying if they start adding too much co-op into the SP campaign now.


I just keep thinking of the contrast between the killrooms and corridors of Omega and the joys of discovering the Citadel for the very first time.

Modifié par Fandango9641, 30 novembre 2012 - 09:46 .


#41
Drayce333

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The truth is BSN just has no friends. Nor are they interested in having any social interaction with real people on a human level.

#42
Guest_Fandango_*

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Drayce333 wrote...

The truth is BSN just has no friends. Nor are they interested in having any social interaction with real people on a human level.


Co-op as 'social interaction with real people on a human level'? Golly!

#43
jacinda1234

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Drayce333 wrote...

The truth is BSN just has no friends. Nor are they interested in having any social interaction with real people on a human level.


Insulting people to make a point, right.

#44
heyakate

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Snypy wrote...

Because it's boring, immersion-breaking, character development is often minimal, story is without any real decisions, etc. Basically, a co-op campaign would take away the things that BioWare is really good at and renowned for.



#45
Kaos_Scorpio

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The concept of ME is choice, you shape YOUR universe stay out of MINE

#46
Wintermist

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It can be done to work, no doubt about it. Done right it could be incredibly fun. Even if all you can do is control a squad mate it'd be fun and just listen in on all the dialogue.

#47
megamacka

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Kaos_Scorpio wrote...

The concept of ME is choice, you shape YOUR universe stay out of MINE


No one would force you to play Co op tho.

Modifié par megamacka, 30 novembre 2012 - 10:57 .


#48
Scottus4

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Shadow Broker is much loved by the community, and there's very little choice you can make in the DLC. Almost everything plays out as scripted. So I reject the notion that you can't tell great ME stories without having a Paragon/Renegade split in outcomes. Not to mention as I previously said there exist Mass Effect books and comics which are part of the ME canon.

If you don't want to play the co-op, that's fine, but being opposed to something just because you won't take part in all the features... that's just selfish. People have shown they love MP... are you going to keep fighting MP just because you don't take part in it, even though it is helping to grow the fanbase which in turn allows the universe to expand? You aren't doing a service to the franchise.

#49
SlottsMachine

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I wouldn't be opposed to a co-op Mass Effect game anymore, the tenants that hooked me on the series are dead. They might as well see how well it works when you rip off Borderlands.

#50
XqctaX

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Astralify wrote...

Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.

If you want CO-OP, play something else.

i like the way this person thinks.

also wanna add. i like to play in my own tempo when I have time.
and not be dependant on someone else.