Why are people opposed to Co-Op campaign?
#51
Posté 30 novembre 2012 - 11:59
#52
Posté 01 décembre 2012 - 12:01
#53
Posté 01 décembre 2012 - 12:02
Terry Yaki wrote...
Ok, seriously OP, think about it for one f*cking second. We currently have a MP mode in the game right? However, is it smooth and flawless? F*CK NO!!!! How do you expect to have a Co-Op mode when this f*cking MP mode is riddled with more issues than a person about to commit suicide? If they were able to get this current MP mode running like it should, then maybe there might be room for a Co-Op campaign. Unfortunately, it's still broken and it'll never get fixed.
The SP isn't smooth and flawless either. Therefore the game shouldn't have been released at all? Nothing I can think of is smooth and flawless.
#54
Posté 01 décembre 2012 - 12:03
I don't want other people's enjoyment of a game to be dependant on me
If I want to play an MMO, I'll play an MMO.
#55
Posté 01 décembre 2012 - 12:04
iakus wrote...
I don't want my enjoyment of a game to be dependant on other people
I don't want other people's enjoyment of a game to be dependant on me
If I want to play an MMO, I'll play an MMO.
Co-Op =/= MMO.
#56
Posté 01 décembre 2012 - 12:07
#57
Posté 01 décembre 2012 - 12:07
The Real Bowser wrote...
Frankly, I think 3 player Co-op could have worked, with Shepard in full control of the story, and the teammates being in control of their actions in combat only, and automatically teleported to Shepard if they stray too far, if Shepard gets on an elevator, etc. If they were able to choose anything at all, it would be picking their character for the mission at best.Astralify wrote...
Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.
If you want CO-OP, play something else.
I didn't read the original post, and I've never played (and likely never will play) Halo 4, but story-focused missions as opposed to what we have now? Sure, I'd give it a try, but I doubt it would work terribly well. Co-op would work best if it was in the single player story for combat sections, as described above. Having player-controlled teammates meaning you sacrificed the ability to pause the game would make it pretty challenging and still fun, in my biased opinion.
That would necessitate revamped level design and increased to accommodate three players. Mass Effect is an incredibly simplistic game and frankly, not much of a challenge. Between narrow corridors and few enemies, even Insanity would be an utter breeze. In addition, secondary players would have to suffer lengthy lulls of inactivity while the "Shepard" player does all the normal inner action. Halo benefits from short cut-scenes and an abundance of fast pace action, neither of which available for Mass Effect.
Mass Effect is arguably a clone of Gears of War, at least when it comes to combat. If you have played the latter, compare the respective scope of their stories; dialogue length, amount, inner action, conversational pause, banter. It simply would not work.
#58
Posté 01 décembre 2012 - 12:45
Scottus4 wrote...
iakus wrote...
I don't want my enjoyment of a game to be dependant on other people
I don't want other people's enjoyment of a game to be dependant on me
If I want to play an MMO, I'll play an MMO.
Co-Op =/= MMO.
So it's not quite Massively Multiplayer. Close enough.
I play single player games for a single player experience, not a tacked-on single player campaign.
#59
Posté 01 décembre 2012 - 12:54
iakus wrote...
Scottus4 wrote...
iakus wrote...
I don't want my enjoyment of a game to be dependant on other people
I don't want other people's enjoyment of a game to be dependant on me
If I want to play an MMO, I'll play an MMO.
Co-Op =/= MMO.
So it's not quite Massively Multiplayer. Close enough.
I play single player games for a single player experience, not a tacked-on single player campaign.
Mmm. That's great. Mass Effect isn't just a single player franchise anymore though. so... I guess we'll see you later?
#60
Posté 01 décembre 2012 - 12:59
Scottus4 wrote...
Mmm. That's great. Mass Effect isn't just a single player franchise anymore though. so... I guess we'll see you later?
Depends on who's Bioware's new core audience, I guess
#61
Posté 01 décembre 2012 - 02:23
I suggest you learn something about how Video Games are developed from an imaginative point.
Also, but supporting MP. You already have made this game into a Gears Of War clone. Well done, be proud that YOU; the person who plays MP, have ruined it.
#62
Posté 01 décembre 2012 - 02:37
Co Op only works in fps where the npcs don't care equally about the protagonists on screen or in games like Tenchu where you just keep moving from mission to mission no briefing, no meeting the SP npcs you just go here kill that guy, go there kill that cheat, ect.
If Co Op was used in ME it would be like this We're start on Eden Prime (we didn't get to be on ship or get a briefing) we just hear Nilus say I'll meet you here so me and my partner and red shirt 32 all get moving, red shirt dies now its just us, We get to the meeting point, player 2 says Nilus is dead, player 1 goes OK, once we completly are done shooting up Eden Prime we get to the beacon player 2 is stupid, player 1 saves him/her. Player 1 wakes up in med bay, player 2 is worried but they say instead of going to the citadel sense you lived the council promoted us to spector now we need to go Noveria, we go but there is no check point infact we just get bussed to peak 15 shoot the place up kill Benezia and learn about Virmire that's right no Liara then we go there and red shirt 33 dies. See how bad this would be?
Modifié par thehomeworld, 01 décembre 2012 - 02:38 .
#63
Posté 01 décembre 2012 - 02:42
thehomeworld wrote...
-snip-
So, because you lack vision, co-op couldn't work? Not buying it.
As for taking away resources, if they are generating increased revenue to account for it, then they could justify bringing on new team members or having parts of the game worked on by other teams.
#64
Posté 01 décembre 2012 - 03:26
Scottus4 wrote...
I think it would be brilliant, so why the hate? Is it just because a number of single players don't have friends? Or is there something else?
Stopped reading your garbage when, instead of bothering to address responses and arguments made in previous threads, you decide to ad hominem attack everyone who disagrees.
Well played, OP. We'll dismiss your co-op argument by claiming anyone who wants co-op is a leecher who can't even beat SP and is too stupid to handle a dialogue wheel.
#65
Posté 01 décembre 2012 - 03:51
#66
Posté 01 décembre 2012 - 03:55
instead of bothering to address responses and arguments made in previous threads, you decide to ad hominem attack everyone who disagrees.
Most of the arguments against co-op are the same arguments made against MP, and given that MP worked out fine... I see no reason to go through most of the same ****.
And plenty of people against co-op and MP don't have friends. I don't think that would be such a common thought if it didn't have truth to it.
#67
Posté 01 décembre 2012 - 04:25
And if you want to play with friends, play a game that was supposed to be played with friends. Like Army Of Two or a splitscreen game, enjoyed that with my cousin. Because at the end of the day, only lonely people play Online Co-Op. Real people play Splitscreen Co-Op.
#68
Posté 01 décembre 2012 - 05:01
Scottus4 wrote...
instead of bothering to address responses and arguments made in previous threads, you decide to ad hominem attack everyone who disagrees.
Most of the arguments against co-op are the same arguments made against MP, and given that MP worked out fine... I see no reason to go through most of the same ****.
Except now you're advocating a straight-up MP game with tacked on singleplayer, abandoning all pretense of this being a narrative driven rpg (though I guess after ME3, this might be an inderstandable mistake to make)
And plenty of people against co-op and MP don't have friends. I don't think that would be such a common thought if it didn't have truth to it.
Never a billygoat around when you need one...
#69
Posté 01 décembre 2012 - 05:08
In all honesty, I really do like to just play through a story by my damn self, especially if it's an RPG(-ish) narrative.
#70
Posté 01 décembre 2012 - 05:17
#71
Posté 01 décembre 2012 - 05:17
#72
Posté 01 décembre 2012 - 05:32
MegaSovereign wrote...
Because it wouldn't work that well in the ME universe.
Elaborate. I'm not sure how it wouldn't work in the ME universe, especially since the game has always, ALWAYS been about fighting as a squad. You could probably count on one hand the number of moments Shepard fought by himself. Even the best need allies.
#73
Posté 01 décembre 2012 - 06:19
Snypy wrote...
TOR? You mean the most expensive game in the history which, by the way, went free-to-play in less than a year after its release?oldag07 wrote...
TOR somewhat successfully did it. I am not necessarily saying you should make it an MMORPG, but a coop RPG campaign is possible.
The snark is adorable but that it went free to play had nothing to do with the point he was making. TOR was at its absolute best when duoing the storylines. It allowed for all the elements we associate with a single player Bioware game (companions, romances, story) and made that work with multiple players involved in the conversations.
Two player groups was where it shined. Because you each could still bring your companions along yet be stronger for having that other player there. Which puts it far more suited for a Co-Op campaign than an MMORPG.
Its possible to do, but as you noted, TOR was expensive. Which brings us to...
Scottus4 wrote...
And don't give me the "it takes resources away from SP" crap. ME3 has solid SP and MP, that's the end of that argument.
Except you're incorrect. It absolutely would. Games have finite budgets. Money spent on Co-Op is money not spent on the SP campaign. ME3 had a Multiplayer segment, true. But that MP segment had an entirely seperate budget, and paid for itself through pack sales, etc.
#74
Posté 01 décembre 2012 - 06:46
Games have finite budgets.
Finite in the sense that there is a limit to the budget, yes, but not finite as in completely defined. Games have been delayed before, and the funds to continue to pay those employees doesn't just appear from no where and they certainly don't work for free. Bioware could easily say "We're going to make SP campaign with this much budget" and then say "Ok, there's high demand for a co-op campaign as well, we're going to increase the budget to this project to allow for the implementation of this".
#75
Posté 01 décembre 2012 - 06:54
iakus wrote...
Scottus4 wrote...
Mmm. That's great. Mass Effect isn't just a single player franchise anymore though. so... I guess we'll see you later?
Depends on who's Bioware's new core audience, I guess
BW has partially ignored existing fan bases before (Kotor, Jade, ME).
As far as I am concerned a game designed around co'op will mean a decreasing quality in deep immersion story telling and a shift away from single player game design and quality. After all OP, the world just simply needs yet another multi player/Co-op yes yes? they are just so rare. The silliest thing is as developers all try to jump on the multi player band wagon that market will become totally over saturated (what am I saying it all ready is.... pie slice getting smaller). While another market the single player market of crpg or arpg becomes a secondary target (pie slice getting larger). Arrogance makes them believe that they shall always partially dominate the story telling rpg market more or less (need to be careful there BW, as fans just might pull a Kotor on the devs and give another company temporary or long term excessive right).





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