jtav wrote...
I wouldn't sign off on it if I were a producer. Giving Miranda a significant role in DLC is a giant "Don't buy this" sign to the fairly size able chunk of players who have her dead. If I were to sign off on anyone (as a producer, not a fan) it would be Jacob, who I know is going to be seen by the vast majority of people playing my game.
Ugh, must we really rehash all this again?
Fine.
Being dead is
irrelevant. Immaterial. Unrelated.
Want to play the DLC? Use a game where Miranda is alive.
Too lazy to make one? Here's an option at the start of the screen to change the plot flag.
Still too much? DLC modifies flags permanently so Miranda doesn't die at Sanctuary/is alive in standard non-import game.
Still not satisfied?? Well then you're a Miranda hater and probably wouldn't buy the DLC even if she survived, singlehandedly beat the game for you, and then made you a sandwich. In which case- you're not a fan so it doesn't matter anyway.
"isDead" is a plot flag of consequence to ****ing no one. The viability of a DLC with a prominent Miranda (or insert other ME2 squadmate here) is based only on how many people would actually enjoy the content enough to justify them buying it and whether the devs want to do it (normally I'd say if it was profitable but that would imply too much logic use in dev decisions to date).
Oh and I didn't even mention setting the DLC before Sanctuary or the use of an expy if you're that adamant about "oh but she
could be dead oh noes!!!1"