Why are people opposed to Co-Op campaign?
#126
Posté 02 décembre 2012 - 09:12
If you really like the idea of Spartan Ops, I really suggest you play Halo 4, for it probably would be better then anything that could be attempted by BioWare for they have other goals in their games.
#127
Posté 02 décembre 2012 - 09:40
#128
Posté 02 décembre 2012 - 11:17
o Ventus wrote...
Did you miss the OP where it says "like Spartan Ops"? Have you played Halo 4? Spartan Ops doesn't detract from the SP in any way, whatsoever.
Maybe he hasn't. I haven't, and likely won't. What's Spartan Ops like?
#129
Posté 02 décembre 2012 - 11:17
Of course saying that, from a consumer perspective, I then have to concede that the MP mode gives daily potential for micro - transactions and so it will, in all likelihood, be back.
Hopefully though, BW will now have a successful model to build on MP. Though I had thought the same of ME3 due to ME2's game engine. Time will tell.
Modifié par Redbelle, 02 décembre 2012 - 11:18 .
#130
Posté 03 décembre 2012 - 12:21
AlanC9 wrote...
o Ventus wrote...
Did you miss the OP where it says "like Spartan Ops"? Have you played Halo 4? Spartan Ops doesn't detract from the SP in any way, whatsoever.
Maybe he hasn't. I haven't, and likely won't. What's Spartan Ops like?
Honestly, the implementation of Spartan Ops so far has been pretty... mediocre, since Halo 4 PVE has always been average at best and the production values aren't all that high (recycled campaign spaces, reusing the same areas for chapters in later episodes). There was an interesting segment in one of the chapters in the third episode (you see a giant carrier appear in the skybox and fighters start pouring out of that carrier way off in the distance... and eventually the fighters reach the battlefield and you start having to fight them with your buddies with Atlas-mech style machines) but otherwise nothing has really stood out.
It isn't the implementation of Spartan Ops in Halo 4 that interested me in the idea, but the concept itself. There is a lot of potential in it, and in a game with a team dedicated to making the best PVE experience possible and with proven story telling experience, it could become something legendary in ME4.
Hopefully though, BW will now have a successful model to build on
MP. Though I had thought the same of ME3 due to ME2's game engine. Time
will tell.
I've always, ALWAYS thought MP would work for ME since I first played it. The entire franchise revolves around you adventuring around the universe with a squad. As I said earlier in the thread, you can count on one hand the number of times Shepard is fighting alone in the series. It isn't a huge leap in logic to go from constant AI controlled allies to fighting alongside your friends. In my opinion, the next logical step is to go from fighting alongside your friends to fighting alongside your friends through a narrative-driven experience.
Modifié par Scottus4, 03 décembre 2012 - 12:24 .
#131
Posté 03 décembre 2012 - 05:51
Edited to add: And it would have to also default to single-player, rather than requiring an Internet connection just to start my game. Thus I'd have to specifically choose to start my game save up as co-op.
I don't like soloing in multiplayer. And multiplayer is, frankly, often boring (but at least I don't have to think about the horrible ending when I play it). So why, again, would I want to play a co-op only, or a primarily co-op game?
Modifié par Brass_Buckles, 03 décembre 2012 - 05:54 .
#132
Posté 03 décembre 2012 - 05:53
Brass_Buckles wrote...
The only way I'd buy a co-op style game is if co-op were optional, not subscription-only-have-to-play-bronze-to-solo-it. If I could optionally invite a friend in to play members of my team/squad/party during the singleplayer game, then I'd love it. Otherwise? No.
If I have to install it to play SP, it's not optional enough.
#133
Posté 03 décembre 2012 - 12:35
Scottus4 wrote...
Hopefully though, BW will now have a successful model to build on
MP. Though I had thought the same of ME3 due to ME2's game engine. Time
will tell.
I've always, ALWAYS thought MP would work for ME since I first played it. The entire franchise revolves around you adventuring around the universe with a squad. As I said earlier in the thread, you can count on one hand the number of times Shepard is fighting alone in the series. It isn't a huge leap in logic to go from constant AI controlled allies to fighting alongside your friends. In my opinion, the next logical step is to go from fighting alongside your friends to fighting alongside your friends through a narrative-driven experience.
But then who get's to be Shepard? Or the next hero 'who is not Shepard'.
Plus, you then have to wait for players to gather in a lobby, as opposed to just firing up the SP and getting straight into it. and so on and so forth.
The idea of narrative driven MP is a good one. But I think, until BW can put more 'think time' into how it would take shape, the best thing for them to do is create some narrative driven scenario's in ME3's MP to test the premise.
I'm leaning towards the idea in SP. But a test case in ME3's MP would help see what the pro's/cons are.
#134
Posté 03 décembre 2012 - 05:25
#135
Posté 03 décembre 2012 - 05:29
I wouldn't mind if it was designed along the same design of Neverwinter Nights, in other words, able to host your own gaming sessions.
However, even then a story-driven SP campaign for a voiced primary protagonist does not make for a fun campaign for multiple players because the other players are just pretty much just along for the ride and to help with the shooting since the hosting player generally takes the protagonist role.
The only way I see it possibly working is to account for up to 4 simultaneous lead roles where each character would make certain types of decisions. However, the voice-over cost would likely be quite prohibitive since it would require a minimum of 8 separate voice overs to accommodate male/female options for the four roles.
In the end, however, I much prefer the SP environment to MP in regards to Mass Effect, I really don't like all the shooting in MP for ME 3, just as I didn't care so much for all the shooting in the Omega DLC.
Modifié par Selene Moonsong, 03 décembre 2012 - 05:39 .
#136
Posté 03 décembre 2012 - 06:03
Modifié par Redbelle, 03 décembre 2012 - 06:48 .
#137
Posté 03 décembre 2012 - 06:28
Modifié par Selene Moonsong, 03 décembre 2012 - 07:15 .
#138
Posté 03 décembre 2012 - 06:35
#139
Posté 03 décembre 2012 - 07:00
Selene Moonsong wrote...
Redbelle wrote...
I have a poll going that asks players to rate each game comparitively to the others in the trilogy.
Which has nothing specifically to do with the topic at hand, nor in regards to my post, since the poll simply asks which of the three games is best in order of best to worst (not really meaning 'bad'). The poll itslef reveals no quantifiable data for anything else other than ad-hoc commentary provided by those who leave a comment.
I've taken down the post as you have a point on it being non thread related.
Coming back to your comment on gunplay in ME3. I agree, in that, I see that there is alot more shooting than Role Playing. However, while this is the case in SP. MP is different in that it is essentially a showcase of how good the combat mechanics of ME have become compared to how they started in ME1.
The only thing I don't like about MP is that it link's into SP mode in such a way that it effectively provide's no consequence to how the story progresses. Promoting troops in the colour's I choose could have been an opportunity to fill the base, where we make plans to get to the beam, with a host of promoted N7's in the background.
MP mode however is a very tight little shooter. I really shouldn't keep playing it, but every time I come to hover the mouse pointer over Resume and Multiplayer, I keep hitting MP
Modifié par Redbelle, 03 décembre 2012 - 07:27 .





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