Why are people opposed to Co-Op campaign?
#101
Posté 01 décembre 2012 - 07:10
1) The game can still be ballanced around single player. Difficulty instead can scale with additional team members, by adding more and/or tougher enemies.
2) The story can still be designed for single player. But where you get to pick your options alone in single player mode, you'd get a system comparable to TORs' multiplayer dialogues in co-op campaign. Let the host decide whether only he/she or everybody gets to talk (more fun to let everybody do so), the winner of the dialogue roll gets to decide what happens, though each player still gets his/her own paragon/renegade points depending on personal choice. For all I care, the players all get the exact same dialogue options, the exact same ones they'd get in single player.
Seriously, the multiplayer dialogues in TOR are pretty brilliant and fun. Bioware worked out the technology, so it'd be awesome to see more of it.
3) Savegames.. This is probably the most tricky part of co-op campaign. Would people require a seperate savegame for multiplayer, or would single player and multiplayer sessions be interchangable on the same character? And where to store them? Only on the host, or both on host and clients, so people can take turns hosting a session? And can they import their usual Shepard into someone elses game? And how to manage the level differences if that's the case? The system shouldn't be just a way for some lvl 8 player to bring in a lvl 23 friend to easymode through the content. So things would need scaling, one way or another.
4) Loot. This one's not as tricky as #3, but it'd still need some thought. Especially with interchangable singleplayer/multiplayer characters and importable characters. I'd figure that Bioware would have to add some randomization to the loot system, instead of the current fixed loot system. Maybe reward more in credits and less in equipment.
5) It would also mean that a lot of the content should be repeatable one way or another. So how to handle that? How to handle decisions made on previous visits? How to make the content keep it's replay value through new characters, if people can revisit content using the same character? Maybe make the game automatically pick the original decision made on that character instead of allowing players to just revisit and easymode their way through the decisions?
So overall, I think it'd be an awesome addition, which takes less effort to implement than it seems. It's mostly these tough decisions that the designers have to make, and whichever decision they make, some players will always disagree and would want it the other way.
#102
Posté 01 décembre 2012 - 07:17
jstme wrote...
So...a deep non-rushed single player game is worse then an average rushed one with forced integrated Co-op?Bob Garbage wrote...
So....a multiplayer horde mode, which is essentially co-op without any story, or any real details, is more okay than a co-op mode that's developed, has cut scenes, and actually intigrates into the story of the game?
...riiiight.
And do not tell me about cutscenes. I know how it is in SWTOR (which i actually like) - "space the cutscenes" is the general attitude and there are enough jerks to trash people who see it for first time for not skipping.
You and many others are completely misunderstanding the OP and using this thread as a way to go off for whatever reason. Co-op doesn't have to be for the single player campaign, a mode, not all that different to the already existing multiplayer, could be created where specially made co-op missions can be played that can further more minor plots and let us experience some story with a friend. We could even have it so these same missions, can be completed solo, JUST LIKE IN MULTIPLAYER. It would essentially be the multiplayer mode that already exists with more detail and story. Multiplayer is going to exist no matter what, why not make it intersting and actually expand on the ME universe? It could really only benefit the story, as it would actually have story unlike the horde mode multiplayer that exists in ME3.
#103
Posté 01 décembre 2012 - 07:32
#104
Posté 01 décembre 2012 - 07:53
oldag07 wrote...
TOR somewhat successfully did it. I am not necessarily saying you should make it an MMORPG, but a coop RPG campaign is possible.
But there will be conflict. If you want to say Paragon but the guy got the highest point say Rene then....
#105
Posté 01 décembre 2012 - 08:06
Bob Garbage wrote...
You and many others are completely misunderstanding the OP and using this thread as a way to go off for whatever reason. Co-op doesn't have to be for the single player campaign, a mode, not all that different to the already existing multiplayer, could be created where specially made co-op missions can be played that can further more minor plots and let us experience some story with a friend. We could even have it so these same missions, can be completed solo, JUST LIKE IN MULTIPLAYER. It would essentially be the multiplayer mode that already exists with more detail and story. Multiplayer is going to exist no matter what, why not make it intersting and actually expand on the ME universe? It could really only benefit the story, as it would actually have story unlike the horde mode multiplayer that exists in ME3.
This mostly sounds like a way to divert even more resources from SP, if you believe that's what's going on in the first place.
Are the MP missions any fun solo? So far they're something in my ME3 box I've got no use for. Though I don't personally think that MP is draining resources from SP; it's either self-funding or actually subsidizing SP, more likely.
#106
Posté 01 décembre 2012 - 08:19
Astralify wrote...
Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.
If you want CO-OP, play something else.
#107
Posté 01 décembre 2012 - 11:13
Bob Garbage wrote...
jstme wrote...
So...a deep non-rushed single player game is worse then an average rushed one with forced integrated Co-op?Bob Garbage wrote...
So....a multiplayer horde mode, which is essentially co-op without any story, or any real details, is more okay than a co-op mode that's developed, has cut scenes, and actually intigrates into the story of the game?
...riiiight.
And do not tell me about cutscenes. I know how it is in SWTOR (which i actually like) - "space the cutscenes" is the general attitude and there are enough jerks to trash people who see it for first time for not skipping.
You and many others are completely misunderstanding the OP and using this thread as a way to go off for whatever reason. Co-op doesn't have to be for the single player campaign, a mode, not all that different to the already existing multiplayer, could be created where specially made co-op missions can be played that can further more minor plots and let us experience some story with a friend. We could even have it so these same missions, can be completed solo, JUST LIKE IN MULTIPLAYER. It would essentially be the multiplayer mode that already exists with more detail and story. Multiplayer is going to exist no matter what, why not make it intersting and actually expand on the ME universe? It could really only benefit the story, as it would actually have story unlike the horde mode multiplayer that exists in ME3.
Thank you. Someone who understands what I'm saying. I'm not saying try to jam co-op into the SP campaign... I like the way SP is setup. When I want to play SP, I want to play a campaign designed for playing alone at my own pace. That said, sometimes I want to be able to immerse myself in a story WITH MY FRIENDS, and that option doesn't really exist currently. Creating a narrative for MP would IMPROVE upon the story-telling of the franchise and draw more people in. And the larger projected sales, the bigger the budget that can be allocated to the project.
#108
Posté 02 décembre 2012 - 12:53
#109
Posté 02 décembre 2012 - 02:42
Sil wrote...
I had thought that the Multiplayer for ME3 was going to be Spartan Ops. The bits I read on ME3's multiplayer before release made it seem like an optional set of missions that contribute to the story. Much like Spartan Ops do.
I like the MP we have now. I just think it could be expanded to include narrative-based missions in addition to standard wave-based combat.
#110
Posté 02 décembre 2012 - 05:24
No Thank you. This is Mass Effect. Mass Effect is a great Singleplayer game with stories.
#111
Posté 02 décembre 2012 - 05:39
We all understand that you want a different mode, like Co-Op missions. But that would take out the budget, and now people want race selection and all that.Scottus4 wrote...
Bob Garbage wrote...
jstme wrote...
So...a deep non-rushed single player game is worse then an average rushed one with forced integrated Co-op?Bob Garbage wrote...
So....a multiplayer horde mode, which is essentially co-op without any story, or any real details, is more okay than a co-op mode that's developed, has cut scenes, and actually intigrates into the story of the game?
...riiiight.
And do not tell me about cutscenes. I know how it is in SWTOR (which i actually like) - "space the cutscenes" is the general attitude and there are enough jerks to trash people who see it for first time for not skipping.
You and many others are completely misunderstanding the OP and using this thread as a way to go off for whatever reason. Co-op doesn't have to be for the single player campaign, a mode, not all that different to the already existing multiplayer, could be created where specially made co-op missions can be played that can further more minor plots and let us experience some story with a friend. We could even have it so these same missions, can be completed solo, JUST LIKE IN MULTIPLAYER. It would essentially be the multiplayer mode that already exists with more detail and story. Multiplayer is going to exist no matter what, why not make it intersting and actually expand on the ME universe? It could really only benefit the story, as it would actually have story unlike the horde mode multiplayer that exists in ME3.
Thank you. Someone who understands what I'm saying. I'm not saying try to jam co-op into the SP campaign... I like the way SP is setup. When I want to play SP, I want to play a campaign designed for playing alone at my own pace. That said, sometimes I want to be able to immerse myself in a story WITH MY FRIENDS, and that option doesn't really exist currently. Creating a narrative for MP would IMPROVE upon the story-telling of the franchise and draw more people in. And the larger projected sales, the bigger the budget that can be allocated to the project.
And please, EA isn't dumb. They know that they have crippled the IP by ME3, they doubt they will get many first batch sales.
If you want to immerse yourself with a story, go play real life. It's great fun. Maybe you could play some sports. Because in all my co-op experiences, you never truly get an immersive experience. I'm a co-op gamer, but trust me. A deep story in a co-op game would never work, because it's like jamming two people's imaginations together. People think differently.
The only way I think co-op might work within the SP is if you could have a friend jump in and help you out with the combat/be a squadmate.
And I really doubt it will draw people in, this is the ME series. Not the CoD series. Also forcing people to play MP just to get story is a cheap ****ty tactic, and most ME players don't even play MP.
Also, drawing in new players is the WORST thing they can do. That mentality got ME2 and ME3 watered down. Hell, if they do your idea, you're going to find more FPS kiddies migrating and the past fans will feel ditched like we did with ME3. They made it casual. What next? Remove gun selection?
So in conclusion; MP is already ass ****ing this IP. But it's alright to an extent, because the MP was made by another developer AND they had a decent budget to go with since fans were raving about ME3 after experiencing ME2. If Co-Op was made by Bioware, then stuff from SP will be cut. If Co-Op was made by another developer, then it would take away budget. Because every fan is anxious/currious and alert of the next game.
TL;DR Co-Op isn't the way to go for this series. Argue all you want, it isn't.
Modifié par ZeCollectorDestroya, 02 décembre 2012 - 05:42 .
#112
Posté 02 décembre 2012 - 05:46
Guanxii wrote...
Astralify wrote...
Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.
If you want CO-OP, play something else.
It doesn't have to be that way. Just imagine if ME3 had jump-in co-op where you press start on another controller and assume control of one of the other two squadmates or jump-in during the squad selection screen? That would be amazing.
This could work and be fun!
#113
Posté 02 décembre 2012 - 06:01
#114
Posté 02 décembre 2012 - 08:59
I want Tali, Garrus and all the squadmates I like to be themselves, not be controlled. You want co-op, go play games that cater to that need.
Modifié par Stella-Arc, 02 décembre 2012 - 09:01 .
#115
Posté 02 décembre 2012 - 10:47
The resources wasted on developing the multiplayer mode could always have been used to further improve the singleplayer experience. Granted, Mass Effect 3 is a fantastic game nevertheless, but there would still be room for improvement, not only regarding the terrible ending of the game.
#116
Posté 02 décembre 2012 - 12:06
I'm not going to read your previous posts. I don't blame you for not spending the time copy pasting them, but given that you aren't, you can't blame me for not wanting to spend time looking them up.Astralify wrote...
The Real Bowser wrote...
Astralify wrote...
Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.
If you want CO-OP, play something else.
Frankly, I think 3 player Co-op could have worked, with Shepard in full control of the story, and the teammates being in control of their actions in combat only, and automatically teleported to Shepard if they stray too far, if Shepard gets on an elevator, etc. If they were able to choose anything at all, it would be picking their character for the mission at best.
I didn't read the original post, and I've never played (and likely never will play) Halo 4, but story-focused missions as opposed to what we have now? Sure, I'd give it a try, but I doubt it would work terribly well. Co-op would work best if it was in the single player story for combat sections, as described above. Having player-controlled teammates meaning you sacrificed the ability to pause the game would make it pretty challenging and still fun, in my biased opinion.
I've already explained why it won't work. Read my previous posts. You people always want things without considering the severe consequences. CO-OP have no place in Mass Effect and it's completely unnecessary. Period.
I'm not an avid, obsessive supporter of ME3 story co-op, but I'd enjoy it. A lot I was expecting a lot more from this game's multiplayer mode, it is very disappointing. SW:TOR's style of dialogue wasn't that bad, but even with no dialogue wheel at all and just having bonus missions to go through with some of the main characters (without Shepard) would have been fun. Hell, even without them and using generic ones it would have worked okay. It really felt like it was an afterthought and very little effort was put in it.
To act like this game's multiplayer is the best they could do is so bad it's insulting. Just like your insulting reply is stereotyping me and demanding I read your posts like you're some kind of forum celebrity.
Modifié par The Real Bowser, 02 décembre 2012 - 12:07 .
#117
Posté 02 décembre 2012 - 12:31
bjdbwea wrote...
Mass Effect 3 should never have had a multiplayer mode to begin with. It is unnecessary and it doesn't belong into a story-driven singleplayer game. Everyone who wants to compete with others in a multiplayer match can do so in one of the countless games dedicated to that, especially since those are usually better suited for it anyway.
The resources wasted on developing the multiplayer mode could always have been used to further improve the singleplayer experience. Granted, Mass Effect 3 is a fantastic game nevertheless, but there would still be room for improvement, not only regarding the terrible ending of the game.
MP is here to stay. Your post doesn't really contribute anything of value to this thread or forum. That's really all that needs to be said about these derail attempts.
#118
Posté 02 décembre 2012 - 04:45
I am entitled to post my opinion, whether you like it or not. If anything contributes nothing to these forums, it's derogatory posts like yours.Scottus4 wrote...
bjdbwea wrote...
Mass Effect 3 should never have had a multiplayer mode to begin with. It is unnecessary and it doesn't belong into a story-driven singleplayer game. Everyone who wants to compete with others in a multiplayer match can do so in one of the countless games dedicated to that, especially since those are usually better suited for it anyway.
The resources wasted on developing the multiplayer mode could always have been used to further improve the singleplayer experience. Granted, Mass Effect 3 is a fantastic game nevertheless, but there would still be room for improvement, not only regarding the terrible ending of the game.
MP is here to stay. Your post doesn't really contribute anything of value to this thread or forum. That's really all that needs to be said about these derail attempts.
Modifié par bjdbwea, 02 décembre 2012 - 04:47 .
#119
Posté 02 décembre 2012 - 05:51
/threadjohn_sheparrd wrote...
because it'S ****
/thread
#120
Posté 02 décembre 2012 - 05:56
Who decides were to go? I like to hop around the galaxy to keep things fresh but what if my co-op partner wants to finish a planet at a time?
Quite often I will spend a half hour to forty minutes just wandering around and talking to NPCs, is my co-op partner going to want to wait while I do that?
Combat would need to be trimmed down to the multi-player style in order to allow the removal of the tactical pause. Biotic classes would essentially be crippled by the loss of multiple abilities.
In short, to make a co-op Mass Effect campaign they'd have to change what makes it Mass Effect in the first place.
#121
Posté 02 décembre 2012 - 07:07
Scottus4 wrote...
bjdbwea wrote...
Mass Effect 3 should never have had a multiplayer mode to begin with. It is unnecessary and it doesn't belong into a story-driven singleplayer game. Everyone who wants to compete with others in a multiplayer match can do so in one of the countless games dedicated to that, especially since those are usually better suited for it anyway.
The resources wasted on developing the multiplayer mode could always have been used to further improve the singleplayer experience. Granted, Mass Effect 3 is a fantastic game nevertheless, but there would still be room for improvement, not only regarding the terrible ending of the game.
MP is here to stay. Your post doesn't really contribute anything of value to this thread or forum. That's really all that needs to be said about these derail attempts.
You ask why people are opposed to coop campaigns.
Someone gives you reasons why they oppose coop campaigns
You dismiss said post as non contributnig and an atempt to derail the thread
#122
Posté 02 décembre 2012 - 07:16
Others here have listed plenty of good reasons too, but from my end the immature hate-filled rage-quitting babyfest that is online holds no interest for me at all.
#123
Posté 02 décembre 2012 - 07:36
Scottus4 wrote...
Seriously.
Something like Spartan Ops but with Mass Effect level story telling and combat would be amazing, AMAZING. Level up and get guns through the standard MP combat missions, and take those characters, mods, and consumables into a episodic story. Each season would be ten 1-hour episodes released each week, full of dialogue, set piece moments, achievements, etc. First season would come free with a new copy of the game, and each season afterward Bioware could charge 20-25$ for. Each episode could have Bronze through Platinum challenge levels, allowing the player to potentially solo each episode or providing a serious challenge for a group of elite players. The episodes could also be setup for Challenge support if such a system exists in ME4.
I think it would be brilliant, so why the hate? Is it just because a number of single players don't have friends? Or is there something else?
Here's the thing: while I like the action of the Mass Effect series, I don't treat it as a shooter. I treat it as an RPG. I explore every single option on the conversation wheel, save those that would angle me towards a morality my current iteration of Shepard wouldn't have (i.e., if I'm going for Paragon, it's rare I'm going to choose a conversation option that would give me some Renegade).
Bioware tried group-oriented RPG play in Old Republic; I don't think it worked out well. If one person in the group wants to bypass conversation to "get to the action", the whole party stood a chance of having the conversation shut down if that player's conversation roll won.
I don't object to the existence of a co-op campaign. I simply don't want it to be the primary focus. There are many times when I want to play a game, but don't feel like playing with other people. Games like Mass Effect, Dragon Age, Witcher, etc. are all geared for that.
Co-op doesn't lend itself well to an RPG.
#124
Posté 02 décembre 2012 - 09:06
But ultimately, MP will eventually go unsupported and I'll have to find something else to fill that hole and when I do.......
I'll think back to the ME MP and think to myself. "Would the game have been better if they hadn't sunk all that development time into a mode that has a limited lifespan"?
Lemme put it another way. I recently got out of WoW. I was an end game player constantly pushing against that edge and one day it hit me. What was I ultimately going to take away from the experience? Save game data? My character?
I found out when my subscription ran out and I couldn't find it in me to renew it. I had nothing.
ME MP is the same. But ME SP isn't. I can go back to the non MP aspect of ME any time I like and do it whenever and however I choose.
Mass Effect is, at it's best, a single player experience and the disc live's in my libarary of awesome games I can come back to when the fancy takes me. When MP mode goes unsupported I won't be able to do that.
Modifié par Redbelle, 02 décembre 2012 - 09:06 .
#125
Posté 02 décembre 2012 - 09:10
Astralify wrote...
Because it means weaker RPG story experience and dumbed down character interactions and dialogue-wheel unfriendly. And it's completely UNNECESSARY, out of place and immersion breaking.
If you want CO-OP, play something else.
Did you miss the OP where it says "like Spartan Ops"? Have you played Halo 4? Spartan Ops doesn't detract from the SP in any way, whatsoever.





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